[projectaon] Lone Wolf OSR

  • From: bjorn floderus <bjorn_floderus@xxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx
  • Date: Mon, 12 Nov 2007 12:44:52 +0100 (CET)

Hi Simon,

Sorry that I haven't been in touch lately, but here is
some more files. I hope to do the rest of the book
this month.

Best wishes,
Björn



      __________________________________________________________
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Simultaneously you unsheathe your weapons, and as you approach the}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 closing doors, you lash out at the troopers who }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 are attempting to bar }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 your way. They are forced to dive aside to save themselves from your deadly blades, and you are able to pass through the narrowed exit and make good a speedy escape into the street beyond. As you gallop from the open doorway, you stee r your horses to the right and then race away along a dark, cobblestones street. \par Turn to}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 14. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 72 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 Quickly you remove your pack and, to your dismay, you discover that it has been torn open by the blow you received just prior to your escape from the ruins. \par (In addition to the Claw of Naar, you have also lost 3 Backpack ltems. You must now erase from your Backpack Items List the Claw of Naar, plus any three Backpack Items of your choosing.) \par Cursing your bad fortune, you see the Xanon leave}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 the ruins and join w ith the Autarch's Imperial Guards who have been observing your battle from the safety of a nearby ridge. You see a Xanon deliver the Claw to the squad leader, and it galls you to see him raising it defiantly. With a whooping cry, the Bhanarians and their Xanon allies leave the ridge and ride south across the open grasslands. \par Pick a number from the }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 Random Number Table. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 If the number you have picked is 4 or lower turn to 327. \par If it is 5 or higher, turn to 128. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 73 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 You pull open the door and quickly stand aside. A}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 Bhanarian guard strides into the antechamber, and when he looks at your face, his eyes go wide with shock. You lash out and fetch him an uppercut to the jaw, knocking him unconscious. Before he hits the floor, you move forward and grab him to prevent his body from making a sound. You are placing him down gently when the squad leader shouts out: 'Who's there?' You push the door shut and bolt it. Then you unsheathe your Kai Weapon and enter the main chamber to confront the squad leader in his bath. \par Turn}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 to 260. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 74 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 Suddenly you hear a startling shriek from the blanket of dark cloud that has enveloped the pass. \par Pick a number from the Random Number Table. \par If the number you have picked is 0-2, turn to 271. \par If it is 3-9, turn to 167. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 75 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 Quickly you speak the words of the Brotherhood spell Lightning Hand and raise your right arm. You}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 point your outstretched fingers at the Autarch's helm and a cra}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 ckling bolt of blue fire}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 leaps from your fingertips. It strikes his helm, and the force of}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 the impact makes him shudder. He}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 releases his grip and the}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 rangers fall limply to the floor. \par Then he turns to face you. \par 'Give me the Claw!' he demands, his voice booming around the chamber. 'Give me the Claw and I sh}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 all spare all your worth-}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 less lives!' If you choose to obey his command, turn to 35. \par If you choose to refuse his command, turn to 338. \par \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 76 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 The old man thanks you for having lifted t}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 h}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 e curse that was placed upon him by the shape-changer. You courageous}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 act}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 has not saved his life, but it has saved his soul from the clutches of Naar's fell servant. \par 'I am}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 \'85}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 Juanphor,' he says, struggling to speak his name. 'I am a Chai herbalist...}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 from Zuda. I came to the Vanchou a year ago in search of rare herbs and I fell under the curse of the shape-changer.' \par The old man draws from the pocket of his robe a small pouch containing some powdered yellow petals, and a rusty red key. He insists that you keep them, as a gift for your kindness. 'The powder is Poghlam - it shall protect you from evil,' he says in a wh isper,'... and the key will open the door to my home in Zuda. It is called the Crimson Tower. \par Whatever you wish to take... it is yours.' \par You offer to carry the old man away from the forest but he refuses to l}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 eave. 'My days are numbered. I }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 shall only be a bur}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 den to you. You must leave me }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 and go. Do not delay... the shape-changer is approaching. I}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 .}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 .. can feel her anger.' \par \par Your Kai}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 sixth sense confirms that the old man is correct. The shape-changer is approaching the clearing, and you must leave immediately i f you are to avoid another deadly confrontation with her. \par Reluctantly you bid}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 farewell to this brave old man, }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 and then you cross the clearing hurriedly and remount your horse. Gildas beckons you to follow as he and his rangers make good a hasty escape into the trees. \par (If you choose to keep the Poghram and the Red Key, record them on your Action Chart as Back pack Items.) \par To continue, turn to 346. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 77}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 You dive to the ground as the rangers' feathered shafts come streaking along the corridor. The swiftness of your reflexes saves you from being hit, and the arrows flash past to skitter harmlessly along the floor of the mess hall beyond. \par To continue, turn to 269. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 78}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 You cross the valley and, as you crest a distant ridge, you see the first rays of dawn sunlight brightening the ea}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 stern horizon. You continue to }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 ride at a swift pace for you are anxious to put distance between your company and the Imperial Guards. But as the sun rises into a cloudless sky, you note a dense forest stretching like a dark wall along the southern horizon. \par 'That's the Vanchou,' calls out Gildas. 'They say it's haunted.}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9202895 \rquote }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid2704446 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2704446 The trail continues due south towards the centre of the forbidding timberland. As you draw steadily closer, you feel an unnatural chill radiating from its tangle of sickly-c oloured pines. You are inclined to disbelieve that it is haunted, yet you do not relish the thought of riding through it. Then a sudden sense of unease makes you glance over your shoulder, and your heart skips a beat when you see a column of dust on the t rack less than three miles distant. You magnify your vision and your worst fears are confirmed; the Imperial Guards have caught up and are fast gaining ground. \par If yoy wish to leave the trail and ride east across grasslands, turn to 250. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2704446 If you choose to stay on the trail and enter the Vanchou Forest, turn to 143. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8401402 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid8401402 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8401402 79 \par You are trying to think of a way to draw the soldiers away from the water's edge, when Captain Gildas comes up with a crude yet effective solution to the problem. He draws an arrow to his bow an d picks off a lone Bhanarian soldier who is washing his tunic upstream. The luckless soldier topples into the river and is carried towards the bridge by the strong current. Lookouts on the bridge spot his body and they pass word to those along the river b ank. As the body is swept beneath the bridge, they leave their canteens and their washing and go running along the bank in the hope of recovering his body downstreams. \par To continue, turn to 127. \par \par 80 \par Your search of the guards' pockets and packs uncovers the following weapons, money and Backpack Items: \par Dagger \par Sword \par Spear \par 50 Ren (equivalent to 5 Gold Crowns) \par Mirror \par Rope \par Food (enough for 2 Meals) \par Comb \par You also, discover a gleaming talisman that engraved w ith the tiger's head emblem of Autarch Sejanoz. It is strung upon a braided cord. (If you wish to keep this Gold Talisman, record it on your Action Chart as a Special Item. You may wear it around your neck.) \par To continue, turn to 291. \par \par 81 \par There is a great deal of activity going on at the main entrance to the barracks. \par Columns of Bhanarian spearmen, clad in black quilted uniforms with wide silk leggings, go marching through its gate every few minutes with an almost clockwork regularity. You suspect that they are mustering in preparation for the arrival of the Autarch, although they seem too heavily armed to be gathering for ceremonial parade duties. You also catch sight of some Xanons, and you sense that these creatures were among those whom you fought at the ruins earlier today. \par You signal to Gildas and his men to follow as you skirt around the barracks and approach one of several smaller entrances that punctuate its northern flank wall. A line of wagons are parked here awaiting their turn to enter. While they wait, the drivers and their civilian helpers busy themselves by checking the food and provisions they are delivering to the barracks' kitchens. One driver is struggling to recover the contents of a crate that has fallen from the tailgate of his wagon and broken open. \par If you wish to offer to help the driver recover his spilled load, turn to 227. \par If you wish to attempt to hide in the rear of one of the wagons that is queuing to enter the barracks, turn to 301. \par \par 82 \par Captain Gildas lets out a shrill cry of pain as the musket ball strikes his right thigh. He clutches at the wound and you see blood oozing through his fingers. Fortunately, the lead ball has passed cleanly through his limb without striking bone, and you are able to staunch the flow of blood and sea l his punctured skin by the use of your Magnakai healing skills alone. \par (The hurried use of your healing skills costs you 1 ENDURANCE point.) \par To continue, turn to 290. \par \par 83 \par The trader frowns. He is loathe to lose a sale, at any price. After some thought, he says that he will accept 1 Weapon, 4 Gold Crowns, and 1 Backpack item in exchange for the robes. \par You agree to the man's price and you hand over the items he requests (remember to adjust your Action Chart accordingly). Then you and your companions each take one of the loose-fitting robes and slip them on over your tunics. The thin, hooded garments are large enough to conceal your backpacks and weapons, and you are pleased to discover that they do not hamper your movement. \par Having concluded your business, you thank the trader and bid him farewell. Then you leave this village and continue your ride south across the plain. \par Turn to 118.}{\lang2057\langfe1053\langnp2057\insrsid8401402\charrsid8069800 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\fs28\cf1\lang2057\langfe1053\langnp2057\insrsid8401402 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid12345750 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12345750 84 \par When the last of the bridge guards has fallen to your blows, or thrown down his spear and fled from the fight, you circle around and then charge your horse towards the barrier. \par He sails across the bar and, one by one, the rangers follow your lead. Without looking back, you canter across the bridge and along the road that winds into the hills beyond. \par Turn to 272. \par \par 85 \par You struggle to your feet and push yourself on towards the waiting rangers. Gildas and his men are ready to take off the moment you reach them, and, as you haul yourself on to your mount, you hear the anguished screams of the squad leader echoing across the plain. With a cry of triumph on your lips, you dig in your heels and gallop away from the copse as fast as your steed can carry you. \par Pick a number from the Random Number Table. \par If the number you have picked is 0-4 turn to 293. \par If it is 5-9, turn to 64. \par \par 86 \par The soldiers chase you through the back streets of Zuda until you are cornered in the courtyard of a tall crimson-coloured tower. Desperatel y you scan the walls of the courtyard but there is no way out, except by way of the narrow passageway that led you here. \par Marching along this passage come a squad of the Autarch's Imperial Guard. They are carrying what appear to be hollow stubby spears, connected by metallic piping to cylindrical back- packs. \par One of the advancing soldiers raises his spear and a puff of bubbling steam gushes from the tip. \par In the next instant, a solid projectile smashes into the wall behind you, spraying you with slivers of stone. \par If you possess a Red Key, turn to 166. \par If you do not have this Special Item, turn to 226. \par \par 87 \par You pull out the talisman that you wear on a cord around your neck, and show it to the sergeant. He inspects it carefully before nodding his approval. \par Believing that you and your companions are Imperial Guards from the Autarch's court in Otavai, he steps aside and allows you to enter the barracks. \par Turn to 110. \par \par 88 \par The rock hits the edge of your shield spell and is deflected away from your body, but as it tumbles past it strikes your shoulder with a painful blow: lose 3 ENDURANCE points. \par To continue, turn to 339. \par \'b4 \par 89 \par You hurl your blade and it whirls through the air to strike the squad leader in the chest, dealing him a deep and mortal wound. The force of the impact tips him out of his tub and sends a torrent of water cascading into the fire. His dying cries mingle with a loud hiss of steam as the bath water extingu ishes the fire and sizzles on the red-hot grate. \par You rush forward and tug your Kai Weapon from the dead man's chest. Then you turn aside the bath tub to see what he was reaching for. Lying among the soap suds you discover a Bor pistol, its flint and firing powder now waterlogged and useless. \par Your Kai senses tell you that you are very close to the Claw of Naar. You look at your Siyenese compass once again, and now you see that its needle is pointing to a painting which hangs above the fireplace. \par To continue, turn to 137. \par \par 90 \par Your horse sails across the barrier, and the rangers jump their mounts over it with consumate ease. Then you gallop across the bridge and follow the road as it wends its way up into the hills beyond. \par Turn to 272. \par \par 91 \par You retrace your route back to the perimeter of the forest and turn eastwards, leaving the trail. You soon discover that the tall plains' grass makes the going increasingly difficult. It binds around your horses' hooves and frustrates your attempts to hasten their pace. For fi ve miles you force your mounts to wade through this sea of verdant vegetation until you catch sight of some stone ruins on the slope of a distant hill. