http://odamex.net/bugs/show_bug.cgi?id=135 HeX_Vulture <mdvulture@xxxxxxxxx> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mdvulture@xxxxxxxxx --- Comment #33 from HeX_Vulture <mdvulture@xxxxxxxxx> 2011-06-04 16:03:24 UTC --- Dr Sean's patch works, however doors still play multiple sounds: [10:48] <HeX9109`> fast doors [10:50] <HeX9109`> In choco and vanilla when a fast door closes, it plays the sound twice due to a bug. In odamex offline it only plays once, online its multiple times [10:51] <dr_sean> so online sometimes plays more than twice and offline always plays once? [10:51] <HeX9109`> yes, appears that way [10:51] <dr_sean> does the number of times it plays online vary? [10:52] <HeX9109`> I’ll add these lines to the bug tracker [10:52] <dr_sean> sometimes 2x, sometimes 3x? [10:52] <HeX9109`> typically, it sounds like reproduced packets because its really random [10:52] <HeX9109`> like clo-clo-cl-clo-close [10:53] <dr_sean> I think that's a bug in the Thinker code being called an odd number of times. It's why the death animation (bug 623) is sped up so much too. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.