but, dunno how eric feels about that... it could ruin some stuff about the game On Mon, Mar 15, 2010 at 10:36 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > that would be a good way to generate some revenue :P > > > On Mon, Mar 15, 2010 at 10:29 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: > >> Give people the option to buy gold with real monies. :P >> >> >> On Mon, Mar 15, 2010 at 1:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> That sounds like a good solution eric >>> >>> So if there are 3 private dice that means 3 rounds of play, so you have >>> to have 3x of ante? (or is it 4 rounds?) >>> >>> in any case you would have to have either 3x or 4x the ante (depending on >>> how many rounds of betting there are cause i am dumb right now lol) and if >>> you don't you can't play? >>> >>> If so, sounds great to me, good way to plug the hole. >>> >>> >>> On Mon, Mar 15, 2010 at 10:14 AM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> kent you have it exactly right i think. >>>> >>>> alan - that is a good question... we could do it like regular poker >>>> where it creates a side pot for people to continue betting and the person >>>> that is out of money would just win the main pot if he wins, and the second >>>> place person would get the side pot... but that seems clumsy to me. I >>>> would >>>> actually say we should just make it that if someone doesn't have enough >>>> money to buy in for an entire game, they are disqualified and kicked from >>>> the table until they have enough. >>>> >>>> >>>> Ok so here's my view of how it should work - when you enter the pirate >>>> dice area, you start off with an amount of gold and there's 3 games of >>>> pirate dice going, 1 with a low ante, 1 with a medium and then a high >>>> stakes >>>> game. We could also have a "loan shark" NPC who offers to loan small >>>> amounts of money at high interest, and what i was thinking was if you run >>>> out of $$$ completely, we have a 2nd mini game in the area that can earn >>>> you >>>> cash that is free. I was thinking it could be like, you could work as a >>>> bartender and the drink buyer gives you a tip and we could make a mini bar >>>> tending game, or you have to go in the backroom and catch all the rats and >>>> they give you a fixed amount per rat... that way, no one is ever stuck and >>>> completely unable to play... >>>> >>>> >>>> On Mon, Mar 15, 2010 at 12:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> what happens if the ante comes up and you are out of money? IE when >>>>> you are "all in"? >>>>> >>>>> >>>>> On Mon, Mar 15, 2010 at 9:28 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> Interesting. I think this new method sounds pretty solid as well. >>>>>> >>>>>> I am all for simplifying the game. I think the best games are the most >>>>>> simple. Easy to play, hard to master. >>>>>> >>>>>> So to change the game from how it is to the new model we would. >>>>>> 1) make 3 dice visible and 3 hiddden dice per player, first round >>>>>> starts with 3 visible dice rolled and 1 hidden dice >>>>>> 2) remove raising >>>>>> 3) set an ante amount that is paid every round >>>>>> >>>>>> If players still state what they have in their hand to stay in the >>>>>> game and call you would need to state that you have a greater than or >>>>>> equal >>>>>> hand than the person who called before you right? >>>>>> >>>>>> I see your point on bluffing mechanics it is probably best to go >>>>>> without for now. I could see it potentially working in a 2v2 version of >>>>>> pirate dice. >>>>>> >>>>>> >>>>>> >>>>>> On Sun, Mar 14, 2010 at 7:38 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> hey now that we have it worked out i'll finish making the rest of the >>>>>>> areas you need, i wasn't sure how to proceed so i figured i'd better >>>>>>> talk it >>>>>>> out first. I think you have the right idea but here's a way i was >>>>>>> thinking >>>>>>> it could work: >>>>>>> >>>>>>> 1) each player ante's up. >>>>>>> 2) the 3 shared dice are rolled and each player rolls 1 hidden dice. >>>>>>> (I think these amounts may change when we play test for balance, but >>>>>>> this >>>>>>> is an ok starting point) >>>>>>> 3) the person to the left of the dealer puts in 1 coin and and claims >>>>>>> a combination to open the match >>>>>>> 4) it goes clockwise around the table, players can either put 1 coin >>>>>>> in and claim to top the previous person's combination, or fold out >>>>>>> 5) once it gets back to the starting person, a 2nd hidden dice is >>>>>>> rolled, also the amount to stay in the game up a pre-decided increment. >>>>>>> For >>>>>>> example it could go up 1 each round, or double each round, etc. >>>>>>> 6) it goes around until only one person is left or 3 hidden dice have >>>>>>> been rolled, if 3 have been rolled and its gone around to everyone else, >>>>>>> everyone reveals their dice and the highest combination wins. >>>>>>> >>>>>>> hey alan, I am thinking that even though we had a rule to call bluff, >>>>>>> we kinda stopped callign it or it was infrequent while we were playing >>>>>>> the >>>>>>> actual game. I think pirate dice might not need calling a bluff at all, >>>>>>> really when playing through just be ante'ing up and continuing on you're >>>>>>> essentially "calling their bluff" - just like regular poker a bluffer >>>>>>> can >>>>>>> keep bluffing all the way till the reveal, after that the proof is in >>>>>>> the >>>>>>> pudding. >>>>>>> >>>>>>> I am not sure how the mechanics for calling bluff would work anyhow. >>>>>>> One way I was thinking was at any time, a person can call "bluff" on >>>>>>> the >>>>>>> previous person's claim instead of claiming for their round, they still >>>>>>> have >>>>>>> to pay the ante-in fee to call a bluff. Once bluff is called, the >>>>>>> accused >>>>>>> reveals his dice, if he was lying, he forfeits and pays a liars >>>>>>> fee equivalent to the round's ante. Likewise, if the accused was >>>>>>> telling >>>>>>> the truth, he forfeits and the accuser has to pay a tattler's fee >>>>>>> equivalent >>>>>>> to the round's ante. my problem with any of these is it enables a >>>>>>> really >>>>>>> easy kingmaker for people working together, but i am definitely all >>>>>>> ears if >>>>>>> anyone has an idea how to make it work. >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Sun, Mar 14, 2010 at 9:56 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> How would the new way of raising, ante increases each round. be >>>>>>>> affected by the blinds? Do you still want a large and small blinds? >>>>>>>> >>>>>>>> >>>>>>>> On Sun, Mar 14, 2010 at 6:53 PM, Kent Petersen >>>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> Where would you want the shared dice to be displayed? >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sun, Mar 14, 2010 at 6:01 PM, Kent Petersen >>>>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> UI screen looks nice. >>>>>>>>>> >>>>>>>>>> I think I am following you. I will make some mods and see what you >>>>>>>>>> think. >>>>>>>>>> >>>>>>>>>> So, by not folding you are saying you are raising? >>>>>>>>>> >>>>>>>>>> Would you like the first 3 dice to roll as public and then the >>>>>>>>>> next 3 dice to come out one turn at a time? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Sun, Mar 14, 2010 at 5:04 PM, eric drewes >>>>>>>>>> <figarus@xxxxxxxxx>wrote: >>>>>>>>>> >>>>>>>>>>> the betting thing, i can't remember what we did when we played >>>>>>>>>>>> it, i wish i could. If you can't bet, you can't raise someones >>>>>>>>>>>> and bluff >>>>>>>>>>>> them out. Is it that if you want to stay in you have to say >>>>>>>>>>>> something as >>>>>>>>>>>> high or higher than one the last person said so that to bluff >>>>>>>>>>>> someone out >>>>>>>>>>>> you have to basically say you have something higher than them to >>>>>>>>>>>> push them >>>>>>>>>>>> out? Just