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid6236713 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12345750 It is the remnants of an ancient village, and it is bisected by a dried-up watercourse. You scan the site and notice dark pools of liquid scattered throughout}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 the area. The pungent aroma of crude oil can be smelt wafting on the breeze. \par Your Kai sixth sense tells you that the ruins are deserted. Captain Gildas is anxious to press on for fear of being caught by the pursuing Bhanarians, but you command him to pause for a moment. Your instincts are warning you of a hidden danger. \par If you wish to enter the ruins of the ancient plains village, turn to 138. \par If you decide to make a detour around them, turn to 109. \par \par 92 \par You speak the words of the Old Kingdom spell Invisible Fist and thrust your right arm stiffly towards the distant steam-cannon. A wave of energy surges from your clenched fist and speeds across the mess hall to strike its iron cylinder with a resounding Clang! Pick a number from the Random Number Table. \par \par For every level of Kai rank you have attained above Kai Grand Sentinel, add 1 to the number you have picked. \par If your total score is now is 4 or lower, turn to 33. \par If it is 5 or higher, turn to 61. \par \par 93 \par You strike the falling rock and it explodes, showering you with razor-sharp shards of stone. One sliver cuts your cheek and another tears open the shoulder of your tunic: lose 1 ENDURANCE point. \par To continue, turn to 339. \par \par 94 \par The contents of your backpack a re scattered across the floor, including the Claw of Naar which skitters towards the fire. The tip of its haft hits the grate and spears a burning log. The Autarch moves towards the fire, but you are too dazed from your collision with the wall to attempt to stop him. Painfully, you drag yourself to your feet. \par To continue, turn to 344. \par \par 95 \par You tell the rangers to raise their hoods, then you lead them across the crowded street towards the barracks entrance. \par Pick a number from the Random Number Table. \par If you possess Assimilance, add 3 to the number you have picked. \par If your total score is now 4 or lower, turn to 207. \par If it is 5 or higher, turn to 331. \par \par 96 \par You press home your attack and lash out at the woman with your Kai Weapon to prevent her from launching anot her psychic assault. Your blow misses her by inches, yet she collapses upon the ground like a dying beast. You bring your horse around in readiness to make a second strike, but you do not follow it through. Before your disbelieving eyes the woman's body b egins to change. \par Her marb1e-smooth skin becomes criss-crossed with a net of thousand wrinkles and her abdomen swells like an over-inflated balloon. Then there is a terrible sound, like the rending of bone and flesh, and suddenly the illusion of her beauty i s dispelled forever when this fell vampiric shape- changer reverts to its true form. \par Confronting you now is a leprous horror with a huge, fang-filled maw. It roars with anger and a gust of its putrid breath wafts over you, turning your stomach with its vil e stench. The rangers and their horses are snapped out of their hypnotic trance by the sound of its fearsome cry and, gripped by a sudden panic, they turn and flee into the trees. Hurriedly you follow them, forcing your mount to battle its way through a t angle of barb-toothed briar in your desperation to evade the wrath of the demonic forest creature. \par Turn to 40. \par \par 97 \par The creature sinks beneath the surface. Then you see a trail of bubbles come speeding towards you. \par Fearing an imminent attack, you tug your Ka i Weapon from its scabbard and stab blindly about you. Suddenly the water surrounding you seethes and boils. You feel your blade cut through the creature's jelly-like flesh, and in the next instant it erupts through the surface and launches itself upon yo u. \par Sligza: \par COMBAT SKILL 49 ENDURANCE 20 \par This enemy is immune to Mindblast (but not Kai-surge). If you win the combat, turn to 328. \par \par 98 \par You use your Grand Mastery to camouflage yourself before you enter the mess hall, and once inside you take cover behind the nearest stand of armour. Moving from one suit to the next, you make your way quickly towards the far door. \par Pick a number from the Random Number Table. \par If you possess Grand Huntmastery, add 1 to the number you have picked. \par If your total score is 1 or lower, turn to 8. \par If it is 2 or higher, turn to 211. \par \par 99 \par You pull away from the stallion's scrabbling hooves just in time to avoid being struck on the head. But as you back off, you trip and fall and graze your shoulder on a rock at the water's edge: lose 1 ENDURANCE point. \par Determinedly, you rise to your feet and draw upon your Kai powers of Animal Control to subdue the frightened horse, You r efforts are quickly rewarded; the lead stallion walks towards you and nestles his head apologetically against your shoulder. When you sense that all of the horses are calm, you call to the rangers to come out from under the bridge and take a look at the ir fine new mounts. \par Turn to 314.}{\lang2057\langfe1053\langnp2057\insrsid6236713\charrsid8069800 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid6236713 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid8069800 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 100 \par Shortly after dark,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 you and your companions make your approach to the river bank a mile upstream from the stone bridge. The rangers have tied their ropes together to provide a length that will reach to the opposite bank. The plan is for you to swim across and secure th}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 e rope on the far side. The }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 rangers will}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 then follow you across, using}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 the rope to prevent themselves from being swept away by the strong currents. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 You tie the rope}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 about your waist and wade into the cold dark river. Then}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 you strike out for the opposite bank, swim}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 ming diagonally upstream to }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 counter its swift flow. You are halfway across when your rope snags on something below the surface. \par Furiously you tug at it but to no avail. Then you see a glistening m}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 ound begin to rise up from the}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 water. Two slits open, revealing the pupils of two monstrous eyes. Then a wider slit appears below them, filled with jagged fangs. Your rope disappears into the corner of this ghastly maw, and as the mouth opens and closes, so you are pulled ever closer to these deadly fangs. \par If you possess Animal Mastery, turn to 224. \par If you do not, turn to 97. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 101}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 The woman launches a bolt of psychic energy that strikes at the core of your mind (lose 1 ENDURANCCE point), yet your mental defences are strong enough to save you from sustaining any lasting damage from this opportunistic assault. \par To continue, turn to 236. \par \par 102 \par Ranger Yalin lets out a yelp of pain as the musket ball strikes his left arm. He clutches as the wound with his right hand and you see blood oozing through his fingers. Fortunately, the lead ball has passed cleanly through his limb without striking bone, and you are able to staunch the flow of blood and seal the punctured skin by the use of your Magnakai healing skills alone. (The hurried use of your healing skills costs you 1 ENDURANCE point.) \par To continue, turn to 290. \par \par 103 \par You are dismayed that your attem pt to destroy the Claw has failed, yet you refuse to abandon all hope of ridding your world of this evil artifact. You resolve to deliver it to the Eldar Magi, for you know that it is within their power to obliterate this weapon of darkness. \par Captain Gildas consoles you, and from a pocket of his tunic he produces a small crimson gemstone which he cups in his palm, inviting your inspection. Without saying a word, he fixes this gem into one of the hollows in the shaft of the Claw, and then he hands you a seem ingly ordinary compass. \par \lquote Look at the compass needle, Sir Kai,\rquote he says, and he picks up the Claw and begins to walk. As he circles around you, the point of the needle follows his every move. \par \lquote It\rquote s a Siyenese tracker-gem,\rquote he says. \lquote The needle of the compass is tuned to its vibrations. It\rquote s just a precaution, in case you should be part from the Claw before you deliver it to the Elder Magi. So long as the gem remains embedded in its shaft, you\rquote ll be able to track it using the compass.\rquote Gildas hands you the Claw and you compliment him for his prudence. \par \lquote A very wise precaution, Captain,\rquote you say, as you slip the compass into your tunic pocket. \lquote Somehow I feel sure that we have not yet seen the last of the Autarch\rquote s squad.\rquote \par (You can record the Siyenese Compass on your Action Chart as a Special Item. You should also record the Claw of Naar as a Special Item which you carry in your pack. You must discard two items in their favour if you already have the maximum number of Special Items permissible.) \par You sheathe your Kai Weapon and follow Gildas as he returns outside to the horses. As you walk towards them, Ranger Yalin beckons you over to look at a strange shrub that is growing around the base of the well. \par If you possess Herbmastery, turn to 205. \par If you do not possess this Discipline, turn to 16. \par \par 104 \par A second volley of projectiles comes streaking across the courtyard, forcing Gildas and his men to throw thennselves to the ground to avoid being struck. One of these missiles hits the door's dial}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 and completely destroys the lock. \par Moments later, the heavy door swings inwards without a sound. \par You thank Ishir for this momentous stroke of good fortune as you scramble to your feet. Quickly you step inside the tower, then you turn and beckon the rangers to follow. \par When all three are safely inside, you push the heavy door closed and slide its drawbolt across, locking it securely. \par To continue, turn to 136.}{\insrsid8069800 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid8069800 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 105}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 The noise of the fighting has drawn a crowd of curious onlookers. Their cries of encouragement and outrage have in turn alerted the City Guard. \par As the last of your attackers falls to your blows, a patrol of the Guard comes rushing into the main square. \par Their officer sees you attempting to escape into an}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 adjacent alleyway, }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 and he orders his men to open }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 fire with their bows. \par Pick a number from the Random Number Table. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 If you possess}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Assimilance, add 2 to the number you have picked. \par If you possess Grand Huntmastery, add 1. \par If your total score is now 5 or lower, turn to 189. \par If it is 6 or higher, turn to 348. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 106}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Your fall is brought to an abrupt halt when your boot becomes wedged firmly in the cleft of a boulder. Suddenly you find yourself suspended}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 upside down, dangling by your left foot, with the dizzying sight of the gully floor slowly rotating below: lose 2 ENDURANCE points. \par If you possess the Kai Weapon 'Magnara', turn to 325. \par If you do not, turn to 154. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 107}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You rush towards the man with your Kai Weapon poised to strike at his head, but before you can land your blow, you find yourself staring into the muzzle of a Bor pistol. The squad leader gives an evil grin as he squeezes the trigger. \par Pick a number from the Random Number Table. \par If you possess Grand Huntmastery, add 1 to the number you have picked. \par If your total score is now 2 or lower, turn to 279. \par If it is 3-8, turn to 307. \par If it is 93 or higher, turn to 190. \par \par 108}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 The rangers quickly dismount and come running to your aid. Sergeant Paviz retrieves your horse, and you use your Magnakai curing skills to repair his gashed forelegs. T hen Ranger Yalin warns you that he can hear the bridge guards stirring from their sleep. Before they emerge from their shacks, you remount your horse and lead your companions away at the gallop. \par Turn to 272. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 109}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You skirt around the ruins to the north and happen upon the remnants of an old track, overgrown with shorter vegetation. You are following this trail}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 when you suddenly }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 you hear a}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 sound like thundering hooves. The noise is}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 approaching from t}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 he north and you command your companions }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 to halt. To get a better view,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid11739464 you stand upon your horse's}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 back and magnify your vision. A tingle of shock runs down the length of your spine when you catch sight of a group of strange creatures speeding through the tall grass- land at a terrific pace. \par They have black bull-like bodies, yet their heads are crocodilian in shape, and a spiky mane of hair runs the entire length of their muscular backs,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 t}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 hey possess four legs and two forelimbs, tipped with claws, in which they cradle cumberso}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 me lances crudely }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 pared from the trunks of Vanchou pines. \par You inform Gildas of what is approaching and he gasps with fear. 'Xanon!' he exclaims. 'Ishir preserve us!' \par Before you can stop them, the rangers turn their steeds about and take off at a gallop along the track that leads back towards the site of the ancient village. \par Turn to 299. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 110}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Beyond the main gate is a courtyard where several wagons, filled with provisions, are being unloaded. \par You and your companions each take a box from the rear of the nearest wagon and join a line of men who are delivering their goods to a kitchen storeroom located near the middle of the barracks complex. You leave your boxes here and then}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 return to the courtyard to collect so me more. As you are making your way back, you pass a door that your Kai senses tell you is unlocked. Quickly you slip inside and then signal to the rangers to follow. When all of you}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 are safely inside, you shut}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 the door and draw its bolt. \par Turn to 298. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 111}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You draw upon your improved mental skills to launch a powerful volley of psychic bolts at the three guards. Paralysed be your unexpected attack, they drop their spears and clutch their hands to their heads in agony. The rangers seize this chance to attack, and they quickly overpower them, leaving the men propped unconscious against the base of the nearest tree. \par Turn to 41. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 112}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You magnify your vision and see that the approaching group are Bhanarians. Each of the twelve warriors is armed with a sword and spear, and all are clad in black quilted tunics edged with gold braid. Emblazoned boldly upon their chests is the tiger's head emblem of Autarch Sejanoz, denoting them to be Imperial Guards from the Autarch's court in Otavai. \par As the squad draws nearer, you note with surprise that this elite unit of bodyguards have neglected to place any scouts }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 at the head of their marching }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 column. You are about to mention this fact to Captain Gildas when suddenly you hear a startling shriek echoing from out of the clouds above. \par Pick a number from the Random Number Table. \par If the number you have picked is 0-4, turn to 271. \par If it is 5-9, turn to 167. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 113}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Your improved Kai Mastery warns you that a heavy rainst}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 orm is about to break over the }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Honah Hills. \par If you wish to seek shelter from the coming storm, turn to 20. \par If you choose to press on along the road, turn to 63. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 114}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You are wary of the creature's request and secretly you suspect that it is some kind of elaborate trap. \par You back away from the cave mouth and signal to the rangers to leave the clearing. The beast pleads with you to return, but you ignore its plaintive cries and hurriedly you remount your horse. Gildas beckons you to follow as he and his rangers make good their escape into the trees. \par To continue, turn to 346. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 115}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You draw an arrow to your bow and take aim at the iron cylinder that is fixed on top of the barrel. \par You pray to Ishir that by puncturing this part of the steam-cannon, you will cause the weapon to explode. \par If you possess Magi-magic, and have attained the rank of Kai Sun Lord, turn to 173. \par If you do not possess this Discipline, or if you have yet to attain this level of Kai Mastery, turn to 54. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 116}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Carefully, you creep forward and stretch out your right hand to take hold the}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 blanket roll containing }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 the Claw. The leader is oblivious to your presence, but as your fingers close around his pillow, your stomach heaves and your pulse begins to race. \par You feel a tremendous concentration of evil radiating from the artefact, and its sudden assault upon your senses makes you gasp with shock. \par Pick a number from the Random Number Table. \par If you possess Assimilance, add 2 to the number you have picked. \par If you possess Grand}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Huntmastery, add 1 \par If your total score is now 3 or lower, turn to 262. \par If it is 4 or higher, turn to 288.}{\lang2057\langfe1053\langnp2057\insrsid8069800\charrsid8069800 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\fs28\cf1\lang2057\langfe1053\langnp2057\insrsid8069800 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid8069800 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 117}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Gildas falls unconscious at your feet, and you hear the Autarch's thin laughter echoing around the chamber. He has enjoyed watching the two of you fight, but now he wants what he has come all the way from Otavai for. \par 'You have the Claw - I sense it,' he growls, in a menacingly quiet tone. 'Give it to me and you shall be rewarded. D}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 eny me, and you will perish in}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 agony.' \par Your Kai senses detect that the evil aura which surrounds the Autarch is growing stronger. \par Suddenly you feel a strong wave of nausea rising in the pit of your stomach, and you feel unable to prevent it from overwhelming your senses. \par If you possess some Poghlam, turn to 175. \par If you do not possess this potion, turn to 285. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 118}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 The sun has nearly set by the time you reach Yua Tzhan. Even at this late hour, the roads that approach the city's four gates are busy with the traffic of travelling merchants. Some have come}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 from the gold-rush town of Bajo in the foothills of the Hyunsei Mountains, but most are arriving from Hotloi and Liyulin, the}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 ir wagons laden with exotic }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 wares. \par As you approach the north gate you consult your Siyenese compass, and its steady needle confirms that the Claw of Naar is here, somewhere, in this grand walled city. You and your companions pass through the arched gateway without challenge, and follow a broad lantern-lit avenue towards the city's main square. Many open-fro nted shops line this thoroughfare, their display tables laden with goods to entice its ci}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 tizens to part with their hard-}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 earned Ren. \par Upon entering the main square, you notice that small crowds have gathered on each corner. They}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 are reading proclamations which have been pasted upon the walls by the city's officials. Using your Magnakai Discipline of Pathsmanship, you are}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 able to translate the Bhanarian script for the benefit of your companions. The posters declare that tomorrow shall be a holiday. This is to celebrate a visit to the ci}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 ty by Autarch Sejanoz}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 himself. \par He will arrive at noon tomorrow, and every citizen is expected to be present to honour their ruler when his entourage passes through the streets. \par Your Kai senses tell you}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 that the Autarch is visiting}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 the city for one simple reason: he is coming here to collect the Claw of Naar. The news of his imminent arrival re-ignites your resolve to find the artefact, and swiftly. \par As you and your companions are riding across the main square, you scan the surrounding buildings in search of an inn where you may stable your horses for the night. The houses and hovels of Yua Tzhan are densely-packed, and your search for the Claw will best be conducted on foot. There are several inns bordering the squ are, but only two have stables: The Prairie Princess and the Golden Trough. \par If you wish to visit the Prairie Princess, turn to 273. \par If you choose to visit the Golden Trough, turn to 149. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 119}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You draw upon your camouflage skill for protection and then you command Captain Gildas and his rangers to wait while you leave your hiding place and go in search of the squad leader. You suspect that he may be one of the two warriors who have been killed by the rockfall. Mindful that the Claw of Naar was sheathed in his belt, you are determined to seize this opportunity to capture it before the dazed Bhanarians recover their senses and regroup. \par Swiftly}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12327896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 you traverse the mound of rocks that now block the pass, and as you leap on to the trail unseen, you note that neither of the slain warriors}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 is the squad leader. \par Then you notice a drainage channel which runs alongside the mountain trail and your Kai sixth sense tells you that the leader has escaped the rockfall by rolling into this trench. \par Without a moment's hesitation, you unsheathe your Kai Weapon and jump into the trench after him. \par As your feet hit the bottom of the shallow gully,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 you see your adversary crouching less than a couples of metres away. For a moment you stare at each other in sil}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 ence. Shock blanches the man's}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 sallow, moustachioed face and his almond eyes widen with alarm, but he suddenly recovers his composure and sp rings to his feet. Tugging the mace-like Claw of Naar from his belt, he utters a terse laugh as he levels its taloned tip at your chest. \par There is a crackling hum of power. It precedes a bolt of black fire which leaps from the evil artefact like a living en tity. Fearing for your life, you dive to the ground as this supernatural bolt of dark flame comes streaking along the trench towards you. \par \par Pick a number from the Random Number Table. \par If you possess}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Grand Huntmastery,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 add 1 to the number you have picked. \par If your total score is now 2 or lower, turn to 308. \par If it is 3-7, turn to 278. \par If it is 8 or higher, turn to 147. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 120}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Silently you recite the words of the Brotherhood spell Mind Charm and direct its power at the}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 fortune-teller. Under the influence of your}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 spell, he suddenly becomes }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 susceptible to your mental commands. You tell him to take off his signet ring and give it to you. Meekly he complies. Then you tell him to forget that he ever set ey}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 es on you and your companions, d }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 umbly he nods his head, and then he drifts off into a deep sleep. \par (On your Action Chart, record the Tiger Ring as a Special Item that you wear on the index finger of your right hand. You need not discard any other Special Item in its favour if you already possess the maximum number of items permissible.) \par To continue, turn to 295. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 121}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Slowly they lower their spears, and the taller of the guards smiles and nods his head to indicate that he believes your story. He points to the stables and tells you to leave the barrac ks by this route. As you approach the open doors, he commands the troopers to let you and your companions use the far doors which open out on to the street. You offer up a silent prayer of thanks to Ishir for your good fortune as you and your companions w eave your way through}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 the busy stables towards the }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 exit. \par Turn to 347.}{\lang2057\langfe1053\langnp2057\insrsid8069800\charrsid5188104 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\fs28\cf1\lang2057\langfe1053\langnp2057\insrsid8069800 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid8069800 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 122}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 There is a blinding flash of scarl}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 et light upon the instant that y}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 our b lade strikes the shaft of the Claw, and a sea}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 ring blast of energy sends you }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 crashing backwards to the ground: lose 4 ENDURANCE points. \par Painfully, you stagger to your feet and approach the stone block which is now wreathed with trails of grey smoke. To your dismay, you discover that the Claw is still intact. Despite the huge burst of energy that your blow released, you discover no mark or blemish upon its gnarled shaft. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid8069800 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 The }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 blade of your Kai }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Weapon, however, is notched and discoloured at the point where it struck the shaft of the Claw (The damage to your Kai Weapon has caused a permanent reduction of 1 point to its COMBAT SKILL bonus. You should now}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 adjust the bonus on your Special Items list.) \par To continue, turn to 228. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 123}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 A blinding white light obliterates your vision and a terrifying numbness spreads rapidly from your neck to the soles of you r feet. Helpless to resist, you feel yourself tumbling backwards into a fathomless abyss. \par One of the steam-gun projectiles has pierced the side of your skull and penetrated your brain, Mercifully, your death is swift and painless. \par Sadly, your life and your mission end here, at the Crimson Tower of Zuda. \par \par 124}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You draw upon your elemental powers to whip up a whirling cloud of }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 dust that engulfs the sinister w}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 oman. \par The dust obscures her from view, yet it does not break the hypnotic hold she has over your companions. \par Fearing that you may be facing a powerful sorceress, you abandon your elemental attack and try to think of a more ef}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 fective weapon to use against }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 her. \par If you possess}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Kai-alchemy,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 and wish to use it, turn to 151. \par If you possess Magi-magic, and wish to use it, turn to 53. \par If you possess Kai-surge, and wish to use it, turn to 281. \par If you possess none of these skills, or if you choose not to use them, turn instead to 164. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 125}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You return to the antechamber, but while you are unbolting the door to the mess hall, you hear an alarm bell and }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 the sound of gruff Bhanarian}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 voices. You listen to their cries and your heart sinks when you suddenly realize that your companions have been discovered. \par Turn to 239. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 126}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You tug your Kai Weapon from its scabbard and draw it back in readiness to strike out as one of the winged horrors closes in for the kill. The creature swoops down and alights upon a nearby boulder }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 where it swiftly folds its wings behind its pallid torso. Your stomach churns as you look upon its lean and sinew}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 y body, which is studded with }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 hundreds of horny spikes. Frothing drool drips}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 from its fanged jaw as it flexes its talons and prepares to attack. You will have to fight it. \par Bavazanur}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Leader (Winged}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Agarashi) \par COMBAT SKILL 42}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 ENDURANCE 40 \par This}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 enemy is immune to Mindblast (but not Kaisurge). \par If you win the combat, turn to 36. