[ian-reeds-games] Re: questions for map packs

  • From: Søren Jensen <slj@xxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Wed, 23 Jul 2014 20:46:25 +0200

Allan: You’re awesome. Thank you so much. It totally makes sense, and I’ll work 
on this in a few days. Again, thank you so much.

Best regards Søren.
Den 23/07/2014 kl. 20.14 skrev Allan Thompson <allan1.thompson@xxxxxxx>:

> Hi,
> There is two ways to do this.
> One is to make a structure which can be moved when it is given a point of
> some sort.
> The second way is for a skill to transform a terrain, and is able to switch
> between a closed and open door terrain.
> 
> The real question is, do you want a door to be completely impervious to
> damage, or do you want something that will be able to destroyed after taking
> a certain number of damage.
> 
> For a good look at doors that can be manipulated, check out my one hit
> wonder map, also called zombie house. You will notice that the players
> characters have a skill called actuate that will give a point to a door,
> the best example is the garage doors. 
> If you like these kind of doors but don't want them to be destroyed, then
> just give the doors a type of health that the enemy cannot do.
> 
> For an example of the  terrain type of door closeing and opening, use the 
> Replace terrain skill flag.
> 
> • replace_terrain=, takes oldTerrain|newTerrain and causes the skill to
> replace the old terrain type with the new one. You can specify multiple
> replacement
> groups by separating them with commas. Such as:
> grass|burnt_grass,tree|burnt_tree
> 
> 
> So a skill could be called "use door".
> 
> I would make it like this.
> 
> Skill
> 10
> |flags
> Description Allows the unit to open and close doors. Use this on any tile
> that says opened door or closed door. Costs 1 action, range is 1. Key is D.
> Terrain
> Key=d
>   action_cost=1
> replace_terrain=opened_door|closed_door,closed_door|opened_door
> sound=door
> 
> Then you would just make terrain that the tile would turn into. 
> The opened door would be like a floor. The closed door would have things
> like blocks_sight and impassable on it.
> 
> If you wished, you could split the skill into two. One opens and one closes
> and then you could use sounds to signify each one. That is really up to you.
> 
> Hope that helps you out.
> 
> al
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Søren Jensen
> Sent: Wednesday, July 23, 2014 12:52 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] questions for map packs
> 
> Hi all.
> 
> I hope I’ll get more time to work on my map pack soon, and I hope to get
> more feedback.
> I have a few questions:
> 1: Can I make a door which can be opened and then later be closed to protect
> the people behind the door? I could use the open door skill, but then the
> door disappears.
> 2: If I make an attack, a weapon which shoots and can give damage for more
> than two tiles, how do I then avoid that the weapon can do damage through
> walls?
> 3: How do i update my map pack to the latest developer version of the
> engine? Do I need to change anything to make sure it’ll work?
> 4: When the map pack is ready for release, how do I get a link into the
> client so people can download it?
> 
> I’m sorry if some of those questions already has been answered. I’m quite
> new here on the list, and I’m still learning things regarding to Tactical
> battle. :)
> 
> Best regards Søren.
> 
> 


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