Hi Pythian, Mircea here. Since there's no great free tool yet to model I would like to have a look at the code and even try to compile it maybe, get a look into your structures so I could come up with creative ideeas. Mircea. P.S.: GMAX ? Never heared of it ! Does it realy exist ? ----- Original Message ----- From: "kk" <krauspe@xxxxxxx> To: <pythian@xxxxxxxxxxxxx> Sent: Monday, July 01, 2002 1:16 PM Subject: [pythian] Re: CODE - TriStrips > > Hi Darryl, > > I am now beginning to write the code which will render the lightmap data. > After completing this I will have to make code to render the lightmaps like > a part of shader in the engine and here I would need your help. I am not > sure my implementation would cover all aspects we need for future expansions > or for other parts like VGL etc. So how are we going to render multi-texture > shaders? We need to include both - multitex and also multipass techniques > and also their combination. E.g. my card does provide 2 (i think 2 or maybe > 4 - I don't remember) available TMU units. Anyway, if I wanted to render 6 > textures, I would render 2 using 1st pass multitex, 2 using 2nd pass > multuitex and 2 using 3rd pass multitex. That means 3 passes times 2 TMU > multitex. Is this real? > > -kk >