Re: Programming a mud game.

  • From: "Nick Stockton" <nstockton@xxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Thu, 28 May 2009 15:35:48 -0700

*nod* NakedMud is really good because of the python scripting and the license if that's something he cares about. Moo is probably documented allot better though. When I was playing around with NakedMud last year, it didn't have much in the way of documentation. The documentation was in the code I guess *LOL*.


Nick Stockton
----- Original Message ----- From: "Tyler Littlefield" <tyler@xxxxxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Thursday, May 28, 2009 3:25 PM
Subject: Re: Programming a mud game.


Hello,
If he's just getting going, and wants something RP, I'd recommend MOO for it's eas-of-use. If he wants something lower level, Nakedmud is my second shot, as it uses c and python; you can do your scripting in either. I prefer to do all the engine code in c, and expose that to python.


Thanks,
Tyler Littlefield
Web: tysdomain.com
email: tyler@xxxxxxxxxxxxx
My programs don't have bugs, they're called randomly added features.

----- Original Message ----- From: "Ryan" <rmcmanomy@xxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Thursday, May 28, 2009 4:18 PM
Subject: Programming a mud game.


Hello I want to help a friend who is trying to make his own mud game.
What I would like to know is what computer language to use for this?
Thanks!
Email rmcmanomy@xxxxxxxxx
MSN kb9ram@xxxxxxxxx
Skype rmcmanomy1079
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