On 11/17/06, Richard Drummond <evilrich@xxxxxxxxxxxxxx> wrote:
Hi Gerhard On Thursday 16 November 2006 11:19, Gerhard Mueller wrote: > Many thanks, but with enabled GL i only get a white > screen. Otherwise (disabled) it is all fine. I'm > using it currently on an EMac G4(PPC), OsX 10.4.8 with > Radeon 9200 (32MB). SDL Version is 1.2.11 Sorry it doesn't work for you yet. :-( It sounds like a problem allocating the texture which E-UAE uses as its display buffer. Not sure why that should be a problem with a Radeon 9200. (It works here on a 7000 and a 9250 under Linux - unfortunately I don't currently have an Open Firmware Radeon on Mac OS). The OpenGL code is still a little young at the moment, and it doesn't do much error checking. Once I've made it a little more robust, I'm sure I can get it working for you too. Cheers, Rich
Richard, you may want to take a look at the included file which i did sometime ago, that updates a texture via AGP with minimal memcpys using OSX opengl extensions... tried to compile e-uae osx myself a few weeks ago but had no luck (maybe it's that i'm on 10.3) -- Greetz, Antonio Vargas aka winden of network http://network.amigascne.org/ windNOenSPAMntw@xxxxxxxxx thesameasabove@xxxxxxxxxxxxx Every day, every year you have to work you have to study you have to scene.