Hi Tony, Sort of hard to say really. I know that Doom has been "ported" and will run using a Citrix client as well on the 9290 Communicator, but that device tops out at 9600 bps. Also, this article was written from the perspective of Europe which in many ways is more advanced in wireless networks in terms of saturation and quality of service than the US is (of course, Europe lags behind Japan). I view GamePort as the foyer of a game club where one can pick and choose which game(s) to play in. The immersive portion is more of a client experience that's run by the server. In terms of selling the infrastructure, that is certainly an option. My rationale for the mall approach is that it spreads out risk over several stores instead of just one. But perhaps I'm oversimplifying? "Essman, Tony L" <tony.l.essman@xxxxxxxx> wrote: Hi Chuck, Wow, it looks like success may well hinge upon some kind of immersive environment, like Sim's, Everquest, StarCraft, etc., were the server is running the game continuously and people drop in and out. Otherwise, GamePortal will be just another door in a shopping mall that has thousands of door, and beaucoup advertising dollars:( Of course, if the idea is to build an infrastructure and then sell the infrastructure, that's altogether different. Just my $0.02. -----Original Message----- From: charles mcknight [mailto:chuckmcknight@xxxxxxxxx] Sent: Tuesday, November 26, 2002 2:09 PM To: wgp@xxxxxxxxxxxxx Subject: [wgp] Wireless Gaming article Video Gaming on Cell Phones Beginning to Boom Wireless data has taken off, allowing wireless carriers and mobile phone game developers to offer more advanced and visually appealing video games on cell phones thanks in part to high-speed networks and color screens. These video games are proving especially popular to younger audiences who can find their favorite Nintendo GameBoy and Sony Play Station games available on cell phones. Research firm IDC estimates that U.S. wireless gamers will multiply more than tenfold, from 7 million in 2003 to 71.2 million in 2007. Users can easily download games directly from the Internet to handsets for as little as $2 to $15, depending on monthly subscription fees. (Source: Reuters) __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com --------------------------------- Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now