[jhb] Re: Aerosoft Flight Simulator 2012

  • From: "Frank Fisher" <ffisher991@xxxxxxxxxxxxxx>
  • To: <jhb@xxxxxxxxxxxxx>
  • Date: Thu, 8 Oct 2009 12:07:20 +0100

Window or not window

Personally, I think the non-window (VC) is more natural, and with the head movement pickup software, a lot easier to look around, naturally. Much quicker and more precise than the POV. Not to mention the increase in FRs.
But of course, this is only favorable for those with single screens.
Multi screen will only run in window mode, a pity, but there it is.

I am currently looking at the Gulf of Mexico in VC on a 24 inch Wide screen, luverly. Cannot imagine how I managed in window mode on a 15 inch CRT!!! incidentally, I rarely use FS9 now, even tho it is loaded ready to run.

Frank F
----- Original Message ----- From: "Gerry Winskill" <gwinsk@xxxxxxx>
To: <jhb@xxxxxxxxxxxxx>
Sent: Wednesday, October 07, 2009 9:38 PM
Subject: [jhb] Re: Aerosoft Flight Simulator 2012


I'm one of a very large number who have now't to do with Virtual
Cockpits! It's quite easy, in FSX, to avoid VC and just as easy to
design 2D panels. The big threat has now disappeared. Rumour had it that
FSXI was to be VC only, so we've been spared that!

The threat was enough to convince me that FSX would be my version of
choice for the foreseeable future.

Gerry Winskill

Fossil wrote:
Interesting.



Nice to see Matthijs is still active in FS – he was one of my first
pilots with Noble Air. That was going back to before the Internet when
it was just run on the FSForum of Compuserve.



It seems a bold move. I still have a raft of CD’s here for other sims
that never quite made the grade – Fly!, Flight Unlimited etc – all good
sims in their day but they eventually faded away into cult areas.



There seem to be two requirements for a successful sim. One is that the
core product needs to be good. The second is user interaction. Microsoft
got it right from FS4 to FS98 with all those sims being cutting edge at
their time. They also provided enough information for the user base to
create tools, utilities, aircraft and scenery to vastly enhance the
basic product. FS98 was probably the best release for the simple reason
that FS2000 bombed and so development continued for a good four years –
and this resulted in a fantastic array of add-ons from the fans and most
free to download.



FS2000 didn’t do well but FS2002 somewhat made up for this. Two years
later we got FS2004 which could be said to be the last good simulation
but, in the meantime, philosophy had changed. With the FS century series
users were lowly being locked out of the design process because MS
started integrating the processes. Because of their obsession with
virtual cockpits (first introduced in Combat Simulator which also
eventually bombed) panel designers were cast into the void because
panels became integral with the aircraft design. Likewise aircraft and
scenery design was limited to GMax (and later FSDS) but these are
complex tools and essentially moved such work from individuals to teams.
In essence we now buy our aircraft add ons from the likes of Aerosoft,
Real Air, PMDG and FSD and the world of the individual freeware designer
has declined markedly.



The decline of add-on software also happened because of MS having a two
year release schedule. Upgrading the sim is no bad thing but if core
elements change to the extent that add-ons become unusable then the
designer gets extremely downheartened. We’ve lost some superb add-ons
over the years because of this – FSNav, AFCAD, lots of aircraft and
scenery – all perfectly operational and many still desirable as good
working tools.



It is obviously good marketing to have users buy a new product every two
years but this is far too short a time period for add-on designers to
consider developing tools for. In the past MS had good reason to release
a new sim every so often as the sim was still evolving – better graphics
for aircraft, panels, scenery, better weather, better ATC. I think this
has reached a peak now and although FSX introduced improved
environmental factors like snow and rain I think innovation in FS is now
coming to an end and the only progress is now in refinement of what we
already have.



If Mattijs creates a sim which has all the facilities of FSX but then
locks the core sim engines to allow free development from users then it
may prove successful. I already doubt this as his comment about building
the sim around DX11 shows that he is aiming at loftier goals – am
ultimate flight sim product built for a really top end PC. I suspect
some users will desire this but I regret I won’t. I’ve spend more than
12 years upgrading my PC to chase decent frame rates in the latest FS
version and it’s a race I no longer find affordable or a desirable
challenge.



bones

bones@xxxxxxx <mailto:bones@xxxxxxx>



*From:* jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] *On
Behalf Of *Paul Reynolds
*Sent:* 07 October 2009 06:35
*To:* JHB Private List
*Subject:* [jhb] Aerosoft Flight Simulator 2012



I’m sure some of you would have seen this mentioned by now but for those
who haven’t see



http://www.forum.aerosoft.com/index.php?showtopic=29444



Comments anyone?



Paul




--------------------------------------------------------------------------------



No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.409 / Virus Database: 270.14.7/2421 - Release Date: 10/07/09 20:49:00


Other related posts: