[trh] Re: trh Digest V1 #4

  • From: "Stormdancer" <stormdancer@xxxxxxxxxxxxx>
  • To: <trh@xxxxxxxxxxxxx>
  • Date: Thu, 16 May 2002 16:14:08 -0500

I very much like Bob said about the healers.  I think my frustration came
mostly at having Mijerny in my group who was only 20.

I couldnt heal Q and Bold because I was trying to keep him alive.  Finally I
just quit trying.  And I know it had to be tons harder on Tan.

I do however love what Natt did.  She was sticky on Q the whole raid and I
dont think I had to heal her once.  She just assisted off Q and it worked
really well.

Being late to a raid is my biggest complaint.  Why should the people who are
on time wait.  I know it happens sometimes that people are  late and thats
not a problem (btw Carrah I dont ever remember you guys being later for a
raid) but they can always catch up.

I think a lot of good ideas have been but out there so maybe once everyone
has their say Olden can compile them again and we can try to work on some of
the points:)

----- Original Message -----
From: "FreeLists Mailing List Manager" <ecartis@xxxxxxxxxxxxx>
To: "trh digest users" <ecartis@xxxxxxxxxxxxx>
Sent: Thursday, May 16, 2002 2:05 AM
Subject: trh Digest V1 #4


> trh Digest Wed, 15 May 2002 Volume: 01  Issue: 004
>
> In This Issue:
> [trh] Re: Can we talk? Ok...how about RvR night?
> [trh] Re: Can we talk? Ok...how about RvR night?
> [trh] RvR topic
> [trh] Re: RvR topic
> [trh] HTML - yes or no?
>
> ----------------------------------------------------------------------
>
> From: "Olden" <markp@xxxxxxxxxxxxxx>
> Subject: [trh] Re: Can we talk? Ok...how about RvR night?
> Date: Wed, 15 May 2002 08:20:21 -0400
>
>
> Good morning!
>
> Ok, here is the updated list based upon the comments you guys have
provided.
>
> 1. Everyone REALLY, REALLY needs to camp the night before the event at the
> start point for the event. And everyone REALLY, REALLY needs to be there
> prior to start time so we can actually leave at the designated start time.
>
> 2. The event posting should include a suggested bind spot.
>
> 3. There will be one person that handles all chat group invites AND
assigns
> people to groups. This should not be the event leader, and also assumes
that
> the group leaders are present early so they can issue the invites.
>
> 4. Groups should be balanced in level as much as possible, so that group
> healers are not given an impossible task, leading to frustration for the
> whole group.
>
> 5. Group chat will be primarily for the event leader, helpers, and other
> officers and guild leaders. All others will use alliance chat for
> communication, relying upon their group leader for instructions and
updates.
>
> 6. When it makes sense, we will have a "kick-off" event that gets those
that
> are on time right into the action as soon as possible. Those that come
later
> will be brought into the main group as soon as possible, but should not
> require a long pause in the action to do this.
>
> 7. When the event is aimed at RvR, a good plan would be taking a keep, and
> then using it as a base of operations for regular RvR, preferably in
> Hibernia
>
> Please let me know if I have missed something, or stated it incorrectly.
> Also, just because someone made a suggestion, it doesn't mean you have to
> agree. Although ultimately some decisions have to be made by our guild
> leaders, I am pretty sure they would not want you to be afraid to disagree
> or make comments just because they differ from their views. Also, keep
> thinking about this. I believe implementing all of the above will be a
huge
> improvement, but maybe there is more. And thanks to all of you that have
> provided input so far....this is how it should work and is the value of a
> mailing list like this.
>
> Olden
>
>
>
> ------------------------------
>
> From: "Terry Erickson" <terickson@xxxxxxxxxxxx>
> Subject: [trh] Re: Can we talk? Ok...how about RvR night?
> Date: Thu, 16 May 2002 08:21:50 -0600
>
>
> I think this problem will be there on alliance rvr night quite often.  As
of
> now, almost all of our allies have members in the 20-40 range who wish to
> go, and they far outweigh the members in the 40range.  What I would
suggest
> to lessen the load sinec everyone needs a healer of some type, and all
ours
> are 40+ for the most part, is to try to group the other guilds healers
with
> folks their level, then rotate which healer is the lowlevel watcher.  That
