http://odamex.net/bugs/show_bug.cgi?id=882 --- Comment #2 from Amateur Spammer <ijgjgr@xxxxxxx> 2012-07-23 08:51:39 UTC --- So here's my totally unproven theory. In vanilla, all players game simulation (or whatever it's called) runs in lockstep; so before bfg player's center moves around the corner, ssg player can hit him, knocking him back just enough to escape the bfg spray, regardless of spray timing. In Odamex, the BFG spray is "unlagged", as I said; so at the moment of BFG spray the server drags the ssg player back to where he was a few moments ago (and therefore in the bfg player view), BFG spray damages him, and then server moves him back. Also, hello Player from ZDDL server ;) -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.