[pythian] PROJECT - Physics

  • From: Darryl Long <dlong@xxxxxxxxxxxxx>
  • To: pythian@xxxxxxxxxxxxx
  • Date: Fri, 9 May 2003 11:05:08 -0400

Gamespot extols the wonders of advanced physics in its preview of Half-life
2:

"We were also given a demonstration of Half-Life 2's realistic physics,
which will affect both the objects and the characters in the game. Objects
will have realistic mass--in the pier sequence, one zombie hurled a barrel
at Freeman, which rolled toward him but was stopped short by a shotgun
blast. Objects have realistic buoyancy as well--some float, while others
sink. Killed characters will slump down in lifeless heaps as "rag doll"
physics kick in. If a zombie standing near a wall takes a close-range
shotgun blast, you might see it slam backward against the surface and slowly
slide down. The improved physics engine of Half-Life 2 should not only help
make the game look more believable, but it will also figure into some of the
game's puzzle-solving elements. As a conceptual demonstration of this, we
watched as an oversized wrench was thrown into a piston-driven machine--and
sure enough, the machine ground to a halt when the wrench got caught in the
machinery."

http://www.gamespot.com/pc/action/halflife2/preview_6026488.html

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