[ian-reeds-games] Re: transform problem with 2.0 script flags

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 15 Dec 2013 19:34:38 -0500

Hi Craig,
Yes, I tried it with a different unit for the transform_into script flag and
I got the same game crash.

When it comes to skills, the transform_into works fine.
Revert_transformation worked fine.
I just tested the charm skill and effect and no problems. Death message
works, any more snags and I'll let you know.

al 
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
Sent: Sunday, December 15, 2013 7:01 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: transform problem with 2.0 script flags

I believe this was the problem you were having before, right? It sounds
familiar. Are transforms on other units working?

Ian, I might need you to take a look at this for me if that's ok. It's
throwing a TargetInvocationException, as far as I remember. I could be wrong
though. I'm not sure what I might have done wrong to cause this, if
anything.

Craig

On 15/12/2013 23:43, Allan Thompson wrote:
> Hi Craig,
> I am not sure what I am sdoing wrong.
>
> I have a skill that has an effect which changes a weer warrior into a 
> weer wolf.
> The effect has a unit and a duration of 3 flag Then under the 
> |script_flags there is:
>
> Transform_into weer_wolf
> Fizzle_sound transform_back.wav
>
> When I try the skill.but when it starts, the game crashes and there is 
> a message that wants to send info to Microsoft so that they can break 
> it even more in their next OS, grin.
>
> Thanks for any help,
> al
>
>
>
>   "The truth will make you free"
> Jesus Christ of Nazareth 33AD
>
>
>
>




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