http://odamex.net/bugs/show_bug.cgi?id=633 Dr. Sean <grandpachuck187@xxxxxxxxx> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |grandpachuck187@xxxxxxxxx --- Comment #2 from Dr. Sean <grandpachuck187@xxxxxxxxx> 2011-08-14 16:41:38 UTC --- This bug is due to a number of flaws in P_SpawnMapThing. Only the barrels that have their map flags set to not be spawned in skill level 1 would become ghost barrels. A bug in P_SpawnMapThing would check a mapthing's flags for MF_SPECIAL and not spawn the mapthing client-side if the flag was set. The problem is that the code checks for a mapthing's flags, not a mobj's flags and and those flags are not compatible. The code ends up really checking that a mapthing's flags are set to be present in skill level 1 and letting the client spawn a mapthing if its skill 1 flag is not set. Ultimately, the client shouldn't be spawning mapthings at all in a multiplayer game. r2348 fixes this bug. Please test and verify. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.