I have been trying to get e-uae to run in fullscreen mode satisfactory on my HTPC. I think it works as designed, but the problem is that when I _don't_ use my TV's native resolution (1360x768) the TV only uses a small area in the middle for the screen. And, when raising the resolution to the native resolution, e-uae does not have scale/stretch functionality in order to use the whole screen. I would need to invest in binoculars... :-P Last night I delved into the code in order to come up with a possible solution to the problem. I started hacking in the sdl/gl code in order to understand it, and I also think that hacking stretch/zoom in gl-code would come with next to no impact on speed. What I've found out is (please tell me where i'm wrong): - The pixel area is as large as the screen resolution - The common gfx routines are drawing everything, including leds, and the gfx subsystems (sdl, x11 etc) are completely unaware of where this is drawn. - Hacking stretch/zoom in gl-code would conflict with the led-drawing. I think I could quickly hack something for GL by changing texture coordinates or the viewport. But it seems quite a bit more is needed in the common code in order to get this done PROPERLY. Is someone working on this? I'd love some input on all this... /D