Olden/Bob/Natt's topic: I agree 98% with most of the suggestions and/or responses. We do have a large alliance now and running a raid is TOUGH, balancing groups is near IMPOSSIBLE, our experiences in Raum trying to fairly dole out the exp was very troublesome with a mixed crowd of 30-47's. Camping at Upp. - YES, we try to do it, but occasionally RL or in-game things come up and we end up in Gna 5 min before raid =( Sowwy. ONE PERSON LEADS!! One person does administration duties, we have tried to help out in this department as much as possible, but when it's understood that XXX is leading the raid, no one listens to anyone but XXX. For this to work the concept must be put forth to all in alliance. Tang and I have the opportnity to work together ofr the most part and would be happy to assist the raid leaders with these types of duties. Stragglers should be shot! JK But they must at least be curteous of those that were on time and not shout that we MUST come pick thier late butts up so they don't get sniped. I like Bob's plan with taking SK or another keep on first wave, gathering the errant latecomer and heading to another keep (or two or three) <EG> Also support Bob's "If you're late form a group and chill until you're picked up" plan. Binding, we have been bound in Hug for about 10 levels now, except on the odd Malm raid or something. Those of us hunting in Raum alot know thats a good spot to bind for all types of guild/alliance events and for Exping. I don't know about you, but tang and I have not HAD to release (not saying we didn't die hehe) for around 10 levels, so bind points are moot most of the time for exp hunts, but very important in RvR where wipe outs are part of the job description. Lae's reply: We TOTALLY agree, lately it seems to offset the higher level people we are saddling them with low 30's (no derogatory meaning intended). I seem to remember in EQ when there was any major raid, we always had a stike group that was the highest/best equipped for the job at hand. Other groups were there to support and back up that main group. Often times this did not mean the highest level chars were in that group, just the most needed and qualified. Last raid I think Tang and me were in a group with 6 lower lvl 30's peeps. This didn't hurt our RvR or the experience at all.. but it made Tang's life hell trying to keep up with 6 younger guys getting gnawed on, and I was left to fend for myself most of the time. They also did not get the benefit of being RP PL'd like in PvE combat and having higher levels in the group, in fact I think we got LESS RP's simply because we couldn't battle as well as higher average level groups. I agree with Bobo on the having the groups designed around each guild's helaers, to keept he average group level about the same. Only problem I see is that Tang is not a healer, so we can't form our own group like Bob/Mak or Lae/Q can. This will drive one groups average level up, especcially now with Q 44 =) Grats BTW bro, didn't see you online last nite to Congradulate you. Ultimately in RvR the points distributed to teh group memebers is not based on the damage done by the individual members, but by how many memebers are there. A group of 8 30's will get the same RP's as a group of 8 40+ if they kill the same guy. Making it 2 groups of 4 40+ and 4 30's does not change the RP reward, just makes the battle tougher for the healers, and then onto the tanks that aren't getting healed. Nuff said, I rambled sowwy. I don't know about you other pure melee guys, but I HAVE to get into the fray, chase enemies down and get seriously beat on because I HAVE NO RANGE ATTACKS and I don't have any spell to cast on other groups like Bladeturn (which BTW gives you realm points from the kill, kinda like stealing exp by healing). Hence the only RP's I get are when I either run up to a caster and hit him really hard, then die from his friends (leaving me with a 50/50 chance the schmuck hasn't died within the last 20 minutes), or I have a group of casters/hunters that can actually tag and kill enemies in the only real RvR style lately, Ranged attacks/battles. Perhaps this will be different in Hibbyland, but I don't know how. I LOVE TAKING A KEEP. Although there is no RP reward (/rude Mythic) I feel that this is more challenging as running around for a half an hour and finding one grey to kill. I love the fact that a zerker is practically designed as a siege engine. If we could take the hits easier killing a Lord would be cake. Side thought, when taking the Lord out, we need to have our major agro takers in there FIRST, so we don't have the Lord spanking on our healers and casters because they got up there first. I do pretty good against a Lord, I can get and keep agro fairly quickly now. When whoever has the agro calls it out, (like what happened alot of the time on EQ raids) we need to have our healers concentrate the healing and have the runies concentrate the BT's on him/her (as I recall the Lords are impervious to magic and range attacks). Much like I've said before it makes the job easier when you only have to heal one guy, rather than having the Lord bounce around trying to kill everyone a little at a time. Whew.. FLAME ON =P, lets hear your thought on some of this. _________________________________________________________________ Join the world?s largest e-mail service with MSN Hotmail. http://www.hotmail.com