tryin to wrap my head around it hehe >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> you raise and bluff people by claiming you have progressively >>>>>>>>>>> higher combinations of dice, basically what you said is exactly >>>>>>>>>>> right - if >>>>>>>>>>> you want to stay in you have to have or claim to have a better >>>>>>>>>>> combination >>>>>>>>>>> of dice than the person before you, so essentially you're betting >>>>>>>>>>> more and >>>>>>>>>>> trying to bluff them out with every turn. Raising and making bets >>>>>>>>>>> is >>>>>>>>>>> redundant to the premise. >>>>>>>>>>> >>>>>>>>>>> alan i was thinking about it and i talked to misty and i'm pretty >>>>>>>>>>> sure we didn't bet anything when we played, we had a point system >>>>>>>>>>> where if >>>>>>>>>>> you won you got 2 points, folded you got 0, if you got called for >>>>>>>>>>> bluffing >>>>>>>>>>> you lost 3 points, etc. i don't really remember though... but i >>>>>>>>>>> dont think >>>>>>>>>>> we bet... >>>>>>>>>>> >>>>>>>>>>> I really like the idea of escalating antes per round, its simple >>>>>>>>>>> and easy while still keeping a high risk/reward for players who >>>>>>>>>>> continue >>>>>>>>>>> playing - I am, of course, open to other ideas though! I was just >>>>>>>>>>> working >>>>>>>>>>> through playing pirate dice in my head to make the UI and i >>>>>>>>>>> realized that >>>>>>>>>>> betting, etc. overly complicates when you're essentially >>>>>>>>>>> betting/bluffing >>>>>>>>>>> anyways whenever you claim you have a better hand on your turn >>>>>>>>>>> >>>>>>>>>>> On Sun, Mar 14, 2010 at 6:38 PM, Alan Wolfe < >>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>>> oh and the UI looks nice btw! >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Sun, Mar 14, 2010 at 3:37 PM, Alan Wolfe < >>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> I think that makes a lot of sense, and i had forgotten that >>>>>>>>>>>>> aspect of the game (the public dice). >>>>>>>>>>>>> >>>>>>>>>>>>> the betting thing, i can't remember what we did when we played >>>>>>>>>>>>> it, i wish i could. If you can't bet, you can't raise someones >>>>>>>>>>>>> and bluff >>>>>>>>>>>>> them out. Is it that if you want to stay in you have to say >>>>>>>>>>>>> something as >>>>>>>>>>>>> high or higher than one the last person said so that to bluff >>>>>>>>>>>>> someone out >>>>>>>>>>>>> you have to basically say you have something higher than them to >>>>>>>>>>>>> push them >>>>>>>>>>>>> out? Just tryin to wrap my head around it hehe >>>>>>>>>>>>> >>>>>>>>>>>>> For the chat window, we also need a place to list the players >>>>>>>>>>>>> in the room (since there may be more players than are sitting >>>>>>>>>>>>> down). >>>>>>>>>>>>> On Sun, Mar 14, 2010 at 1:51 PM, eric drewes < >>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> labeled version >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Sun, Mar 14, 2010 at 4:44 PM, eric drewes < >>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> I have started on the UI but I think we need to work out some >>>>>>>>>>>>>>> kinks in the game flow before i finalize things... >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> basically i was trying to think of this game from a >>>>>>>>>>>>>>> multiplayer perspective and I have a problem w/ the standard >>>>>>>>>>>>>>> raise/call >>>>>>>>>>>>>>> format of poker in relevance to this game. Basically the >>>>>>>>>>>>>>> gameplay comes >>>>>>>>>>>>>>> from divulging the type and combination of dice you have, and >>>>>>>>>>>>>>> since you tell >>>>>>>>>>>>>>> everyone what you have (or what you're pretending to have) >>>>>>>>>>>>>>> every turn, >>>>>>>>>>>>>>> betting doesn't work in the conventional way. Basically I was >>>>>>>>>>>>>>> thinking that >>>>>>>>>>>>>>> rather than escalating the bets manually as players, I think >>>>>>>>>>>>>>> there should be >>>>>>>>>>>>>>> an "ante" to stay in whenever it is your turn, so