[visionegg] Re: opengl issue
- From: Jin Yi <jyi@xxxxxxxxx>
- To: Andrew Straw <andrew.straw@xxxxxxxxxxxxxxx>
- Date: Tue, 13 Apr 2004 21:21:32 -0400
thank you sooooo much!
i had a feeling it was going to be something like this. i did some code
spelunking on my own, and i saw the VisionEgg.Core workaround.
now i can go back to development again.. :)
On Tue, Apr 13, 2004 at 06:17:39PM -0700, Andrew Straw wrote:
>
> On Apr 13, 2004, at 12:50 PM, Jin Yi wrote:
>
> >i'm trying to use visionegg for displaying text screens. i have this
> >working if i approach the python code as a script.
> >
> >for better software engineering, i've started to modularize my code
> >into
> >classes. when i do this, this weird error pops up:
>
> >AttributeError: 'module' object has no attribute 'GL_CLAMP_TO_EDGE'
>
> The short answer:
>
> Use the same hack as in VisionEgg.Core: gl.GL_CLAMP_TO_EDGE = 0x812F.
>
> (Or, if it's possible, don't call the error-generating code until after
> you have an instance of Screen open -- VisionEgg.Core will do it for
> you, leaving your code hack-free.)
>
> The long answer:
>
> The current PyOpenGL is built for OpenGL 1.1 features. If I remember
> correctly, GL_CLAMP_TO_EDGE came up in version 1.2. A better PyOpenGL
> would be smarter about this kind of stuff, but for now, it's all we've
> got.
>
> Cheers!
> Andrew
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- References:
- [visionegg] opengl issue
- From: Jin Yi
- [visionegg] Re: opengl issue
- From: Andrew Straw
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- » [visionegg] Re: opengl issue
- [visionegg] opengl issue
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- [visionegg] Re: opengl issue
- From: Andrew Straw