[wgp] Re: Wireless Gaming article

  • From: "Essman, Tony L" <tony.l.essman@xxxxxxxx>
  • To: "'wgp@xxxxxxxxxxxxx'" <wgp@xxxxxxxxxxxxx>
  • Date: Tue, 26 Nov 2002 14:29:03 -0600

Hi Chuck,

Wow, it looks like success may well hinge upon some kind of immersive
environment, like Sim's, Everquest, StarCraft, etc., were the server is
running the game continuously and people drop in and out.  Otherwise,
GamePortal will be just another door in a shopping mall that has thousands
of door, and beaucoup advertising dollars:(

Of course, if the idea is to build an infrastructure and then sell the
infrastructure, that's altogether different.

Just my $0.02.

-----Original Message-----
From: charles mcknight [mailto:chuckmcknight@xxxxxxxxx]
Sent: Tuesday, November 26, 2002 2:09 PM
To: wgp@xxxxxxxxxxxxx
Subject: [wgp] Wireless Gaming article

Video Gaming on Cell Phones Beginning to Boom

Wireless data has taken off, allowing wireless
carriers and mobile phone game developers to offer
more advanced and visually appealing video games on
cell phones thanks in part to high-speed networks and
color screens. These video games are proving
especially popular to younger audiences who can find
their favorite Nintendo GameBoy and Sony Play Station
games available on cell phones. Research firm IDC
estimates that U.S. wireless gamers will multiply more
than tenfold, from 7 million in 2003 to 71.2 million
in 2007. Users can easily download games directly from
the Internet to handsets for as little as $2 to $15,
depending on monthly subscription fees. (Source:

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