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 127}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You move quickly to seize this chance to cross}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 the }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 river before the soldier}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 s return. You are the first to}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 wade out into the water. You strike out against the current and reach th}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 e first stone pillar. Once you}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 have a secure handhold, you signal to Gildas to follow. Soon you are all in the water, linked}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid5188104 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 together by your hands and secured by the stone pillars, like a human chain. Gradually you work your way across to the far side, and together you approach Zuda under cover of darkness. \par The road into the town is heavily patrolled by Bhanarian soldiers. When you nearly collide with one of these patrols, you are forced to seek cover in an empty woodcutter's hut. \par To continue, turn to 3.}{\insrsid8069800 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid8069800 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 128}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 'Come! We must pursue the enemy without delay,'}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 says Gildas, excitedly. 'They must not be allowed to steal away the Claw.' \par 'Hold, Captain,' you retort. 'The enemy is too}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 strong. They outnu}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 mber us, and they possess a }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 weapon that can slay us all but with one bolt. Do you not recall what happened at Sunderer Pass? You have lost one good man already. Surely you have no wish to risk our lives in a reckless pursuit.' \par 'Are }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 you abandoning your }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 mission, Sir Kai?' he asks, reproachfully. }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 'No, Captain,' you reply. 'My }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 vow to retrieve the Claw and oversee its destruction remains true. \par I merely propose we pursue the enemy at a safe distance. \par They may run with the Claw of Naar, but they cannot keep it from us forever. The tracker-gem that you placed in the haft will lead us to it, no matter where they may choose to carry it. \par 'You are right, Sir Kai,' says Gildas, apologetically. \par 'Firstly, we shall rest and recover our strength,' you say. 'Then we shall hunt down our enemies and claim back that accursed artefact before it can be delivered to Autarch Sejanoz.' \par Unless you possess the}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Discipline}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 of}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Grand Huntmastery,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 you must now eat a Meal or lose 3 ENDURANCE points. \par To continue, turn to 201. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 129}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 After several minutes and a great deal of effort, the lock disengages and the doors of the stables swing open. \par To continue, turn to 168. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 130}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 For most of the day you ride across a seemingly endless expanse of grassland without once catching sight of the enemy you are pursuing. It is nearly dusk before your keen eyes detect a column of woodsmoke on the horizon, rising vertically in the still evening air. You call the rangers to a halt and then magnify your vision to take a closer look at the source of the smoke. \par It rises from a small copse of trees and you suspect that the enemy have set up a camp there for the night. The smoke tells you that they are cooking food, confident in the false belief that they have safely outdistanced you and your companions. \par You inform the others of what you have seen before continuing your ride along the plains road. When you are within a mile of the copse, you leave the tr}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 ail and dismount. Segeant Paviz }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 and Ranger Yalin are told to stay and hold the horses while you and the Captain go forward to scout the enemy encampment. \par Together you crawl towards the copse, side by side, concealed by the approaching darkness and the waist-high grass. You are within 100 metres of the enemy campfire when Gildas makes a sharp int}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 ake of breath. You glance at}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 him and your blood freezes when you see that his face is inches from a Grey Conda - a deadly Bhanarian plains snake. \par The serpent's neck is raised and its wedge-shaped head is drawn to strike at your companion's eyes. \par If you possess}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Animal}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Mastery,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 turn to 70. \par If you do not, turn to 56. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 131 \par The tavern-keeper's blast of buckshot}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 peppers your side (lose 2 ENDURANCE points) and damages your quiver. You must now erase half of all the arrows you carry, rounding the figure up to the nearest whole number where appropriate. \par To continue, turn to 287. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 132}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You lead your company off to the east, but to your dismay you soon discover that the route ahead is blocked by a dozen fearsome Xanon. \par Reluctantly you are forced to turn about and return to the ancient ruins for fear of being run down and trampled beneath their pounding hooves. \par As you are nearing the outsk}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 irts of the ruins, a volley of}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 iron darts comes whistling past your head They have been hurled by the leading Xanon in an attempt to slay you before you reach the cover of the ancient stone walls. \par \par Pick a number }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 from the Random Number Table. \par If you possess }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Assimilance,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 add 1 to the number you have picked. \par If your total score is now 4 or lower, turn to 145. \par If it is 5 or higher, turn to 193. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 133}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You pay the toll, but the corpor}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 al becomes suspicious when}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 he examines the two gold coins. \par Sommlending}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 mintage is a rarety in this part of Magnamund. \par If you wish to ask the corporal to raise the barrier and let you cross, turn to 231. \par If you decide to give him another 2}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Gold}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Crowns, to help him allay his suspicions, turn to 280. \par \par 134}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You tell your companions to raise the hoods of their robes to keep their faces hidden, then you beckon them to follow as you approach the rear of a canvas-covered wagon that is queuing outside the main entrance. Swiftly you clamber over its tailgate and hide yourselves among its load. \par Several minutes later, the wagon begins to move. \par You tear a hole in its canvas cover through which you can see the inner buildings of the barracks complex as they pass. The wagon trundles along a pass ageway towards a parade square, beyond which lies its final destination - the kitchen store- rooms. You clamber to the rear of the wagon and crouch beside the tailgate. Then, at the moment the vehicle emerges from the passageway, you signal to your compan i}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 ons to leave. One after the }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 other, you leap from the back of the moving wagon. \par Pick a number from the Random Number Table. \par If you possess Grand Huntmastery, add 1 to the number you have picked. \par If your total score is now 3 or lower, turn to 165. \par If it is 4 or higher, turn to 66. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 135}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You quickly recite the words of the Brotherhood spell Invisible Shield. As the last spell-word leaves your lips, a translucent disc shimmers into being and the falling rock slams into it with a loud Thwack! The rock shatters i nto hundreds of stone splinters, some of which pepper your legs and abdomen: lose 1 ENDURANCE point. \par To continue, turn to 339. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 136}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You follow Gildas and the others as they climb a wide flight of spiral stairs to the top of the tower. \par As you ascend, lanterns set at intervals in the wall spontaneously ignite, bathing the stone steps with a warm, yellow light. \par A sumptuous chamber occupies the top floor of the tower. By the time you arrive there, its may lanterns are aglow, and its great log fire is bla zing warmly in the grate. The light and heat make for a welcoming arrival, but they give a false impression. Dust lies thickly on the surfaces of every bookshelf, table, and chair. This chamber is well- appointed, but it has}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 lain neglected for more than}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 a year. \par One entire half of the great circular room is dominated by a huge latticed window, through}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 which you can see every rooftop in Zuda. You hurry across the chamber and peer down through the glass at the courtyard below. It is teeming with}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Bhanarians and you fear that they now have you trapped like rats in a very comfortable cage. You raise your eyes and look towards the market square. The Autarch's tent can clearly be seen, with the tiger's head shrine standing near. You see its h ead slowly rotating towards the tower. In the next instant, two pencil-thin beams of red light come shooting from its eyes. Before you can look away, they hit the window, and you are blinded by their terrific glare. \par If you possess Deliverance, turn to 171. \par If you do not, turn to 188.}{\lang2057\langfe1053\langnp2057\insrsid8069800\charrsid8069800 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\fs28\cf1\lang2057\langfe1053\langnp2057\insrsid8069800 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid8069800 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 137}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Behind the portrait you discover a safe embedded in a granite wall. There is a dial set near the}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 middle of its iron door, and it is ringed with numerals ranging from 0 to 9. Your sixth sense}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 reveals to you that by turning the dial consecutively to the correct three numbers, you will cause the lock to disengage and the door to the wall safe will open. \par The first number in the sequence is equal to the levels of Kai rank a Sun Prince is superior to a Grand Thane. \par The second number is equal to the original total of rangers in G}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 ildas's command, including the}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 captain himself. \par The third number is equal to the number of islands in the Northern Gulf of the Chai Sea. \par When you think you know the three-digit answer, note down the figures in order and turn to the section of this book which is the same as your answer. \par If you are unable to determine the correct solution, turn instead to 294. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 138}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 The tall grass gives way to shorter vegetation as you draw closer to the ruins. You are riding along the dried-up river bed that divides this ancient site when suddenly you hear a sound like thundering hooves. Th e noise is coming from the north and you command your companions to rein their mounts to a halt. To get a better view, you stand upon your horse's back and magnify your vision. \par A tingle of shock runs down the length of your spine when you catch sight of a group of strange creatures approaching the ruins at a terrific pace. \par They have black bull-like bodies, yet their heads are crocodilian in shape and a spiky mane of hair runs the length of their muscular backs. They possess four legs a}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 nd two forelimbs, tipped with }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 claws, in which they cradle cumbersome lances crudely pared from the trunks of Vanchou pines.}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You inform Gildas of what is approaching the ruins and he gasps with fear. 'Xanon!' he exclaims. \par 'I}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 shir save us!' }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 If you wish to stand and fight these fearsome creatures, turn to 245. \par If you wish to attempt to flee from them, turn to 132. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 139 \par The mounted patrol approaches and encircles and}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 you. The officer is an a}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 ristocratic-looking soldier }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 with a pencil-thin moustache, and he looks at your dishevelled robes with disdain. \par 'What are four lowly plains-herders doing abroad in the city tonight?' he asks. \par 'We came to deliver horses to the barracks,' you reply. He shakes his hea d slowly; he does not believe your story. 'You are all under arrest,' he says, and with a flick of his riding crop he motions his men to dismount and detain you. Gildas is the first to react. He grabs the officer by his sword-belt and pulls him out of the saddle. You and the others follow Gildas's lead, and quickly you unhorse and overpower th}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 e officer's men. Then you mount }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 their horses and gallop away along the street, leaving the patrol lying unconscious in the gutter. \par To continue, turn to 212. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 140}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 You flip open the tube's hinged lid and shake a rolled piece of papyrus into your palm. On this}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 scrap of material is a hastily-written message from}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Rimoah,}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 telling you that the}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Claw of}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Naar must not be allowed to }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 fall into the hands of Autarch}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 Sejanoz. \par He urges you to find and destroy it. If that should prove impossible, you must take it to the city of Pensei. Th}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 ere you should make contact }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 with Lord Ghadra, t}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 he Dessian envoy, and he will }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 see to its destruc}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3369983 tion. He will also help you to}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid8069800 return home to Sommerlund. \par To continue, turn to 310.