Hi.
Further research finds this out of memmory error happens on complex maps
I did try it on one of the start maps and it didn't crash
But this is testing on one of the starships maps.
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Error in the application.
-2147024882 (E_OUTOFMEMORY)
at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()
at Ian.DSAudio.Play() in C:\Data\Recent\Games\Sound\DSAudio.cs:line 53
at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio& a,
DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean restart,
Int32 volume, Double start, Double end, Boolean
playWhenBuildingBattleLog) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 188
at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean
repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean
playWhenBuildingBattleLog) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 149
at Ian.BattleOver.Enter(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\BattleOver.cs:line 37
at Ian.SceneMachine`1.EndChangeState(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 93
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 70
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
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OK
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Download the latest dev version of Tactical Battle here:
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