Hi Gang, Thanks to Zak, The weer warrior and undead wraith has gotten a bit of a face lift. Now, instead of being forced to hit a skill to change back, the units will change back automatically once the term of that current change is over. The weer wolf form now lasts 4 rounds and the wraith 3 rounds in incorporeal form. I tried making the axis and allie map a bit easier to deal with. I stopped the evil races from building anything, and instead just put down the various buildings around them, more or less. This seems to work a lot better. Also the siege engines/artillery have been given a boost. The structure damage has been increased by two points on both the minimum and maximum side, effectively raising it two levels of attack damage. My hope is that the artillery will be a bit more effective for I and also Zak noted the pathetic damage, so Kudos to him too for that. I also thought I would try allowing the religious structures to not only pop out cleric units, but their paladin type counterparts. This will make the fights a little more interesting maybe? If anyone tries it and wants to give me the thoughts on this being a good or bad idea let me know. Game balance is always so elusive. I think centaurs now have 2 actions now, and I think that is pretty much it. Oh, and I am trying to get the tradeing post and upgrades to pop out more caravans and to let them upgrade a bit faster. I think I got everything. Anyway the link is below with the changes. Thanks to Zak again for some great work! https://dl.dropboxusercontent.com/u/68028683/age%20of%20warlords.zip al "The truth will make you free" Jesus Christ of Nazareth 33AD