[odamex-bug-reporter] [Bug 886] mouse vs keyboard binds

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Tue, 14 Aug 2012 18:31:22 +0000

http://odamex.net/bugs/show_bug.cgi?id=886

--- Comment #11 from Amateur Spammer <ijgjgr@xxxxxxx> 2012-08-14 18:31:22 UTC 
---
(In reply to comment #10)
> I think that key repeat should only be enabled when the client is entering
> text, such as in-game chat or using the console. Repeating actions, while
> harmless, seems like bad policy.
It has legitimate uses described in this bug.
See comment 3; absence of key repeating creates problem with the SR-50 bindings
there: if you want to switch from SR-50 to ordinary running, you must *first*
release key bound to SR-50 and *then* press "forward" key for the binding to
work. Otherwise the player stops.
If this example isn't convincing, consider two strafe-50 binds for left and
right straferunning respectively; you can't switch between them without event
repeating, as the player will start spinning.
No such behavior exists for forward & backward keys: if you want to start
moving backward instead of forward, you can press "backward" key and release
"forward" key in any order. So is for "strafe left" and "strafe right", etc.
It's the intuitively expected behavior.

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