That looks like you ran out of memory when trying to play music or a sound.
What's your memory like on your computer? And are you playing a map pack
with particularly large sound files? That might be it... at a guess...
On 15/11/2015 19:59, Kyle Davis wrote:
i have gotten another update for the windows 7 operating system and ianother note is that it happens with mp3 files that has a very high and or very low pitch and mostly happens with sounds with 128 bit rate.
now have more sound problems one is that certain sounds gets a blip
and or tick sound at the beginning of the playback and the music's
volume temporarily drops along with other sounds that might be
playing. i have also gotten this error
---------------------------
---------------------------
An error has occurred. Please notify the game creator of this error.
You can copy the entire error to your clipboard by pressing control +
C. Then you can paste it into an email by pressing control + V and
send the email tosupport@xxxxxxxxxxxxxxxxxxx.
Error in the application.
-2147024882 (E_OUTOFMEMORY)
at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()
at Ian.DSAudio.Play() in C:\Data\Recent\Games\Sound\DSAudio.cs:line 53
at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio&
a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean
restart, Int32 volume, Double start, Double end) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 185
at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean
repeat, Boolean restart, Int32 volume, Double start, Double end) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 147
at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean
synchronous, Boolean repeat, Boolean restart, Int32 volume, Double
start, Double end) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 95
at Ian.TBStartup.<InitWorld>b__c(String p1, String& p2) in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 173
at Ian.GameSoundContext.PlayRandom(String name, String& randName)
in C:\Data\Recent\Games\GameEngine\GameSoundContext.cs:line 100
at Ian.GameSoundContext.PlayRandom(String name) in
C:\Data\Recent\Games\GameEngine\GameSoundContext.cs:line 92
at Ian.AP.PlayActionSound(SkillOrItemBase soib, Unit curUnit, Tile
target, Boolean success, Boolean playForAllPlayers) in
C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 453
at Ian.AP.PerformSkill(SkillOrItemBase soib, Unit curUnit, Unit
targetUnit, Tile target, Item item, Boolean speakAsync, Boolean
suppressSpeech, Boolean announceCoords, Boolean receivedFromServer,
Boolean suppressSound) in
C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 148
at Ian.AP.StartCast(Unit curUnit, SkillOrItemBase soib) in
C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 41
at Ian.Battle.HandleUnitAction(Unit u, TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 332
at Ian.Battle.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 161
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 65
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 59
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 132
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 179
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
---------------------------
OK
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i am wondering what is causing this error.
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