[odamex-bug-reporter] [Bug 887] Crash/abort after "wad doom zddl4.wad"

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Tue, 31 Jul 2012 20:07:33 +0000

http://odamex.net/bugs/show_bug.cgi?id=887

Dr. Sean <grandpachuck187@xxxxxxxxx> changed:

           What    |Removed                     |Added
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                 CC|                            |grandpachuck187@xxxxxxxxx

--- Comment #3 from Dr. Sean <grandpachuck187@xxxxxxxxx> 2012-07-31 20:07:33 
UTC ---
That is a good point about the server not loading texture resources. I might be
mistaken but I seem to recall that a texture's bitmap data is not loaded until
it's actually necessary to draw that texture on the screen. The textures
definition is read when loading the wad and it is checked for errors but
reading bitmap data is postponed (and not done for the server).

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