}{\insrsid8069800 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\fs28\cf1\lang2057\langfe1053\langnp2057\insrsid8069800\charrsid8069800 \par }}{\rtf1\ansi\ansicpg1252\uc1\deff0\stshfdbch0\stshfloch0\stshfhich0\stshfbi0\deflang1053\deflangfe1053{\fonttbl{\f0\froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f37\froman\fcharset238\fprq2 Times New Roman CE;} {\f38\froman\fcharset204\fprq2 Times New Roman Cyr;}{\f40\froman\fcharset161\fprq2 Times New Roman Greek;}{\f41\froman\fcharset162\fprq2 Times New Roman Tur;}{\f42\froman\fcharset177\fprq2 Times New Roman (Hebrew);} {\f43\froman\fcharset178\fprq2 Times New Roman (Arabic);}{\f44\froman\fcharset186\fprq2 Times New Roman Baltic;}{\f45\froman\fcharset163\fprq2 Times New Roman (Vietnamese);}}{\colortbl;\red0\green0\blue0;\red0\green0\blue255;\red0\green255\blue255; \red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;\red255\green255\blue0;\red255\green255\blue255;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;\red128\green0\blue128;\red128\green0\blue0;\red128\green128\blue0; \red128\green128\blue128;\red192\green192\blue192;}{\stylesheet{\ql \li0\ri0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \fs24\lang1053\langfe1053\cgrid\langnp1053\langfenp1053 \snext0 Normal;}{\*\cs10 \additive \ssemihidden Default Paragraph Font;}{\*\ts11\tsrowd\trftsWidthB3\trpaddl108\trpaddr108\trpaddfl3\trpaddft3\trpaddfb3\trpaddfr3\trcbpat1\trcfpat1\tscellwidthfts0\tsvertalt\tsbrdrt\tsbrdrl\tsbrdrb\tsbrdrr\tsbrdrdgl\tsbrdrdgr\tsbrdrh\tsbrdrv \ql \li0\ri0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \fs20\lang1024\langfe1024\cgrid\langnp1024\langfenp1024 \snext11 \ssemihidden Normal Table;}}{\*\latentstyles\lsdstimax156\lsdlockeddef0}{\*\rsidtbl \rsid602954\rsid2976361 \rsid3110529\rsid3555958\rsid9130521\rsid9187896\rsid9663993\rsid12128368\rsid13579922\rsid15028946}{\*\generator Microsoft Word 11.0.6568;}{\info{\author Administrat\'f6r}{\operator Administrat\'f6r}{\creatim\yr2007\mo11\dy11\hr11\min26} {\revtim\yr2007\mo11\dy11\hr21\min40}{\version8}{\edmins86}{\nofpages20}{\nofwords6743}{\nofchars35744}{\*\company AB-PC4}{\nofcharsws42403}{\vern24579}}\margl1417\margr1417\margt1417\margb1417 \widowctrl\ftnbj\aenddoc\hyphhotz425\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\hyphcaps0\horzdoc\dghspace120\dgvspace120\dghorigin1701\dgvorigin1984\dghshow0\dgvshow3\jcompress\viewkind1\viewscale100\nolnhtadjtbl\rsidroot3110529 \fet0\sectd \linex0\sectdefaultcl\sftnbj {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl4 \pnlcltr\pnstart1\pnindent720\pnhang {\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (} {\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}\pard\plain \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 \fs24\lang1053\langfe1053\cgrid\langnp1053\langfenp1053 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 141}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 The sergeant raises the alarm and you and your companions are quickly surrounded. The gate}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 guards encircle you with a ring of spears, forcing you to surrender. Then the sergeant de}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 nounces you as would-be thieves}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 out to steal their provisions, and he orders that your weapons and equipment be confiscated before you are led away and thrown into the dungeons. \par As the heavy door to your cell slams shut, you immediately look for a way out of this gr im prison chamber. You try to pick the lock, but your attempt is thwarted when the sergeant and his guards return. With them is a squad leader of the Imperial Guard, the same man from whom you took the Claw of Naar. He is carrying the accursed artefact, a nd when the iron door is opened, he points}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 it at you and triggers a fear-}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 some blast of raw energy. In the cramped confines of the cell, there is no hope of escaping from its terrible power. In the blink of an eye, you and your bra}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 ve companions are engulfed and }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 consumed by the searing ball of white-hot fire. \par Tragically, your life and your mission end here in the barracks dungeon of Yua Tzhan. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 142}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 As you make the jump, the corporal side-steps and thrusts at you with his spear. Its sharpened steel tip penetrat es your rib-cage and you are knocked out of the saddle by the force of the blow. As you fall, you strike the back of your head on the road and lose consciousness. \par Sadly, you never awaken. Before}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 the rangers can come to your }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 aid, the corporal stabs again wi th his spear and its tip punctures your heart. Your death}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 is painless, and instantaneous. \par Tragically, your life and your mission end here. \par \par 143}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 With a mounting feeling of dread, you follow the trail into the Vanchou Forest. Upon entering this chill timberland it b}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 ecomes strangely silent, as if}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 the beasts and birds who dwell here can sense the presence of intruders. \par You have penetrated little more than a mile into this unwhole}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 some forest when you come upon }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 the wreckage of a wagon abandoned by the side of the trail. A large black crow is perched on its rot-infested tailgate, and it caws angrily as you approach. \par If you possess}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 Animal Mastery,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 turn to 329. \par If you do not possess this Grand Master Discipline, turn to 170. \par \par 144}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 You leap over the bodies of your slain enemies and rush across the mess hall towards the archway. As you draw closer, you}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 shout out to the rangers that}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 you are coming th}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 rough. They lower their bows}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 and give a rousing cheer when they see you rushing through the archway and along the corridor towards them. \par Upon rejoining them, you have good and ill news to impart. 'I have retrieved the Claw of Naar, yet I fear our troubles have only just begun. We must make a speedy escape. I sense the enemy are closing upon us from every sides.' \par Your instincts are correct. News of the fight in the mess hall is spreading lik}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid13579922 e wildfire, and groups of }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9663993 armed Bhanarians are rushing towards this corridor from every quarter of the barracks. Your situation is beginning to look increasingly desperate until you suddenly s ee a way to escape from the corridor, a way that promises more than just a glimmer of hope. \par Turn to 57. \par \par 145 \par A dart thuds into your thigh and you scream with pain: lose 3 ENDURANCE points. Gritting your teeth, you take hold of the rusty missile, wrench it from your leg, and cast it aside with revulsion. \par To continue, turn to 304. \par \par 146 \par You quickly lose yourselves in a maze of passage-ways that take you deep into the heart of the city's Merchant Quarter. An hour slips away before you stop to catch your breath outside a tavern located near the city's South Gate. You are now a long way from the Main Square, and you fear the risk of capture if you should return to the inn to collect your horses. Mindful that you will need mounts for the long journey to Pensei, yo u resolve to find some new horses before leaving the city. \par Gildas draws your attention to the lowly tavern before which you stand. There is a narrow alley that leads to stables located at the rear. Stealthily you approach the stable doors, and when you test them with the sole of your boot, you discover they are firmly locked. \par If you possess Grand Nexus, turn to 237. \par If you do not, turn to 313. \par \par 147 \par As you hit the ground, the crackling arc of black flame roars Over your head and gouges a deep furrow along the wall of the trench. You cover your head with your arm to protect yourself from falling debris, and you hear the squad leader utter a curse as h e prepares to finish you with a second burst of dark fire. \par To continue, turn to 43. \par \par 148 \par You muster your psychic powers and launch a Mindblast at the Autarch. The terrific force of your spell makes him shudder. He releases his grip, and the rangers fall lim ply to the floor. Then he turns to face you. 'Give me the Claw!' he demands, his voice booming around the chamber. 'Give me the Claw and I shall spare all your worthless lives!' If you choose to obey his command, turn to 35. \par If you choose to refuse his command, turn to 338. \par \par 149 \par You leave your horses in the stable and walk through an arched corridor that opens into the taproom of the Golden Trough Inn. A warm fire and the welcoming smell of roasting meat greets your entry. The patrons of this establishment cast you no more than a cursory glance as you make your way to the counter and attempt to attract the innkeeper's attention. \par The owner of the tavern is a rotund man with freckled cheeks and an easy smile. You ask him the cost of stabling and quickly add that you and your friends will not be requiring rooms for the night. \par 'Five Ren each,' he says, 'including their feed. You can pay in the morning when you come back to fetch 'em.' \par As you are leaving the inn, you are approached by a dark-skinned man wearing a turban. He introduces himself as Fanshalla and says that he is a fortune-teller of some renown, He produces a pack of cards from his robe and offers to use them to predict your future. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid3555958 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 If you wish to accept the man's offer, turn to 197. \par If you wish to decline his offer, turn to 62. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 150}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 As the sun rises over the eastern horizon, you catch your first glimpse of the formidable Chai Wall. You cast your eye along its entire length and observe the three great forts of Xian, Kinani, and Jhung. The tall crenellated walls of Fort Jhung lie directly ahead and, as you speed near to them, you obser}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 ve something else, something un}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 expected and greatly welcome, which makes your spirits soar. \par Turn to 350. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 151}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You recite the words of the Brotherhood spell}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Counterspell}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 and direct its power at the sinister young woman. You see her shudder and recoil as}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 the power of your spell washes over her and, for a short while, the rangers are spared }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 the effect of her hypnotic}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 voice. But the }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 use of this spell leaves}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 you vulnerable to a sudden psychic attack. Sensing this, the woman quic}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 kly seizes her chance to retal}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 iate. \par Pick a number from the Random Number Table. \par If you possess Kai Kai screen, add 3 to the number you have picked. If your current ENDURANCE score is 15 or lower, deduct 2. \par If your total score is now 4 or less, turn to 337. \par If it is 5 or higher, turn to 101. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 152}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You enter stables and find that it shelters seven horses and a mule. Gildas uses his expertis}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 e to}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 choose the best mounts, and you help the rangers to equip them with}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 saddles and bridles. When the}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 horses are ready to ride, you mount up and lead your companions in single file along the alley. \par Unfortunately,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 the noise that you made upon entering the stables has alerted the tavern-keeper. \par When you pass his bedchamber window, he opens fire at you with his Bor musket. \par Pick a number from the Random Number Table. \par If the number you have picked is 0-4, turn to 52. \par If it is 5-9, turn to 131. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 153 \par You draw upon your lyrical}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 skills to dampen the man's anger with the soothing, hypnotic sound of your voice. Und}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 er the influence of your bards}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 manship, he suddenly becomes calm and susceptible to your commands. You prompt him to tell hi s cohorts that he has made a grave error, that you are not the plainsman who swindled him after all, and meekly he complies with your suggestion. \par His accomplices are embarrassed by their friend's mistake, and they offer to buy you and your companions some ale. Politely you decline their}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 offer and make your way quickly towards the door. \par Turn to 295. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 154}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid2976361 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You are struggling to free your trapped foot when suddenly one of the winged creatures comes swooping down from out of the clouds. It is clasping a large r ock in its foreclaws, and as it glides overhead, it releases its grip and lets the rock hurtle towards your helpless form. \par If you possess Ma}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 gi-magic, and wish to use it, }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 turn to 266 \par If you possess Kai-alchemy, and wish to use it, turn to 135 If you possess Elementalism, and wish to use it, turn to 51 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 If you possess none of these skills, or if you choose not t}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 o use any of them, turn to 230}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 155 \par You sleep well and wake feeling refreshed and}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 revitalized: restore 3 ENDURANCE points. Shortly}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 after dawn, you break camp and set off across the marshlands, heading east. At first the spongy ground is a welcome relief from the jagged rocks and twisted roots that litter the Angfeng Forest. \par Then the marshy soil degenerates into a treacher- ous swamp, and you are forced to head south in search of firmer terrain. \par For two days and }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 nights you trek across wetlands }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 living as best you can off the flora and fauna of this inhospitable region}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 .}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 By noon of the third day you catch sight of a stone bridge acr}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 oss the River }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Heng, on the outskirts of a town called Zuda. The rangers are excited at the prospect of escaping at last from the mosquito-infested wetlands, but their enthusiasm is dampened when you magnify your vision and take a closer look at this Chai}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 border}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 town. \par Turn to 206. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 156}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Upon entering the tented encampment, you are greeted by dozens of laughing children. They run alongside your horses and feed them with small handfulls of hay. As you approach the largest tent, an old man in a sweat stained robe emerges and bi ds you good day. He holds up a wizened hand to shield his pale eyes from the glare of the midday sun, and he asks if you and your companions wish to trade with him. \par If you trade with the old plains herder, turn to 181. \par If you choose to decline his offer, turn to 58. \par \par 157}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 The cannon's pressure cylinder erupts like a geyser, spraying the Bhanarians with deadly pieces of jaggers shrapnel. Those who are not felled instantly by the force of the explosion are blinded and blistered by jets of scalding steam. \par To continue, turn to 47. