I don't have a ps3 either but would tests on Linux on ppc64 compiled as 32 bit be useful as I do have an old ppc64 Mac lying around? Justin On Jun 15, 2012 1:57 PM, "Mike Pall" <mike-1206@xxxxxxxxxx> wrote: > FYI: Current LuaJIT 2.0 git HEAD has a PS3 port! The XBox 360 port > will follow soon. > > However, I've used only publicly accessible docs and a clean-room > approach. So I can't be sure it builds with the SDK or actually > runs on the real thing -- I don't even own a PS3. :-) > > Anyway, the more adventurous natures interested in testing the > bleeding-edge PS3 port, please fetch the latest LuaJIT git HEAD: > > git clone http://luajit.org/git/luajit-2.0.git > > Then go to the luajit-2.0 directory and run: > > make HOST_CC="gcc -m32" CROSS=ppu-lv2- > > This assumes a (32 bit) host compiler (gcc) and the target > toolchain (ppu-lv2-gcc etc.) are *both* in the path. The build > should work either on a Linux host, or on a Windows host with > MinGW and the MSys shell. > > The 'luajit' command line executable that's built by default isn't > too useful, though. You'll need to package it up with a Lua file > et cetera -- I don't know about the details. You'll probably want > to embed libluajit.a in your game binary, anyway. > > Ok, so I'm basically throwing it out there in the current state. > Please let me know how well it works or if it works at all. :-) > [But make sure you don't violate any NDAs with whatever you write > in public.] > > > FAQ#1: Yes, this only runs the LuaJIT interpreter. Sadly, the > console operating systems don't allow JIT compilers. But the fast > LuaJIT interpreter should still offer a considerable speedup over > the Lua interpreter. > > FAQ#2: No, the FFI isn't enabled either, due to unimplemented ABI > differences. Not that it would do you much good, since binaries > have no symbols, or without a JIT compiler (no JIT ==> slow FFI). > > FAQ#3: Yes, the port _has_ been tested under qemu-ppc64. But that > doesn't have nearly all of the PS3 ABI weirdness, like 32 bit > pointers in 64 bit registers aka PPC32on64, aka __PPC64__, but > without _LP64. > > FAQ#4: No, LuaJIT does NOT run on pure PPC64 with 64 bit pointers, > except with some modifications and special QEMU settings. A PPC64 > port wasn't a goal (and isn't that useful). I've used it solely > for developing parts of the PS3 port. > > --Mike > >