[odamex-bug-reporter] [Bug 725] New: Action 107 - Door Close Stay (fast)

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Wed, 29 Jun 2011 21:08:02 +0000

http://odamex.net/bugs/show_bug.cgi?id=725

             Bug #: 725
           Summary: Action 107 - Door Close Stay (fast)
    Classification: Unclassified
           Product: Odamex
           Version: 0.5
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: trivial
          Priority: P2
         Component: Client
        AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx
        ReportedBy: mdvulture@xxxxxxxxx


In vanilla/DOS Boom/PRBoom, when you run over a linedef for closing a door when
the door is already closed, it plays the door closing sound regardless. ZDoom
"fixes" this though by not playing the door closed sound if the door is already
closed.

This bug is to discuss how Odamex should handle this. Should it be a
compatflag? Should is be fixed in in zdoom mode? 

Personally I am in favor of fixing it in ZDoom and leaving Vanilla to act
Vanilla.

A good example of this issue is lazarus1j.wad map06 - the BFG room.

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  • » [odamex-bug-reporter] [Bug 725] New: Action 107 - Door Close Stay (fast) - odamex-bugtracker