Hey Ty, Why are you worried about increasing compiled binary size? Templated types are only generated if you use them (i.e. a vector of players, rooms, etc). If you hand-roll a version of vector's to handle each datatype (i.e. a vector_player, vector_room type) you get the same exact compiled binary size plus untested code. I think this is the argument you saw elsewhere? If you're worried about debugging load times (which I've seen as a problem moreso), you can look at splitting your project into multiple dll's, so you only load dll's as you use them at runtime (i.e. with LoadLibrary()). On 12/31/10, Littlefield, Tyler <tyler@xxxxxxxxxxxxx> wrote: > Hello all, > I've been doing some googling, and I have a quick question. With my mud > engine nearing 10k lines of code, I'm starting to get worried about the > fact that with debugging I'm looking at a 3.5m executable. without > debugging symbols, we're at about 600 kb. Now, while this isn't a whole > lot, where will I be in twice the amount of code? three times? 5 times? > I believe a huge problem is the STL, I'm just not really sure how to cut > down on the massive amount of code that was apparently generated as part > of my lists and vectors that I use. Ideas here would be welcome. I was > told (or read somewhere) that game engines just write their own types, > which makes sense, but I see multiple problems with this. 1) you're > basically defeating the purpose of templates just to rewrite code, and > each new type you rewrite to handle a list of sockets, a list of > players, etc etc may or may not be more or less bloated and have bugs. > > As always, you can grab the code from: > svn://tds-solutions.net/branches/unstable/aspen if you care to peek at > it. It's still in early development phases, though it's coming along > quite nicely every day I add to it, so be ware lack of documentation in > some places, bad code, bugs, etc etc. > > -- > > Thanks, > Ty > > __________ > View the list's information and change your settings at > //www.freelists.org/list/programmingblind > > __________ View the list's information and change your settings at //www.freelists.org/list/programmingblind