[ian-reeds-games] Re: question about transformation script

  • From: Kyle Davis <kyles.supernova@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Wed, 10 Jun 2015 17:01:32 -0700

i don't know how to achieve this so far what i learned is that you will need to sepperate each effects and then have each effects hashed as integers for instence the first effect in the line would be 1 and the next would be 2 and so on and then take the integer values and make it into a range like 1r2 or 1r3 and etc then put it through the shared calculate flag to be calculated at which it would randomly pick any number in the range and then send it to shared apply effects flag and have flags to apply this effect to either a unit and or tile but i could be completely wrong about it, it seems to me that it should go.

On 6/10/2015 2:45 PM, Monkey wrote:

A random effects script is very easy to do, I think. *shrug*

On 6/10/15, Kyle Davis <kyles.supernova@xxxxxxxxx> wrote:
if that is so i guess i would try maybe having transformations on
different 0 duration effects a course this would require that tb has the
capability of having random effects flags, i am remembering that it was
mentioned a few months ago and maybe having it added on in later versions.

On 6/10/2015 2:22 PM, Monkey wrote:
I'm pretty sure that's possible, although I'm not sure if he's going
to want to add that.

On 6/10/15, Kyle Davis <kyles.supernova@xxxxxxxxx> wrote:
i wonder is it possible to have random unit type transformations for
instence i have a curse that could turn a unit into a random creature
lets say i have cat, dog, and bird as the argument and when i have it
cast on a unit the game engine will randomly selects one of the unit
type i have placed in it and then turn that unit into the randomly
selected unit type







Other related posts: