To maximize the value of OoW augs you need a Enchanter GM Jewelcrafter, A GM smith, and A GM Shaman or Rogue. The base aug drops in various OoW zones. They can have all kinds of effects such as +4 to resist, +4 to stats, +1 to Damage Shield, +1 to mana regen etc. Those base augs can get their values doubled or trippled through Jewelcraft but the trivial is around 350 so expect 50% or more failures. Shamans and Rogues can also add focus effects to augs such as Mana Preservation, Dodge and Cleave. Again expect high failure rate. We may want to set up a Chanter Smith and Shaman to make these augs for the network. Dodge III is a must have for tanks. As is Cleave III and Ferocity III for melees. As far as I know, OoW augs are only wearable in 5 slots. NECK,FACE,SHOULDER,BACK,WAIST Some augs can only be worn in a sub set of these. So when planning which of these you wish to wear you have to take that into consideration. If I can, I'd like to get a Dodge III, Cleave III and Ferocity III aug when and how much it will cost me, I have no clue. However, this would greatly increase my options in terms of loot because I don't have to worry as much about those focus effects. Aneya