[odamex-bug-reporter] [Bug 882] weird ticbuffer/high ping timing behavior

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Mon, 23 Jul 2012 08:51:39 +0000

http://odamex.net/bugs/show_bug.cgi?id=882

--- Comment #2 from Amateur Spammer <ijgjgr@xxxxxxx> 2012-07-23 08:51:39 UTC ---
So here's my totally unproven theory.

In vanilla, all players game simulation (or whatever it's called) runs in
lockstep; so before bfg player's center moves around the corner, ssg player can
hit him, knocking him back just enough to escape the bfg spray, regardless of
spray timing.

In Odamex, the BFG spray is "unlagged", as I said; so at the moment of BFG
spray the server drags the ssg player back to where he was a few moments ago
(and therefore in the bfg player view), BFG spray damages him, and then server
moves him back.

Also, hello Player from ZDDL server ;)

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