I am replying to this, but it might not show up. Funny thing is, your email
to Keith about sticky money did not show up for me, so that is beyond weird.
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Sharni-Lee Ward
Sent: Wednesday, March 29, 2017 5:57 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Warlords map pack feedback
... Now I'm not seeing your message, Allan. What did you say in response
to this? And why is this happening in the first place? It's never done
it to me before...
On 30/03/2017 7:29 AM, Allan Thompson wrote:
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Keith
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
Sent: Wednesday, March 29, 2017 1:35 PMgive the critical hit it's own damage type, and have nothing block that
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Warlords map pack feedback
I mean, you know how Battles Elite has different hp points for heads,
arms and legs and the torso?
Use that, then make critical hits do damage to the targets head health,
which in most of my units is half of the torso health point, called just
health.
Sure you can put the troll in the tavern.
On 26/03/17 4:07 PM, Allan Thompson wrote:
Ok..Yeah, I did think of what you did . If I get it correctly, you mean
that.Yeah, the arrows are going to get toned down and shortened. Sorry about
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Keith
Thanks for testing it out, and the suggestions!
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the SubjectSent: Sunday, March 26, 2017 4:44 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Warlords map pack feedback
Hello, I tried out the pack and have the following feedback or advice.
If you ask me, critical hits dont seem that critical, there is probably
a better chance of doing max damage without one.
What you could do is give all units different types of hp, copy the way
I did it in battles elite, then make critical hits do max damage to the
targets head.
Also, some of the sounds, like one of the longbow sounds, sound a little
to painful and the longbow flame arrow sound seems to long.
I hope this gets better and better.
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Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip
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headache..pardon the pun, grin.
Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip
Oh, that's what you mean.
I don't think I want to do that, mostly because it would be a massive
is that the different weapons will make each unit just a little unique,
I am retooling the criticals a bit, and randomizing the weapons. The hope
if I could make it work. It does seem to work, but after a while, the thing
Thanks about the troll! He is pretty cool.
I did a test on build slots for a starcraft based map pack. I wanted to see
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject
al
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Or by visiting the list page at//www.freelists.org/list/ian-reeds-games
Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip