http://odamex.net/bugs/show_bug.cgi?id=915 Bug #: 915 Summary: HOM on connect caused by extra AActor::Destroy() Classification: Unclassified Product: Odamex Version: 0.6.x Platform: All OS/Version: All Status: NEW Severity: normal Priority: P1 Component: Client AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx ReportedBy: alexmax2742@xxxxxxxxx I have discovered that sometimes the client can get into a state where it destroys its own player object as soon as it reconnects to a server. When this happens, the player sees a screen full of HOM and if the player attempts to get its automap position it szp-null-pointers out. The server does NOT send the client a message to do this. Switching to single player (map whatever) and reconnecting fixes the problem. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.