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 \par 158 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You whisper the words of the Brotherhood spell Silence and cast it upon the area around the campfire to help you reach the sleeping squad leader undetected. Then, with great care, you stalk forward and stretch out}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 your hand to take}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 hold of the blanket roll containing the Claw. The leader is oblivious to your presence, but as your fingers close around his pillow, your stomach heaves and your pulse begins to race. You feel a tremendous conce ntration of evil radiating from the artefact, and its sudden assault upon your senses makes you gasp with shock. Suddenly the Silence spell is broken and the squad leader awakes with a start. Before he can react, you snatch the blanket roll from beneath h i}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 s head and }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 leap forwards. \par Your heart is pounding wildly in your chest as you race towards the rangers on the far side of the copse. \par They h}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 ave dispersed the Bhanarians' }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 horses and they are waiting anxiously for you to appear. As you rush through the tre es, you hear the squad leader screaming at his men to wake up and give chase. \par Pick a number from the}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Random}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Number Table. \par If the number you have picked is 3 or lower, turn to 195. \par If it is 4-6, turn to 39. \par If it is 7 or higher, turn to 275. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 159}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You rein your horse to a halt before the sleepy-eyed corporal, and he demands that}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 a toll be paid before}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 he will allow you and your companions across the bridge. \par 'The price is 5 Ren per rider, that's 20 Ren for you all.' \par If you have 20 Ren and wish to pay the toll, turn to 241. \par If you have no Ren, but you are willing to pay the equivalent price in Gold Crowns (20}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Ren = 2 Gold}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Crowns),}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 turn to 133. \par If you cannot or will not pay the bridge toll, turn to 297. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 \par 160 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Your reactions have been dulled by the fatigue of your long journey. You fall behind the rangers and}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 get caught by the full force of the mudslide as it comes thundering along the hill road. You lose}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 consciousness the moment you are swept from your horse, and you are spared the pain of downing in this merciless river of rnud. \par Tragically, your life and your mission end here in}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 the Honak Hills. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\lang1033\langfe1053\langnp1033\insrsid3555958\charrsid12128368 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid3555958 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 161}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You roll aside but fail to avoid the Conda's fangs that graze your neck. Gildas reaches for his sword and, with one swift and deadly swipe, he decapitates the serpent and sends its fanged head spinning through the air, trailing a stream of greenish-yel low venom. \par With a trembling hand, you touch yo}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 ur neck and then look to your }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 fingertips. They are smeared with blood. Nausea welts up from the pit of your stomach and your vision blurs as the serpent's}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid12128368 deadly venom begins to }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 take hold. \par You draw upon your Magnakai Discipline of Curing to counter the }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 poison, but before your innate}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 defences win the battle,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 you suffer agonizing muscle spasms throughout your body: lose 5 ENDURANCE points. \par To continue, turn to 335. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 162}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Your bold ploy works. The soldier on the other side of the door obeys your command, believing you to be his squad leader. \par You allow yourself a silent chuckle as you turn away from the antechamber door. Then you}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 unsheathe your Kai Weapon and enter the main chamber, determined now to confront the squad leader in his bath. \par Turn to 260. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 163}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Suddenly a blinding white light obliterates your vision. A terrifying numbness spreads rapidly from your neck to the soles of your feet, and you feel yourself tumbling backwards into a fathomless abyss. \par One of the rangers' arrows has p}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 ierced your forehead and}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 pene}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 trate d your brain. Mercifully,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 your death is swift and painless. \par Tragically, your life and your mission end here in the barracks of Yua Tzhan. \par \par 164}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You unsheathe your Kai Weapon and spur your horse to the charge. Swiftly you gallop past your hypnotized companions, but as you thunder along the track towards the sorcerers woman, you are hit by a sudden blast of psychic energy. \par Pick a number from the Random Number Table. \par If you possess Kai-screen, add 3 to the number you have picked. \par If your total score is now 6 or lower, turn to 25. \par If it is 7 or higher, turn to 208. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 165}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You leap from the wagon and hit the flagstoned ground, spraining your a}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 nkle as you land}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 awkwardly: lose 1 ENDURANCE point. \par The rangers come hurrying to your aid. Gildas}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 and Paviz take }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 hold of you under the arms and }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 carry you to the cover o a darkened doorway. \par Here you use your Kai healing skills to mend}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 the torn ligaments in your foot, then you turn your attenti}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 on to the door}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 your attention to the door against which you are leaning. You try the handle and discover that it is unlocked. Quickly you slip inside and beckon the rangers to follow. When all of you are safely in, you close the door and draw its sturdy bolt. \par To continue, turn to 11. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 166 \par Suddenly you}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 recall the dying words of the old herbalist you encountered in the Vanchou Forest: ' ... and the key will open the door to my home in Zuda. It is called the Crimson Tower.' \par You retrieve}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 the key from your backpack and }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 insert it into the dial. It fits, }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 and when you twist it,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 the heavy door swings inwards without a sound. \par Quickly you step inside, then beckon the }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 rangers to follow: 'This way!'}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 \par When all three are inside, you push the heavy door closed and slide its drawbolt across, locking it securely. \par To continue, turn to 136. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 167}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Your Kai sixth sense warns you that a host of flying creatures are soari ng overhead, obscured by the thick blanket of cloud. Hurriedly you warn the rangers of their presence and they take cover among the boulders. Your swift action saves them from being detected by the winged beasts, but as the last of their number passes ove rhead, you see something that makes your skin prickle with dread. \par Turn to 296. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 168 \par You enter the}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 stables and discover seven horses and a mule. Gildas uses us expertise to choose the best mounts, and you help the rangers to equip them with saddles and bridles. When the horses are ready to ride, you leave the stables and make your}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 way to the South Gate. It is open, and the sleepy guards pay you no attention as you canter through its tall arch and depart the city. The road beyond passes through several outlying settlements before it begins a gentle climb into the Honah Hills. \par Pick a number from the}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Random Number Table, \par If the number you have picked is 0-4, turn to 202. \par If it is 5-9, turn to 194. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 169}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You rush towards the man and draw back your right leg in readiness }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 to kick over the bath tub. But}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 before you can land your kick, you find yourself staring into the muzzle of a Bor pistol. The squad leader gives you an evil grin as he squeezes the weapon's trigger. \par Pick a number from the Random Number Table. \par If you possess Grand Huntmastery, add 1 to the number you have picked. \par If your total score is now 2 or lower, turn to 279. \par If it is 3-8, turn to 307. \par If it is 9 or higher, turn to 190. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 170}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You continue along the trail until you see a dist ant figure standing in the middle of the rutted track. As you draw closer, your skin prickles with a sudden premonition of danger when you see that the figure is}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 a beautiful young woman. She has milky white skin and a mane of glistening hair that cascades around her slender body. She is wrapped in a flowing gossamer robe and her dark eyes glimmer as she beckons you to come closer with a soft, hypnotic voice. \par If you possess Kai-screen, turn to 32. \par If you do not, turn to 223. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 171}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 A burning pain shoots from the front of your eyes to the rear of your head: lose 2 ENDURANCE points You reel back in shock and quickly you muster your Kai curing skills to numb the pain and restore your injured sight. But as your vision is returnin g, you hear a loud crash of breaking glass, and your companions cry out in shock and alarm. You fear a steam-gun projectile has smashed through the tower's great glass}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 window, but when your vision } {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 clears, you see that it is something far larger...and far worse!}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Turn to 200. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 172}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You release the straining bowstring and send your arrow whistling towards the best's open jaw. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 Desperately }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 it twists its loathsome head away from the on-rushing missile, but it cannot escape your unerring aim. The arrow enters the beast's left eye-slit and sends the creature somersaulting head over tail, out of control. You dive aside to avoid being crushed be}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 neath its plummeting body, but}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 you are grazed by i}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 ts body-spikes when it its and }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 bou nces off the rocks: lose 2 ENDURANCE points. \par To continue, to 18. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid602954 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 173 \par Before you release your arrow, you intone the words}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 of the Old Kingdom spell Penetrate. Then you send your missile whistling across the mess hall towards the distant steam-cannon. It strikes the cylinder and it punctures its iron skin with devastating effect. \par Turn to 29.}{\insrsid3555958 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\lang2057\langfe1053\langnp2057\insrsid3555958 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid3555958 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 174}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You and your companions race along the alleyway and lose yourselves in the maze of passages and tunnels that infest this quarter of Yua Tzhan. \par When you are sure that the City Guard have lost your trail, you halt beneath the light of a tavern lantern, h eal your wounds, and consult your Siyenese compass. Your mind is now focused upon the task of finding and retrieving the Claw of Naar before Autarch Sejanoz arrives in the city. \par You set off in the direction indicated be the compass needle, and it leads you towards the military quarter located to the east of the main square. Here you follow a broad avenue lined with closed shop doorways and soon arrive at a busy barracks. The compass, and your Kai sixth sense}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 , both tell you that the}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Claw of Naar is located somewhere inside this troop-infested building. \par If you wish to try to find a way to enter the barracks undetected, turn to 81. \par If you decide to observe this building from the cover of an unlit doorway, turn to 242. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 175 \par Quickly}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 you retrieve }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 the potion from your}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 backpack, flip open the stopper, and down it all in one gulp. Instantly, the nausea subsides and you feel new strength coursing through your aching limbs: restore 4 ENDURANCE points. \par To continue, turn to 48. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 176}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Gildas obeys your command and reluctantly he returns the arrow to his quiver. \par Cautiously you dismount and approach the misshapen creature on foot, for you sense y}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 our horse is too frightened }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 to venture any closer to its lair. \par Using}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 your}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Magnakai Discipline of}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \'b4}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Divination, you attempt to communicate with the creature telepathically. \par Your patience and your }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 effort is soon rewarded when}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 you hear its true voice speaking to you in your mind. \par You learn that this 'creature' is human. It is the victim of an evil spell cast by the vampiric shape-}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 changer that you encountered}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 on the forest track. \par You ask if there is anything you can do to alleviate its wretched condition, and you are shocked when you hear its plaintive reply. \par 'Strike me with your blade, kind sir. Deal me a mortal wound so that my soul may be freed from this hellish torment.' \par If you wish to strike the creature with your Kai Weapon, turn to 321. \par If you choose not to strike the creature, turn to 114. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 177}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You force the doors back to allow enough ro om for a horse to pass through, then you enter the stables and search the upper and lower floors. You discover seven horses and a mule, and tack enough to equip them all. Gildas uses his expertise to choose the best mounts, and you help the rangers to fit them with saddles and bridles. When the horses are ready to ride, you leave the stables and make your way to the South Gate. It is open, and its sleepy guards pay}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 you no attention as you canter through its tall arch and depart the city. The road beyond passes through several outlying settlements before it begins a gentle climb into the Honah Hills. \par Pick a number from the}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Random}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Number Table. \par If the number you have picked is 0-4, turn to 202. \par If it is 5-9, turn to 194. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 178}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You draw upon your mastery of Elementalism to cause the fire to flare wildly. The sudden flash of}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 flames scatters red hot coals across the floor, and some ignite a leg of the dining table. Gripped by a sudden panic, the soldiers leap from their seats and attempt to put out the fire wi th cloaks and mugs of ale. \par In the confusion, none of them see you enter the mess hall. You take cover behind a stand of armour, then you draw upon your Magnakai}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 D}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 iscipline of Invisibility to help keep you hidden before you attempt to reach the far door. \par Pick a number from the Random Number Table. \par If you possess Assimilance, add 3 to the number you have picked. \par If you possess Grand Huntmastery, add 1. \par If your total score is 2 or lower, turn to 8. \par If it is 3 or higher, turn to 211. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 179}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You rise at daybreak and ready yourself for a long march south across the vast Bhanarian Plain. \par Using your Kai tracking skills, you have no difficulty following the trail that has been left by the Imperial Guards. Their footprints can clearly be seen upon the surface of a dusty track that cuts across the rolling grasslands. \par As you march along this derelict plains road, you are bathed by the war}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 m rays of the rising sun. It is }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 a beautiful day, yet you notice that your companions are in a sad and sombre mood. They are mourning the loss of their comrade, Durasso, and they do not feel much like talking. \par Fifteen miles from the Dammerdon foothills, you come to a wooden bridge that crosses a stream of sparkling water. Here you lose }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 y}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 our enemy's trail for the track has be}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 en freshly churned up dozens}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 of hoof prints. You ma}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 gnify your vision and scan the}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 far horizon, but all that you see are a few roving black Bhanarian stallions. \par You check the trail once more, and then your heart sinks when suddenly you realize that your enemy must have captured some of these }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 fine wild horses. If they are }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 now travelling on horseback, your only hope of catching them will rest on your ability to capture four wild stallions for yourselves. \par If you possess}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Animal}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Mastery, turn to 27. \par If you do not, turn to 349. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 180}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 As you gallop through the stables, you draw upon your Kai Mastery of Elementalism to stir up the straw that litters the floor around the exit. The troopers who are attempting to bar your escape are blinded by this sudden whirlwind of debris, They are forced to abandon their attempt to close the doors, and you able to make good a speedy escape into t }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 he street beyond. As you}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 gallop through th}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 e open doorway, you steer your}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 horse to the right and then race away along a dark, cobblestones street. \par Turn to 14. \par \par 181}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 The old man invites you and your companions to }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 enter his tent. You dismount, }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 and the children look}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 after your horses while you examine the wares and trinkets that are stored inside. Gildas nudges you and points to a rickety table that is heaped with simple straw-coloured robes, much-favoured by Bhanarian plainsmen. 'Maybe a wise purchase, Sir Kai?' he mutters. 'I fear our tunics may arouse}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 suspicion the further south we venture.' \par You nod in agreement and ask the old man how much he wants for four robes. \par 'One hundred and twenty}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Ren,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 kind sir,' he replies cheerfully. \par The old man's price is the equivalent to 12 Gold Crowns. The rangers do not have any money, so if you wish to purchase these garments you must pay the full price. \par If you can afford to pay the man's price, turn to 286. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 If you do not have sufficient }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Gold Crowns to pay}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 for the robes, turn to 45. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 182}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Quickly you recite the words of the Broderhood spell Mind Charm and direct its power at the angry sergeant. Under the influence of your spell, he calms down an d becomes susceptible to your mental commands. You tell him that you and your companions are agents from the Autarch's court in Otavai, sent here to che}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 ck the barracks before his arrival tomorrow. Without}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 questioning your claim, he steps aside and allows you to enter the barracks. \par Turn to 110. \par \par 183}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You signal to the rangers to halt and dismount. \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Then you request them to help move one of the pillars into the middle of the track. They look at you quizzically, but they do not question your command. When you}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 have completed this task, you}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 call upon your improved Kai Mastery of Elementalism to sur round the pillar with a powerful electrical charge. You sense that the Autarch's squad are now little more than five miles distant, and it is your hope that this trap may delay them when they pass through the valley.}{ \lang2057\langfe1053\langnp2057\insrsid3555958 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid3555958 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Gildas}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 questions your actions and you explain them to him as you remount your horses and ride along the valley trail towards a distant ridge. \par Pick a number from the}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Random}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid15028946 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Number Table. \par If the number you have picked is 0-4, turn to 342. \par If it is 5-9, turn to 21. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 184}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You decide to wait until nightfall before making your attempt to cross the River Heng. During the day you scout the river bank and you determine that there are only two wa ys to cross. Both are hazardous. \par You can swim across the river, but the current is fast and treacherous. Or you can attempt to cross at the bridge. The road is blocked by soldiers, making a crossing by that way impossible. But you can attempt a cross ing below the bridge. Its supporting stone pillars are closely spaced and they slow the river's flow. \par However,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 the enemy guarding this bridge is especially vigilant. They are expecting and watching for your approach. \par If you wish to attempt to swim across}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 the river, t}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 urn to 100. \par If you choose to attempt a crossing beneath the bridge, turn to 261. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 185}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 The rock hits your shield spell and explodes in pieces, showering you with razor-sharp shards of stone. One sliver of rock cuts your cheek and}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 another tears open the shoulder of yo}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 ur tunic: lose}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 1 ENDURANCE point. \par To continue, turn to 339. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 186}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 The guards are unconvinced by your charade. They have been ordered to search out four intruders, and they are convinced that they have found who they ar e looking for. As they advance upon you with their spears levelled menacingly at your chests, Gildas draws his sword and attacks the taller of the guards. Immediately, you and the others support his attack and a desperate struggle ensues. \par Parade Ground Guards: \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 COMBAT }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 SKILL 36 ENDURANCE 39 \par You may add +2 to your COMBAT SKILL for the duration of this fight due to the support you receive from your ranger companions. \par If you win the combat, turn to 41. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 187 \par When the Xanon are only 20 metres from the}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 wall, you command the rangers to open fire. All}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 three arrows find their mark and the leading beasts stagger and fall. Shocked by the sudden death of their brothers, the following creatures turn to retreat from the ran}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 gers' deadly bows. But as they}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 pull back to the outskirts of the ruins, you suddenly become aware of a new threat. \par Some of the Xanon have left the main group and ridden in a wide arc around the ancient site in order to come up behind your position. You hear their leader snorting gruffly as he leaps into the ruined hall and quickly you spin around to face him. You rais e your Kai Weapon and courageously you leap forward to block him }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 before he can launch}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 a surprise attack upon the backs of your three companions Turn to 270. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 188 \par A searing pain shoots from the front of your eyes}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 to the rear of your head: lose 4 ENDURANCE points. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 You reel back in agony and q}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 uickly muster your Kai curing skills }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 to numb the terrible pain, and}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 restore your damaged sight. But as your vision is returning, you hear a loud crash of breaking glass, and your companions cry out with shock and alarm. You fear a steam-gun projectile has}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 smashed through the tower's grea}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 t glass window,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 but when your vision returns, you see that it is something far larger...}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 and far worse! \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Turn to 200. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 189}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 An arrow hits you in the left arm barely moments before yo}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 u reach the safety of the }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 darkened alley-way lose 3 ENDURANCE points. \par To continue, turn to 174. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 190}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You dodge to the right, and all at once there is a flash and a deafening bang. You feel the lead ball from the squad leader's pistol rip through your loose robe. \par It passes beneath your armpit and stikes the far wall}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 without causing you any injury. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 To continue, turn to 204. \par \par 191}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Your sweeping blow misses and, in the next instant, a blinding flash of whi}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 te light engulfs your}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 vision as the rock slams into your jaw. A numbness engulfs your senses and you feel yourself tumbling head-first into a deep, dark abyss. \par The rock has shattered your jaw and knocked you unconscious. Upon seeing your limp and helpless form, the flying creature swoops in for the kill. \par Mercifully, you are spared the agony of death as this ruthless denizen of the Doomlands rends your body in two. \par Sadly, your life and your mission end here. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 192}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 One of the steam-gun projectiles grazes your left leg: lose 2 ENDURANCE points. \par If you survive this wounding, turn to 68. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 193 \par The tip of a dar}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 t grazes your thigh, making you }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 grit your teeth against the stinging pain; lose 1 ENDURANCE point. \par To continue, turn to 304. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 194 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 Shortly}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 before midnight, you approach a toll bridge that traverses a deep gorge. The entrance to this bridge is b}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 locked by a single-pole barrier }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 and on either side of the obstruction are painted wo}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 oden shacks, adorned with}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 flickering lanterns. \par The soldiers who guard this bridge are asleep inside the shacks and they fail to hear you approaching. You decide to jump your horse over the barrier and you call to Gildas and the others to follow your lead. \par Pick a number from the Random Number Table. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 If you possess }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Animal Control,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 add 2 to the number you have picked. \par If your total score is now 0-1, turn to 42. \par If it is 2 or higher, turn to 90. