[pythian] Re: CODE - any newly available code to compile ?

  • From: "Mircea Teletin (Hotmail)" <thanatos_vs3@xxxxxxxxxxx>
  • To: <pythian@xxxxxxxxxxxxx>
  • Date: Mon, 1 Jul 2002 21:20:50 +0300

Hi Pythian,

Mircea here.
Since there's no great free tool yet to model I would
like to have a look at the code and even try to compile
it maybe, get a look into your structures so I could
come up with creative ideeas.

Mircea.

P.S.: GMAX ? Never heared of it ! Does it realy exist ?


----- Original Message -----
From: "kk" <krauspe@xxxxxxx>
To: <pythian@xxxxxxxxxxxxx>
Sent: Monday, July 01, 2002 1:16 PM
Subject: [pythian] Re: CODE - TriStrips


>
> Hi Darryl,
>
> I am now beginning to write the code which will render the lightmap data.
> After completing this I will have to make code to render the lightmaps
like
> a part of shader in the engine and here I would need your help. I am not
> sure my implementation would cover all aspects we need for future
expansions
> or for other parts like VGL etc. So how are we going to render
multi-texture
> shaders? We need to include both - multitex and also multipass techniques
> and also their combination. E.g. my card does provide 2 (i think 2 or
maybe
> 4 - I don't remember) available TMU units. Anyway, if I wanted to render 6
> textures, I would render 2 using 1st pass multitex, 2 using 2nd pass
> multuitex and 2 using 3rd pass multitex. That means 3 passes times 2 TMU
> multitex. Is this real?
>
> -kk
>

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