I have just uploaded a pair of archives for the first 0.2.0 release candidate: http://www.eecs.umich.edu/~pelzlpj/londonlaw/londonlaw-0.2.0rc1.tar.gz http://www.eecs.umich.edu/~pelzlpj/londonlaw/londonlaw-0.2.0rc1.zip Alternatively, 0.2.0rc1 is available from the development archive as pelzlpj@xxxxxxxxxxxxxxxxxxxx/londonlaw--release-candidate--0.2.0--base-0 This release depends on Python >= 2.3, wxPython 2.4 or 2.5, and the Twisted networking framework (version 1.x?). The ChangeLog has been attached. It would be great if some of you could find the time to playtest this a bit (and if you do, please report back). If no significant bugs are shaken out over the next few days, this will become the 0.2.0 release. Paul
London Law ChangeLog -------------------------------------------------------------------------------- 0.2 2005-02-15 Announce 0.2.0rc1. Tooltip username labels for the map window are now more visible on OS X. Most wxStaticTextBox instances have been replaced with simple labels. 2005-02-14 Server will permit clients to disconnect during gameplay and then rejoin the game. Server saves game data to a database, so it can be shut down and restarted without loss of game state. Clients receive pop-up notification when a player leaves, rejoins, etc. Clients can send chat messages "to all" or "to team". 2005-02-12 Completed rewrite of all networking code, using the event-driven Twisted framework. Protocol is now line-based. Server supports multiple simultaneous games. Thanks to Conor Davis <conor at fastmail dot fm> for significant contributions to server code. Client game registration windows now use the more suitable wxListCtrl. 0.1 2004-11-13 Release 0.1.0. # arch-tag: DO_NOT_CHANGE_a0b9dc28-d83d-4271-a57a-a0e7e8df77f3