[odamex-bug-reporter] [Bug 724] ZDaemon: Two-Way Wallrun

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Wed, 29 Jun 2011 21:41:07 +0000

http://odamex.net/bugs/show_bug.cgi?id=724

--- Comment #1 from Kyle <elykdav@xxxxxxxxx> 2011-06-29 21:41:07 UTC ---
Created attachment 280
  --> http://odamex.net/bugs/attachment.cgi?id=280
Wallrunning

This is a patch that lets the bug causing wallrunning to happen when the
player's movement is negative, as well. Requires co_zdoomphys to be enabled. If
there is enough demand to have it as it's own cvar, that would be trivial to
implement as well.

It would be nice if some ZDaemon players would be able to test this to make
sure it feels right.

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