Hi Allan. I fully understand how changing terrains works in the second example you've written. I wanna make a door which can be destroyed. I have looked at the garage door and tried my best to figure out how a point can change the door to a closed door, but I can't figure out how that's done. What does the kinitic points do? And can you explain more about how a point can change a structure like a door to a closed door? I'm sorry that I don't fully understand how that works yet, and looking at your map doesn't make much sence on how a point can change a structure. I hope you'll feel better very soon, and I don't hope it's something critical. Best regards Søren. Sendt fra min iPhone > Den 23/07/2014 kl. 20.14 skrev "Allan Thompson" <allan1.thompson@xxxxxxx>: > > Hi, > There is two ways to do this. > One is to make a structure which can be moved when it is given a point of > some sort. > The second way is for a skill to transform a terrain, and is able to switch > between a closed and open door terrain. > > The real question is, do you want a door to be completely impervious to > damage, or do you want something that will be able to destroyed after taking > a certain number of damage. > > For a good look at doors that can be manipulated, check out my one hit > wonder map, also called zombie house. You will notice that the players > characters have a skill called actuate that will give a point to a door, > the best example is the garage doors. > If you like these kind of doors but don't want them to be destroyed, then > just give the doors a type of health that the enemy cannot do. > > For an example of the terrain type of door closeing and opening, use the > Replace terrain skill flag. > > • replace_terrain=, takes oldTerrain|newTerrain and causes the skill to > replace the old terrain type with the new one. You can specify multiple > replacement > groups by separating them with commas. Such as: > grass|burnt_grass,tree|burnt_tree > > > So a skill could be called "use door". > > I would make it like this. > > Skill > 10 > |flags > Description Allows the unit to open and close doors. Use this on any tile > that says opened door or closed door. Costs 1 action, range is 1. Key is D. > Terrain > Key=d > action_cost=1 > replace_terrain=opened_door|closed_door,closed_door|opened_door > sound=door > > Then you would just make terrain that the tile would turn into. > The opened door would be like a floor. The closed door would have things > like blocks_sight and impassable on it. > > If you wished, you could split the skill into two. One opens and one closes > and then you could use sounds to signify each one. That is really up to you. > > Hope that helps you out. > > al > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Søren Jensen > Sent: Wednesday, July 23, 2014 12:52 PM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] questions for map packs > > Hi all. > > I hope I’ll get more time to work on my map pack soon, and I hope to get > more feedback. > I have a few questions: > 1: Can I make a door which can be opened and then later be closed to protect > the people behind the door? I could use the open door skill, but then the > door disappears. > 2: If I make an attack, a weapon which shoots and can give damage for more > than two tiles, how do I then avoid that the weapon can do damage through > walls? > 3: How do i update my map pack to the latest developer version of the > engine? Do I need to change anything to make sure it’ll work? > 4: When the map pack is ready for release, how do I get a link into the > client so people can download it? > > I’m sorry if some of those questions already has been answered. I’m quite > new here on the list, and I’m still learning things regarding to Tactical > battle. :) > > Best regards Søren. > >