http://odamex.net/bugs/show_bug.cgi?id=882 Bug #: 882 Summary: weird ticbuffer/high ping timing behavior Classification: Unclassified Product: Odamex Version: 0.6.x Platform: All OS/Version: All Status: NEW Severity: critical Priority: P1 Component: Server & Client AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx ReportedBy: jkist3@xxxxxxxxx Ok so i have been testing odamex and have noticed that I basically can't defend myself from attacks. Since i can on zdaemon i decided to look further into this to figure out what the difference is. I present the following example/situation for illustration on the type of behavior I'm talking about: In entryway map01 i stand at the entrance to the blue room with ssg so that i can see when someone runs out of the bfg room. someone in the bfg room fires bfg and runs out so that when they come into view, tracers from the prefired bfg ball hit the area im waiting in. I hear the bfg and time it so that right when they come around i shoot them with ssg and run back into the blue room, hiding myself from bfg. In ZDaemon (which has unlagged code) i can hit this shot and escape damage nearly 100% of the time vs any player regardless of ping. I tested it in odamex under a few different conditions and found the following: -vs a low ping player with tic buffer off i can hit the shot consistently -vs a low ping player with tic buffer on i cant hit the shot without taking damage -vs a high ping player with tic buffer on any setting i cant hit the shot without taking damage Here are demos for the tests: http://speedy.sh/7jHTP/PINGADVANTAGE.zip Here is a demo verifying zdaemon behavior: http://www.speedyshare.com/tEVkv/jkist-capo-bfgtestzdaemon-zddl4.108.zip I talked to DevastatioN and in doom2.exe you should be able to shoot the player with ssg and not take bfg damage, so the zdaemon behavior is ideal. Why does ticbuffer and high ping break this behavior? Could it be that the bfg sound is not being played at the correct time under these conditions so that i cannot time it correctly? If you look at the demos where i play vs high pingers or have tick buffer on.. in many shots i am pushing it to the limit in terms of shooting and dodging. I dont think i can get out of they way any quicker. it seems that high ping and ticbuffer give a boost to the attacker that they realy shoudln't have. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.