Hi Darryl! I manage to download and test the editor last night. This is my opinions: Bugs: no1: When "file/new scene" couses a crash and a "many" windows comes up typing an error... no2: Cant start Engine. Red bar at the loadscreen shows, then hangs upp. Cant se or import/handle Shaders/textures in new editor. Where to add textures and Or should it import automatly with the modelfile? how to show in viewport? Things maby to add/fix! Add: Swich to Wire/shaded view? Add: the Undo funktion? Add: Hide/show sectors and the sectors children? Add: Shader/texture manager? Shaders are in the library but cant se them or add them to a mesch! Add: a reset camera position? Add: a selection look mode! Add: when in selection look mode Scale should be "uniform scale" Add: funktion/ after select load library should the user be able to choice what part in a library wanted to import Etc. just mesch, shaders Or Whole library Add: swich view /front/left/top funktion, will make the place object much easier. Add: In help menu add a "show keybord shortcuts" maby a customize tool Add: When imports a library 2 times a window comes upp "Library collisions" Add a "if collision then ignore to import" choice Add: Put the help file in the help menu. "so not so clever people can find it easy =)" Add: a Build and test in engine funktion. Thats can be handle directly from the editor. So the user can make a "save/export/run" choice at one button pusch. This will only save a temp map that will be overwritten next time use of that funktion. Add: a funktion that alows the user to export a texture shader to .jpg .png file from a shaders library. this can be good if the user wants to have a texture that another user have in he´s/she´s map. his will make less mailing texture and other stuff. Add: After added the particles funktion then add a litel Particle previewer so the user can handle the particle parameters and wach the results without entering the engine. This can be showed in a seperate window. Add: A save/load object parameter funktion so a library of etc. different Particles can be made. This will make a much easier way of controling different effects like Smoke, fire, water ...and so on. "etc. Add particle" then the user will have the choice of "Add basic:water, Basic:fire, Basic:smoke or custom Effect" Add: when import single mesch the user should be able to choice wich sector it should be a children to. This is only things that i come up with in 2h playing with the editor. Hope it helps. Chears!! //yule <file://yule>