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 195 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 The Bhanarian }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 guardsmen react quickly and soon they are following closely on your heels as you race through the copse. When you break from the cover of the trees, the nearest enemy warrior hurls his spear at your fleeing back. Your Kai sixth sense}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 alerts you to the flying missile and you dodge aside, but the tip of the spear gouges your shoulder and sends you tumbling head-first into the long grass: lose 3 ENDURANCE points. \par To continue, turn to 85. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 196 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 Above the }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 clanging of the alarm bell, you hear a gruff command to halt, You glance over your shoulder and see a Bhanarian guar d framed in the jagged window through which you have made your escape from the mess hall corridor. He is armed with a Bor musket, and when you and your companions ignore his order to stop, he raises his cumbersome weapon to his shoulder and discharges a s hot at your fleeing backs. \par Pick a number from the Random Number Table. \par If you possess Assimilance, add 2 to the number you have picked. \par If your total score is now 0, turn to 336. \par If it is 1-4, turn to 102. \par If it is 5 or higher, turn to 82. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 197}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 The man invites you to sit at his table and then he proceeds to shuffle and deal out twelve cards from his deck and place them face up before you. They each feature intricate designs and symbols that you have never seen before. Predictably, he assures you in a syrupy ton}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 e that you shall enjoy health,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 wealth, and great happine}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 ss. As he is pointing to }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 the cards, you notice he is wearing a distinctive black signet ring engraved with a tiger's head. You suspect this man is secretly one of Sejano}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 z's }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 agents. When he asks why you have come to Yua Tzhan, Gildas places his hand on your shoulder and suggests that it is time you should be leaving. \par If you possess Kai-alchemy, turn to 120. \par If you do not possess this skill, or if you choose not to use it, turn to 15. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par 198 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 As you make the jump, the corporal side-steps and thrusts at you with his spear. Its sharpened steel tip grazes your rib-cage (lose 2 ENDURANCE points). \par Your horse sails across the barrier, and the rangers jump their mounts over it with consummate ease}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 .}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 The angry cries of the corporal quickly fade into the distance as you leave the bridge and follow the road up into the hills beyond. \par Turn to 272. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 199}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You speak the words of the Broderhood spell Lightning Hand and level your right arm at the creature's head. A crackling arc of electrical power leaps from your hand and connects with the beast's jaw, its raw power causing the creature to lose all control. With a sickening crunch, the helpless creature collides with the rocky wall of the mountain pass and then tumbles out of view. \par To continue, to 18. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 200}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You see the fearsome figure of Autarch Sejanoz come stepping through the chamber's shattered window. He alights from the platform of his golden sky-chariot which hovers silently beside the tower. Sheathed from neck to toe in black and golden armour, this warrior stands an arm's length taller than you and your companions. A great tiger helm conceals his face and behind him swirls a voluminous scarlet cloak. Only his hand s are}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 visible and they seem strangely at odds with the grand scale and design of his armour. They are withered and twisted like claws, the skin wrinkled and cracked like burnt parachment. Hanging over them are four long, curved, needle-like claws of ste el that sprou}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 t from the back of the golden }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 bracers which encase his wrists.}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958\charrsid9130521 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0\pararsid3555958 {\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Gildas and his men reach for their bows and fire repeatedly at the Autarch, yet every arrow they send against him ends shattered. From the visor of his helm there issues a thin, chilling laugh: 'You cannot kill me with your sharpened sticks, you fools!' U p}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 on }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 hearing this, Paviz an}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9130521 d Yalin drop their bows and }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 unsheathe their blades. \par Paviz}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 shouts a much-practiced cue, and together they attack the Autarch}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 , striking simultaneously from}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 either side. \par With stunning swiftness, Sejanoz retaliates. He}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 reaches out and grabs each man by the throat with his cadaverous hands, and raises them several inches from the floor. With a series of metallic}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 clicks, the needle-claws extend and turn inwards, puncturing their jugular veins. Their faces blanch}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 as their blood is drained, and not a drop is spilt.}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You are shocked by the spectacle of the Autarch's vampiric attack, and your senses scream at you to act to save your brave companions before it is too late. \par If you possess Kai-alchemy, and wish to use it, turn to 75. \par If you possess Magi-magic, and wish to use it, turn to 233. \par If you possess Kai-surge, and wish to use it, turn to 148. \par \par If you possess none of these skills, or if you choose not to use any of them, turn to 24. \par \par 210}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Dusk soon approaches and you resolve to return to the ancient ruins to set up a camp for the night. \par At first light you begin a long ride south, guided by your}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Siyenese}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 compass. \par Judging by}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 the steady course that you follow, you hazard a guess that the enemy are heading towards the city of Ya Tzhan. \par If you possess Astrology, turn to 332. \par If you do not possess this}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Grand}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Master Discipline, turn to 232. \par \par 202 \par Shortly befor}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 e midnight, you approach a toll }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 bridge that traverses a deep gorge. The entrance to this bridge is blocked by a single-pole barrier, and on either side of the o}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 bstruction are painted}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 wooden shacks, adorned with flickering lanterns. \par The soldiers who }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 guard this bridge are awoken by }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 the sound of your horses' hooves. Fearing you to be a surprise inspection by their commanding officer, they grab their spears and stumble out of the shacks. As they draw themselves up in an untidy line before the b}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 arrier, their corporal raises }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 his hand, commanding you to halt. \par If you wish to stop before the barrier, turn to 159. \par If you wish to attempt to jump your horse over the barrier and ride across the bridge beyond, turn to 38. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 \par 203 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Patiently, you watch and wait until the skyship and its attackers have disappeared from view before you b}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 reak cover and search for the m}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 etallic tube. \par After several minutes, you discover it lodged in a jagged outcrop protruding from the wall of the ravine, some 6 metres below the rim. \par Aided by your tracking skills and natural agility, you descend the steep gully wall and retrieve the steel tube. You tuck it into your belt and then clinch back to the top of the ravine before you examine what the tube contains. \par Turn to 140. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 204}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 With surprising agility, the squad leader leaps from his bath tub and attacks you with the butt of his empty pistol. In the ensuing struggle, you deal him a deep and mortal wound to the chest. The force of}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 your blow sends him tumbling backwards to coll}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 ide }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 with the tube. \par It tips over and a torrent of water cascade into the fire. His cries mingle with the loud hissing of steam as the bath water extinguishes the fire and sizzles on the red-hot grate. You sheathe your blade and your Kai senses tell you that you}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 are now very close to the }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Claw}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 of Naar. \par You look at your}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Siyenese}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 compass once again, and you see that its needle is pointing to a painting which hangs hangs above the fireplace. \par To continue, turn to 137 \par \par 205}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You stoop to examine the curious, tree-like shrub and your Grand Master Discipline enables you to recognize its red and yellow leaves. \par 'This is a Klorva trees,' you say, confidently. 'Its leaves contain a powerful healing agent that is stronger than Laumspur.' \par There are sufficient leaves on this small Klorva tree for 1 dose. If you wish to pick and keep them, record the Klor}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 va on your Action Chart as a}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Backpack Item. W}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 hen swallowed after sustaining}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 an injury, Klorva will restore 6 ENDURANCE points. \par To continue, turn to 240. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 206}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You observe that the bridge at Zuda is occupied by Bhanarian soldiers. Their tented encampments are dotted around the approach road and river bank, and the line of their supply wagons stretches away to the west. \par The tiger's head flag of Autarch Sejanoz now flies over Zuda. This bo}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 rder town has been overrun by }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 his army within the last 24 hours. At first you}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 su}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 spect that this could be}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 the start of a war between Bhanar and Chai, but your Kai senses tell you that this is no ordinary military operation. This}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 army has come here for one purpose - to ensure the recover of the Claw of Naar. \par You hold sombre council with the rangers and try to determine how best to proceed from here. 'I propose we tr}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 y to reach the Chai Wall.' Says }{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Gildas,}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 and his men readily agree. Having never heard of this edifice you ask Gildas to explain 'The Chai Wall is a line of forts and military defences that lies 60 miles to the east of Zuda,' he says. 'Invasion from Bhanar has long been a threat to Chai, but its ancient ruler - Khea Khan Xo - had remarkable foresight. He constructed a formidable wall to deter Autarch Sejanoz from invading his peaceful realm. It has served Chai well for many centuries.' \par You thank Gildas for this history lesson, but you question its accuracy. 'I was taught at}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 the Kai }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 Monastery that the reign of Khea Khan XO was more than a thousand years ago. Surely his enemy then was not the same Autarch Sejanoz who rules Bhanar now?' 'Ah, but he is!' replies Gildas. 'Sejanoz has ruled this land for 3,000 years. Legend says that he entered into a pact with Agarash the Damned. In return for his soul he received...}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 immortality.' \par As you look upon the flag of Autarch Sejanoz fluttering high above the buildings of Zuda, a growing sense of foreboding creeps upon you and it leaves a chill in your blood. \par To continue, turn to 184. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 207}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You are making your way though the crush of soldiers and wagon drivers when suddenly a Guard sergeant blocks your path. \par 'Hey, you!' he growls, pushing you forcefully in the chest with the heel of his hand. 'Where's your pass?' If you possess a Tiger Ring, and wish to show it to the menacing sergeant, turn to 320. \par If you possess a Gold Talisman, turn to 87. \par If you possess neither of these items, turn to 55. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 208}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 The woman launches a bolt of psychic energy that strikes at the core of your mind. Fortunately, your mental defences prove strong enough to save you}{ \fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 from}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 sustaining any serious damage from this opportunistic assault: lose 2 ENDURANCE points. \par To continue, turn to 96. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 209 \par You shout at }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 the rangers, commanding them to }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 hold their fire, but it is already too late. \par Desperately you throw yourself to the ground as their feathered shafts come streaking towards you. \par Two of their arrows clip a}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 nd gouge your flesh as}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 you strike the stone fl}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 oor and roll to a halt: lose 4}{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 ENDURANCE points. \par If you have survived this wounding, turn to 269. \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid9187896 \par 210 \par }{\fs28\cf1\lang1033\langfe1053\langnp1033\insrsid3555958 You roll aside and your quick reflexes save you from the Conda's deadly fangs. Gildas reaches for his sword and, with one swift and deadly swipe, he decapitates the hissing serpent and sends its fanged head spinning through the air, trailing a stream of greenish-yellow venom. \par You whisper your thanks to Gildas as he wipes his blade on the grubby sleeve of his tunic and slips it silently back into its scabbard. \par Turn to 335.}{\insrsid3555958 \par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\lang2057\langfe1053\langnp2057\insrsid3555958\charrsid3555958 \par }}

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