Re: Playing mp3 files as background

  • From: "Simon Jaeger [simon4599]" <simon4599@xxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Sun, 25 Nov 2007 17:53:57 -0500

some files, in general, have trouble playing with ComAudio. Also, mp3s do not 
loop, and if you converted it from the laready converted mp3 to an ogg file, it 
definitely isn't going to loop. What program are you using to convert this file?

 ----- Original Message ----- 
  From: Simon 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Sunday, November 25, 2007 2:55 PM
  Subject: Playing mp3 files as background


  Hi guys,
  This is sort of related to the COMM Audio question that was asked earlier, 
but there are differences so I'll start a new topic just to be safe.
  I'm writing a game that needs background music, among other things. Well 
DirectSound, (version 8 with vb6 in my case), doesn't like to play mp3 files, 
so I'd like to use COMM Audio. In the documentation for for the library it says 
that it has trouble with some mp3 files, (my background music is one of them), 
so I switched to an .ogg file. That is to say I converted the file. Thing is 
I'm still having the same problem. Lots of very jumpy, rhythmic, but jumpy 
white noise. While you can dance to it.. bearly, grin, it's not something I'd 
want to put in a professional game really. So to my question. Has anyone else 
had this problem, and if so what did they do to fix it if anything?
  I have thought about converting the background music to a .wav file, which I 
know do play ok as the other sound effects play wonderfully. The only issue I'd 
have there is download size. I'm scared to think how big the file would be if I 
had to convert 10 levels' worth of music to .wav on top of all the other files 
it needs. Can we say order on CD? *grins*
  Anyway thanks in advance for any help with this.
  Regards,
  Simon

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