you have the >>>>>>>>>>>>>>> choice of >>>>>>>>>>>>>>> either folding out of the game or putting in a pre-defined >>>>>>>>>>>>>>> ante, telling >>>>>>>>>>>>>>> everyone what you have (or are pretending to have) that either >>>>>>>>>>>>>>> beats, or >>>>>>>>>>>>>>> matches the previous player, or calling the bluff of the >>>>>>>>>>>>>>> previous player. I >>>>>>>>>>>>>>> realize this is a slight deviation from the current design but >>>>>>>>>>>>>>> I think it >>>>>>>>>>>>>>> will function much more cleanly and it makes more sense when >>>>>>>>>>>>>>> put into a game >>>>>>>>>>>>>>> perspective. Basically we can have multiple stakes, so there >>>>>>>>>>>>>>> can be a high >>>>>>>>>>>>>>> stakes game where its 10 gold a round, or a low stakes game >>>>>>>>>>>>>>> where it's 1 >>>>>>>>>>>>>>> gold per round, etc. or perhaps the amount of ante to stay in >>>>>>>>>>>>>>> per round >>>>>>>>>>>>>>> escalated (i.e. it's low in the first couple of rounds but when >>>>>>>>>>>>>>> you get into >>>>>>>>>>>>>>> the 5th or 6th round the stakes get higher making it a riskier >>>>>>>>>>>>>>> thing (and >>>>>>>>>>>>>>> thus more fun!) to continue or bluff or call a bluff. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Another thing I was thinking about and this was a bit of >>>>>>>>>>>>>>> omission when Alan and I were trying to remember how we played >>>>>>>>>>>>>>> the game, >>>>>>>>>>>>>>> there was some publicly displayed amount of dice, either dice >>>>>>>>>>>>>>> that are >>>>>>>>>>>>>>> shared by all players or maybe each players first 3 dice are >>>>>>>>>>>>>>> displayed, this >>>>>>>>>>>>>>> will give something for other players to try to judge whether >>>>>>>>>>>>>>> the person is >>>>>>>>>>>>>>> bluffing or not and to try to calculate the odds. The game was >>>>>>>>>>>>>>> originally >>>>>>>>>>>>>>> conceived of as a combination of the liar's dice game on >>>>>>>>>>>>>>> pirates of the >>>>>>>>>>>>>>> carribean and texas hold'em, so I am pretty sure having that >>>>>>>>>>>>>>> visible dice >>>>>>>>>>>>>>> was part of what made the game fun and playable. Sorry it is >>>>>>>>>>>>>>> hard to >>>>>>>>>>>>>>> explain via e-mail without having dice in front of me but what >>>>>>>>>>>>>>> i mean is >>>>>>>>>>>>>>> this: we could either have 3 dice that are shared amongst all >>>>>>>>>>>>>>> players >>>>>>>>>>>>>>> (like the flop in texas hold'em) >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> example: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> There's 3 public dice, they are rolled once everyone ante's >>>>>>>>>>>>>>> up - let's say a 3, a 6 and a 2 are rolled. Now the players >>>>>>>>>>>>>>> roll their >>>>>>>>>>>>>>> first 2 hidden dice. Player one sees he rolled a 3 and a 4 in >>>>>>>>>>>>>>> his personal >>>>>>>>>>>>>>> hidden dice, and claims he has a pair of 3's. The rest of the >>>>>>>>>>>>>>> players can >>>>>>>>>>>>>>> see all he needed to do was roll one 3 himself in order to get >>>>>>>>>>>>>>> that pair of >>>>>>>>>>>>>>> 3's so he is probably not bluffing. The game escalates from >>>>>>>>>>>>>>> there. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> likewise the second version could work where every players >>>>>>>>>>>>>>> first 3 dice are visible to all players, and all subsequence >>>>>>>>>>>>>>> dice rolls are >>>>>>>>>>>>>>> hidden. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> The fun part of gambling and playing these games is figuring >>>>>>>>>>>>>>> out the odds, trying to get lucky on dice rolls and trying to >>>>>>>>>>>>>>> guess if other >>>>>>>>>>>>>>> people are bluffing. Part of all three of those things is >>>>>>>>>>>>>>> giving people >>>>>>>>>>>>>>> hints to try to guess at what the other person REALLY has. >>>>>>>>>>>>>>> Having the >>>>>>>>>>>>>>> visible dice is that tantalizing hint. :) >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> What do you guy's think? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >