http://odamex.net/bugs/show_bug.cgi?id=886 --- Comment #11 from Amateur Spammer <ijgjgr@xxxxxxx> 2012-08-14 18:31:22 UTC --- (In reply to comment #10) > I think that key repeat should only be enabled when the client is entering > text, such as in-game chat or using the console. Repeating actions, while > harmless, seems like bad policy. It has legitimate uses described in this bug. See comment 3; absence of key repeating creates problem with the SR-50 bindings there: if you want to switch from SR-50 to ordinary running, you must *first* release key bound to SR-50 and *then* press "forward" key for the binding to work. Otherwise the player stops. If this example isn't convincing, consider two strafe-50 binds for left and right straferunning respectively; you can't switch between them without event repeating, as the player will start spinning. No such behavior exists for forward & backward keys: if you want to start moving backward instead of forward, you can press "backward" key and release "forward" key in any order. So is for "strafe left" and "strafe right", etc. It's the intuitively expected behavior. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.