[pythian] PROJECT - New Editor

  • From: Jens Zetterström <yule@xxxxxxxxxxxx>
  • To: <pythian@xxxxxxxxxxxxx>
  • Date: Wed, 14 May 2003 01:32:00 -0700

Hi Darryl!

I manage to download and test the editor last night. This is my
opinions:

 

Bugs:

no1: When "file/new scene" couses a crash and a "many" windows comes up
typing an error...

no2: Cant start Engine. Red bar at the loadscreen shows, then hangs upp.

Cant se or import/handle Shaders/textures in new editor. Where to add
textures and Or 
should it import automatly with the modelfile? how to show in viewport?


Things maby to add/fix!


Add: Swich to Wire/shaded view?
Add: the Undo funktion?
Add: Hide/show sectors and the sectors children?
Add: Shader/texture manager? Shaders are in the library but cant se them
or add them to a mesch!
Add: a reset camera position?
Add: a selection look mode!
Add: when in selection look mode Scale should be "uniform scale"
Add: funktion/ after select load library should the user be able to 
     choice what part in a library wanted to import Etc. just mesch,
shaders Or Whole library
Add: swich view /front/left/top funktion, will make the place object
much easier.
Add: In help menu add a "show keybord shortcuts" maby a customize tool
Add: When imports a library 2 times a window comes upp "Library
collisions"
     Add a "if collision then ignore to import" choice
Add: Put the help file in the help menu. "so not so clever people can
find it easy =)"
Add: a Build and test in engine funktion. Thats can be handle directly
from the editor.
     So the user can make a "save/export/run" choice at one button
pusch. This will only
     save a temp map that will be overwritten next time use of that
funktion.
Add: a funktion that alows the user to export a texture shader to .jpg
.png file from a 
     shaders library. this can be good if the user wants to have a
texture that another
     user have in he´s/she´s map. his will make less mailing texture and
other stuff.
Add: After added the particles funktion then add a litel Particle
previewer so the user
     can handle the particle parameters and wach the results without
entering the engine.
     This can be showed in a seperate window.
Add: A save/load object parameter funktion so a library of etc.
different Particles 
     can be made. This will make a much easier way of controling
different effects like
     Smoke, fire, water ...and so on. "etc. Add particle" then the user
will have the choice
     of "Add basic:water, Basic:fire, Basic:smoke or custom Effect"
Add: when import single mesch the user should be able to choice wich
sector it should be a
     children to.


This is only things that i come up with in 2h playing with the editor.

Hope it helps.

Chears!!

//yule <file://yule> 




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