How about using option 4, and deducting 1 point of damage inflicted for every bullet shy of 6? JD -------------- Original message ---------------------- From: Jonathan Blake <blake.jon@xxxxxxxxx> > On Mon, Jun 9, 2008 at 2:07 PM, Iain Smith <iainsmith@xxxxxxxxx> wrote: > > I'm not sure, I always played it so that if you have less than 6 rounds you > > can't use it. Otherwise simply keeping 1 round in the weapon lets you deal > > devastating damage with little penalty. > > Perhaps we can suggest some alternatives: > > 1) The Machine Pistol is unusable with fewer than 6 rounds. > > 2) The Machine Pistol can be treated as a Pistol by selecting the rate > of fire (especially when there are fewer than 6 rounds). > > 3) The Machine Pistol can be used with less than 6 rounds, but it > exhausts the supply of 9mm ammunition. > > 4) Similar to 3) but the Machine Pistol can only be used with 3 rounds or > more. > > -- > Jon > > ~~~~~~ > Manage your subscription at //www.freelists.org/list/projectaon > > ~~~~~~ Manage your subscription at //www.freelists.org/list/projectaon