[ian-reeds-games] Re: question about transformation script

  • From: Kyle Davis <kyles.supernova@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Wed, 10 Jun 2015 14:30:21 -0700

if that is so i guess i would try maybe having transformations on different 0 duration effects a course this would require that tb has the capability of having random effects flags, i am remembering that it was mentioned a few months ago and maybe having it added on in later versions.

On 6/10/2015 2:22 PM, Monkey wrote:

I'm pretty sure that's possible, although I'm not sure if he's going
to want to add that.

On 6/10/15, Kyle Davis <kyles.supernova@xxxxxxxxx> wrote:
i wonder is it possible to have random unit type transformations for
instence i have a curse that could turn a unit into a random creature
lets say i have cat, dog, and bird as the argument and when i have it
cast on a unit the game engine will randomly selects one of the unit
type i have placed in it and then turn that unit into the randomly
selected unit type





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