> way only 1 person per raid has the lower guys to watch over.
> Ill be the first to admit that I love having Eathen along and seeing how
> much fun he has, but if he gets hit, I rez him when power and time permit,
> and not right away.  Otehrwise it can affect everyone.
>
>
> ------------------------------
>
> From: "Shawn Goerke" <s_goerke@xxxxxxxxxxx>
> Subject: [trh] RvR topic
> Date: Wed, 15 May 2002 11:02:49 -0700
>
>
> Olden/Bob/Natt's topic:
>
> I agree 98% with most of the suggestions and/or responses.  We do have a
> large alliance now and running a raid is TOUGH, balancing groups is near
> IMPOSSIBLE, our experiences in Raum trying to fairly dole out the exp was
> very troublesome with a mixed crowd of 30-47's.
>
> Camping at Upp. - YES, we try to do it, but occasionally RL or in-game
> things come up and we end up in Gna 5 min before raid =( Sowwy.
>
> ONE PERSON LEADS!! One person does administration duties, we have tried to
> help out in this department as much as possible, but when it's understood
> that XXX is leading the raid, no one listens to anyone but XXX.  For this
to
> work the concept must be put forth to all in alliance.  Tang and I have
the
> opportnity to work together ofr the most part and would be happy to assist
> the raid leaders with these types of duties.
>
> Stragglers should be shot! JK But they must at least be curteous of those
> that were on time and not shout that we MUST come pick thier late butts up
> so they don't get sniped.  I like Bob's plan with taking SK or another
keep
> on first wave, gathering the errant latecomer and heading to another keep
> (or two or three) <EG>  Also support Bob's "If you're late form a group
and
> chill until you're picked up" plan.
>
> Binding, we have been bound in Hug for about 10 levels now, except on the
> odd Malm raid or something.  Those of us hunting in Raum alot know thats a
> good spot to bind for all types of guild/alliance events and for Exping.
I
> don't know about you, but tang and I have not HAD to release (not saying
we
> didn't die hehe) for around 10 levels, so bind points are moot most of the
> time for exp hunts, but very important in RvR where wipe outs are part of
> the job description.
>
> Lae's reply:
>
> We TOTALLY agree, lately it seems to offset the higher level people we are
> saddling them with low 30's (no derogatory meaning intended).  I seem to
> remember in EQ when there was any major raid, we always had a stike group
> that was the highest/best equipped for the job at hand.  Other groups were
> there to support and back up that main group.  Often times this did not
mean
> the highest level chars were in that group, just the most needed and
> qualified.  Last raid I think Tang and me were in a group with 6 lower lvl
> 30's peeps.  This didn't hurt our RvR or the experience at all.. but it
made
> Tang's life hell trying to keep up with 6 younger guys getting gnawed on,
> and I was left to fend for myself most of the time.  They also did not get
> the benefit of being RP PL'd like in PvE combat and having higher levels
in
> the group, in fact I think we got LESS RP's simply because we couldn't
> battle as well as higher average level groups.  I agree with Bobo on the
> having the groups designed around each guild's helaers, to keept he
average
> group level about the same.  Only problem I see is that Tang is not a
> healer, so we can't form our own group like Bob/Mak or Lae/Q can.  This
will
> drive one groups average level up, especcially now with Q 44 =) Grats BTW
> bro, didn't see you online last nite to Congradulate you.  Ultimately in
RvR
> the points distributed to teh group memebers is not based on the damage
done
> by the individual members, but by how many memebers are there.  A group of
8
> 30's will get the same RP's as a group of 8 40+ if they kill the same guy.
> Making it 2 groups of 4 40+ and 4 30's does not change the RP reward, just
> makes the battle tougher for the healers, and then onto the tanks that
> aren't getting healed.  Nuff said, I rambled sowwy.
>
> I don't know about you other pure melee guys, but I HAVE to get into the
> fray, chase enemies down and get seriously beat on because I HAVE NO RANGE
> ATTACKS and I don't have any spell to cast on other groups like Bladeturn
> (which BTW gives you realm points from the kill, kinda like stealing exp
by
