[trh] Event Suggestions Summary

  • From: "Olden" <markp@xxxxxxxxxxxxxx>
  • To: "Red Hand Mailing List" <trh@xxxxxxxxxxxxx>
  • Date: Mon, 20 May 2002 08:37:05 -0400

Here is a summary of the discussion from last week for alliance events.

1. Everyone should camp the night before the event at the start point for the 
event. And everyone needs to be there prior to start time so we can actually 
leave at the designated start time.

2. The event posting should include a suggested bind spot.

3. There will be one person that handles all chat group invites and assigns 
people to groups. This should not be the event leader, and also assumes that 
the group leaders are present early so they can issue the invites. Event leader 
and group coordinator should be announced prior to event.

4. Groups should be balanced in level as much as possible, so that group 
healers are not given an impossible task, leading to frustration for the whole 
group.

5. Group chat will be primarily for the event leader, helpers, and other 
officers and guild leaders. All others will use alliance chat for 
communication, relying upon their group leader for instructions and updates.

6. When it makes sense, we will have a "kick-off" event that gets those that 
are on time right into the action as soon as possible. Those that come later 
will be brought into the main group as soon as possible, but should not require 
a long pause in the action to do this.

7. When the event is aimed at RvR, a good plan would be taking a keep, and then 
using it as a base of operations for regular RvR, preferably in Hibernia

At this point, Bob you can move this discussion to the alliance officers board.

Olden

Other related posts: