thank you sooooo much! i had a feeling it was going to be something like this. i did some code spelunking on my own, and i saw the VisionEgg.Core workaround. now i can go back to development again.. :) On Tue, Apr 13, 2004 at 06:17:39PM -0700, Andrew Straw wrote: > > On Apr 13, 2004, at 12:50 PM, Jin Yi wrote: > > >i'm trying to use visionegg for displaying text screens. i have this > >working if i approach the python code as a script. > > > >for better software engineering, i've started to modularize my code > >into > >classes. when i do this, this weird error pops up: > > >AttributeError: 'module' object has no attribute 'GL_CLAMP_TO_EDGE' > > The short answer: > > Use the same hack as in VisionEgg.Core: gl.GL_CLAMP_TO_EDGE = 0x812F. > > (Or, if it's possible, don't call the error-generating code until after > you have an instance of Screen open -- VisionEgg.Core will do it for > you, leaving your code hack-free.) > > The long answer: > > The current PyOpenGL is built for OpenGL 1.1 features. If I remember > correctly, GL_CLAMP_TO_EDGE came up in version 1.2. A better PyOpenGL > would be smarter about this kind of stuff, but for now, it's all we've > got. > > Cheers! > Andrew ====================================== The Vision Egg mailing list Archives: //www.freelists.org/archives/visionegg Website: http://www.visionegg.org/mailinglist.html