hey, This is the first campaign that I've come up with so far, I have one or two others bubbling away in the back oif my mind, but I'm thinking of getting this one doe first. I don't really want to bite off more than i can chew. Anyway, heres the campaign - any suggestions or comments would be well recieved, the more opinions and ideas that I get, the better the mission will turn out. The Berman Haters ----------------- ( probably needs a better title ) Info: In a time when the Bermans and the Humans were just establishing contact there were two clan lands, each close to a small colony of Berman. The two clans each took a diffrent stance towards the Berman. Your clan, the Hentra wanted to ally with them, and the other clan, the Gel'narn viewed them as an abombidnation of the Gods and have taken to themselves the task of eliminating all Berman that they come across. Your clan's leader has charded the gropu of you to work personally with the Berman and fillow their orders. Mission 1: Protect the Berman convoy After meeting with your clan leader, the Berman convoy travells back to its lands. The group of you have been charged to protect the convoy on their trip back to their lands. The convoy dosen't make it all the way to teir camp before they stop and rest by setting up a small camp. The convoy starts inside the gates of your clan's castle. The track they follow winds through a small forest to the Berman camp. The group could be ambushed by several small groups or a large group depending on the ability of the engine. The mission ends if any of the members of the envoy are killed. The mission succeedes if the envoy enters their camp without any casualties. Mission 2: Eliminate the invaders. After staying in the Berman camp for a few days, your group is alerted to a small invasion force at the other side of the camp. Your group must travel to the other side of the camp and prevent the invasion force from doing too much damage. The camp in this map needs to be made reasonably large so to allow a 'mad dash' towards the part where the invaders are attacking. The mission is failed if too many (civillian?) Berman are killed. The mission succeeds when all of the attacking force are killed. Mission 3: Eliminate the watchers. After the invasion force has been eliminated, your group has reports to the Berman leader. He charges your group to eliminate all enimies that are surrounding the camp and watching it. The mission starts with the group standing outside the gates of the camp. The enemies are spread around the forest which surrounds the camp. The mission will succeed when all enemies are killed. Mission 4: Save the Berman Leader. Once your grop has eliminated all the guards, they return to the camp. finding the gates closed they learn that the camp has been taken over by the other clan and they are about to execute the Berman leader. Your group has a timelimit to sneak into the camp and eliminate the enemy forces, who if left alive after a few moments after seeing you will alert the camp, causing the execution to happen sooner. The mission will fail if the execution happens. The mission will succeed if the Berman leader is resued or all enemies are killed. Mission 5: A quick Escape The Berman leader, frightened by the recent attacks on his people orders the convoy to break up at first light and head for Berman territory. This mission is much like the first, with the convoy following the track and the same succeed\fail bourdaries except that this time the map should be a fair bit larger, and there should be quite a few more attacks on the convoy. -- End of Campaign? -- There you go, don't forget to tell me what you think ;D - n30n [ http://n30n.amok.dk/ ]