Martin ----- Original Message ----- From: "Ann M. Medlar" <amedlar1@xxxxxxxxx> To: <jawsscripts@xxxxxxxxxxxxx> Sent: Saturday, February 13, 2010 10:21 PM Subject: [jawsscripts] Re: Developer needing with pass thru key > Hi, > I copied a post I received and hope you might help? > Hi received this post from a Jaws user: > > anything to answer my problem with searching good old google. > I'm trying to get keys to pass through so that jaws does not intercept > them to a game called Entombed being developed by a new game developer > trying to break into the accessible games market. > I produce games for the blind myself at blind adrenaline dot com, and > they are all using the jaws .api with no trouble, the difference is, I am > not > using direct input, instead grabbing the keyboard directly, which > bypasses > jaws. The developer of entombed is not going this route, instead using > input methods of XNA, which pass through jaws first unfortunately, > meaning > the > escape, tab and arrow keys, which are integral to the game are unuseable. > I have spent hours testing and researching how to do this. I've got > scripts that in theory should be passing the keys through, but are not, > at > least not properly. > For instance, the escape and tab keys are not being picked up by the > game, > so one has to press insert 3 then the tab key to tab, ditto for escape, > which is not a viable solution. > My script will allow me to toggle to bypass mode, but then I have to hit > the key I want to send, as if I had done the insert 3 option. What is > baffling is that I know the script is > running, but the game doesn't seem to recognize the key. > > Here is one of the scripts, this runs when the up arrow key is pressed, > although it could be any key. You will notice some commented lines which > are > variations I have tried to get this to work to no avail, also a beep just > so > I know the script is running: > > > include "hjconst.jsh" > > include "hjglobal.jsh" > > Include "hjhelp.jsh" > > Include "common.jsm" > > script escapePass () > > beep() > > typeCurrentScriptKey() > > PassKeyThrough() > > TypeKey ("uparrow") > > pause() > > ;TypeKey (tab) > > ; TypeKey (cksTab) > > ; TypeKey (cksUpArrow) > > endscript > > I have also checked the keyboard file to make sure all is well there, > and > the up arrow does trigger the beep, so I know its at least firing off the > script. > I am new to jaws scripting, although I have done a lot of vb and c sharp > codeing, so it is possible I am missing the entire boat here, but I've > been > at this for quite a while now and all I've acheved so far is a beep and > being able to toggle to pass through mode with one key. For example, if > pass > through is uncommented here, and I hit up arrow twice, then it works, but > having to hit each key twice is nuts. > Surely there is a way to do this. The game is keyboard driven, and the > developer has put in alternate keys for the arrows, but his solution is > clumsy at best. > If we could just get jaws to send a key directly to the game, we'd be > cooking. > Any thoughts sincerely appreciated here, and I'm happy to bribe folks > with > free memberships to my online card games if any contributors are > interested > in playing cards with us. > Thanks much, > Che > > ----- Original Message ----- > From: "Jamal Mazrui" <empower@xxxxxxxxx> > To: <jawsscripts@xxxxxxxxxxxxx>; <programmingblind@xxxxxxxxxxxxx> > Sent: Saturday, February 13, 2010 1:25 PM > Subject: [jawsscripts] Fwd: [program-l] vs 2010 - call for jaws scripters > > >> -------- Forwarded Message -------- >> Subject: [program-l] vs 2010 - call for jaws scripters >> Date: Tue, 9 Feb 2010 19:51:49 -0500 >> From: Justin Daubenmire <justind@xxxxxxxxx> >> Reply-To: program-l@xxxxxxxxxxxxx >> To: <program-l@xxxxxxxxxxxxx> >> >> All, >> >> Please forward this email onto any person who you think may be >> interested in >> volunteering. >> >> If there are any jaws scripters interested in contributing to programming >> jaws 11 to work with visual studio 2010 please send me an email at >> justind@xxxxxxxxx and let me know. >> >> I am just putting my feelers out at this point to see how many scripters >> may >> be interested. If there are enough volunteers with enough scripting >> skill, I >> may consider taking the time to head this project up and also host it on >> google code so we can have a source code history. >> >> /Justin >> >> ** To leave the list, click on the immediately-following link:- >> ** [mailto:program-l-request@xxxxxxxxxxxxx?subject=unsubscribe] >> ** If this link doesn't work then send a message to: >> ** program-l-request@xxxxxxxxxxxxx >> ** and in the Subject line type >> ** unsubscribe >> ** For other list commands such as vacation mode, click on the >> ** immediately-following link:- >> ** [mailto:program-l-request@xxxxxxxxxxxxx?subject=faq] >> ** or send a message, to >> ** program-l-request@xxxxxxxxxxxxx with the Subject:- faq >> >> __________ >> Visit and contribute to The JAWS Script Repository http://jawsscripts.com >> >> View the list's information and change your settings at >> //www.freelists.org/list/jawsscripts >> > > __________ > Visit and contribute to The JAWS Script Repository http://jawsscripts.com > > View the list's information and change your settings at > //www.freelists.org/list/jawsscripts > __________ Visit and contribute to The JAWS Script Repository http://jawsscripts.com View the list's information and change your settings at //www.freelists.org/list/jawsscripts