> healing).  Hence the only RP's I get are when I either run up to a caster
> and hit him really hard, then die from his friends (leaving me with a
50/50
> chance the schmuck hasn't died within the last 20 minutes), or I have a
> group of casters/hunters that can actually tag and kill enemies in the
only
> real RvR style lately, Ranged attacks/battles.  Perhaps this will be
> different in Hibbyland, but I don't know how.
>
> I LOVE TAKING A KEEP.  Although there is no RP reward (/rude Mythic) I
feel
> that this is more challenging as running around for a half an hour and
> finding one grey to kill.  I love the fact that a zerker is practically
> designed as a siege engine.  If we could take the hits easier killing a
Lord
> would be cake.  Side thought, when taking the Lord out, we need to have
our
> major agro takers in there FIRST, so we don't have the Lord spanking on
our
> healers and casters because they got up there first.  I do pretty good
> against a Lord, I can get and keep agro fairly quickly now.  When whoever
> has the agro calls it out, (like what happened alot of the time on EQ
raids)
> we need to have our healers concentrate the healing and have the runies
> concentrate the BT's on him/her (as I recall the Lords are impervious to
> magic and range attacks).  Much like I've said before it makes the job
> easier when you only have to heal one guy, rather than having the Lord
> bounce around trying to kill everyone a little at a time.
>
> Whew.. FLAME ON =P, lets hear your thought on some of this.
>
> _________________________________________________________________
> Join the world's largest e-mail service with MSN Hotmail.
> http://www.hotmail.com
>
>
> ------------------------------
>
> Date: Wed, 15 May 2002 15:45:45 -0400
> From: Mary Breeden <fudd@xxxxxxxxxxxxxx>
> Subject: [trh] Re: RvR topic
>
> I've added a couple comments within the text below. -- Natt
>
> On Wed, 15 May 2002 11:02:49 -0700 Shawn Goerke <s_goerke@xxxxxxxxxxx>
wrote:
>
>
> Olden/Bob/Natt's topic:
>
> I agree 98% with most of the suggestions and/or responses.  We do have a
> large alliance now and running a raid is TOUGH, balancing groups is near
> IMPOSSIBLE, our experiences in Raum trying to fairly dole out the exp was
> very troublesome with a mixed crowd of 30-47's.
>
> Camping at Upp. - YES, we try to do it, but occasionally RL or in-game
> things come up and we end up in Gna 5 min before raid =( Sowwy.
>
> ONE PERSON LEADS!! One person does administration duties, we have tried to
> help out in this department as much as possible, but when it's understood
> that XXX is leading the raid, no one listens to anyone but XXX.  For this
to
> work the concept must be put forth to all in alliance.  Tang and I have
the
> opportnity to work together ofr the most part and would be happy to assist
> the raid leaders with these types of duties.
>
> Natt: Yes it does make it simpler to have just one person as the authority
figure, but I thought that some of the problem was that it was too much for
one person to handle the start up duties. Perhaps we should post in the raid
announcement who the leader is and who is 2nd in command and what their
duties are so people have an idea who to direct their questions/problems to.
>
> Stragglers should be shot! JK But they must at least be curteous of those
> that were on time and not shout that we MUST come pick thier late butts up
> so they don't get sniped.  I like Bob's plan with taking SK or another
keep
> on first wave, gathering the errant latecomer and heading to another keep
> (or two or three) <EG>  Also support Bob's "If you're late form a group
and
> chill until you're picked up" plan.
>
> Binding, we have been bound in Hug for about 10 levels now, except on the
> odd Malm raid or something.  Those of us hunting in Raum alot know thats a
> good spot to bind for all types of guild/alliance events and for Exping.
I
> don't know about you, but tang and I have not HAD to release (not saying
we
> didn't die hehe) for around 10 levels, so bind points are moot most of the
> time for exp hunts, but very important in RvR where wipe outs are part of
> the job description.
>
> Lae's reply:
>
> We TOTALLY agree, lately it seems to offset the higher level people we are
> saddling them with low 30's (no derogatory meaning intended).  I seem to
> remember in EQ when there was any major raid, we always had a stike group
> that was the highest/best equipped for the job at hand.  Other groups were
> there to support and back up that main group.  Often times this did not
mean
> the highest level chars were in that group, just the most needed and
> qualified.  Last raid I think Tang and me were in a group with 6 lower lvl
> 30's peeps.  This didn't hurt our RvR or the experience at all.. but it
made
> Tang's life hell trying to keep up with 6 younger guys getting gnawed on,
> and I was left to fend for myself most of the time.  They also did not get
> the benefit of being RP PL'd like in PvE combat and having higher levels
in
> the group, in fact I think we got LESS RP's simply because we couldn't
> battle as well as higher average level groups.  I agree with Bobo on the
> having the groups designed around each guild's helaers, to keept he
average
> group level about the same.  Only problem I see is that Tang is not a
> healer, so we can't form our own group like Bob/Mak or Lae/Q can.  This
will
> drive one groups average level up, especcially now with Q 44 =) Grats BTW
> bro, didn't see you online last nite to Congradulate you.  Ultimately in
RvR
> the points distributed to teh group memebers is not based on the damage
done
> by the individual members, but by how many memebers are there.  A group of
8
> 30's will get the same RP's as a group of 8 40+ if they kill the same guy.
> Making it 2 groups of 4 40+ and 4 30's does not change the RP reward, just
> makes the battle tougher for the healers, and then onto the tanks that
> aren't getting healed.  Nuff said, I rambled sowwy.
>
> I don't know about you other pure melee guys, but I HAVE to get into the
> fray, chase enemies down and get seriously beat on because I HAVE NO RANGE
> ATTACKS and I don't have any spell to cast on other groups like Bladeturn
> (which BTW gives you realm points from the kill, kinda like stealing exp
by
> healing).  Hence the only RP's I get are when I either run up to a caster
> and hit him really hard, then die from his friends (leaving me with a
50/50
> chance the schmuck hasn't died within the last 20 minutes), or I have a
> group of casters/hunters that can actually tag and kill enemies in the
only
> real RvR style lately, Ranged attacks/battles.  Perhaps this will be
> different in Hibbyland, but I don't know how.
>
> Natt: YEAH what he said :)
>
> I LOVE TAKING A KEEP.  Although there is no RP reward (/rude Mythic) I
feel
> that this is more challenging as running around for a half an hour and
> finding one grey to kill.  I love the fact that a zerker is practically
> designed as a siege engine.  If we could take the hits easier killing a
Lord
> would be cake.  Side thought, when taking the Lord out, we need to have
our
> major agro takers in there FIRST, so we don't have the Lord spanking on
our
> healers and casters because they got up there first.  I do pretty good
> against a Lord, I can get and keep agro fairly quickly now.  When whoever
> has the agro calls it out, (like what happened alot of the time on EQ
raids)
> we need to have our healers concentrate the healing and have the runies
> concentrate the BT's on him/her (as I recall the Lords are impervious to
> magic and range attacks).  Much like I've said before it makes the job
> easier when you only have to heal one guy, rather than having the Lord
> bounce around trying to kill everyone a little at a time.
>
> Whew.. FLAME ON =P, lets hear your thought on some of this.
>
> _________________________________________________________________
> Join the world's largest e-mail service with MSN Hotmail.
> http://www.hotmail.com
>
>
>
> ------------------------------
>
> From: "Olden" <markp@xxxxxxxxxxxxxx>
> Subject: [trh] HTML - yes or no?
> Date: Wed, 15 May 2002 16:00:01 -0400
>
> Right now, our mailing list is setup to change all HTML emails to plain
text. What do you think about changing it to allow HTML? This would allow us
to use color, etc. to make the emails perhaps easier to read.
>
> Primarily this is addressed to those of you that may use non-HTML clients:
what do other HTML emails look like for you? Also, does anyone know of
anyone that actually blocks HTML completely?
>
> Thinking about when we broaden this list to include our whole guild.
>
> Olden
>
>
>
> ------------------------------
>
> End of trh Digest V1 #4
> ***********************
>


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  • » [trh] Re: trh Digest V1 #4