[ian-reeds-games] Re: Rough Draft

  • From: Shaun Everiss <sm.everiss@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 12 Apr 2016 07:30:32 +1200

I like the fact that you could had the descriptions.
I liked the defence both monster and robot and human and others where you yourself were on the rampage.
I also think with the arena maps, you can a description for intro and other things.
Ie, you are fighting for the giant/ monster/ robot master title, you are fighting the current champ and there is a million dollars at steak, win this you make the big ligues, don't and its back to working at the local mc donnalds or something.
Right now I find the fact that the defeat/ victorius messages are to breef.
I'd like the arena maps to have a story.
Say you either start in a local garrage, fast food joint, etc, you have little cash, you decide to go into giant training, etc, maybe make the world a post apocaliptic world after the events of rampage v1, when the monsters/ robots invaded and the like if you want.
Anyway progress up through ranks as you go, fighting harder and harder apponents, not sure how much of this you can go and do in tb engine but what ever.
Eventually you make it to the fial, and beat the big guy.
And win.
Ofcause you will have rivals and well if he beats you he may just let his giant whatever kill you slowly and take your cash, so if you win, he will be your personal dishwasher or something.
My point is that there really needs to be a story and such to the arena maps.
There should in theory be some sort of story to the invasion maps to be honest as well as the lets muck round with stuff but I have no idea what the limits of the engine are.
I am no programmer but I have always liked the old games like one must fall and like the stories behind all the robot battle and monster games, rivals, gangs, plot twists.
The battle engine is a bit limited but still I'd like things to get interesting.
Allan I think its fare to say you are becoming the battle master, stretching the limits of the engine to well who knows.
Hardly a map has gone past bar one or 2 where you havn't excelled at things.



On 11/04/2016 10:23 p.m., Allan Thompson wrote:

Hi,
I can add in the old maps. What was it that you guys liked about them? I
will reproduce     it if I can...
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Shaun Everiss
Sent: Sunday, April 10, 2016 7:54 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Rough Draft

Hmmm nice, I still like the rampage 1 map styles though.



On 10/04/2016 1:49 p.m., Allan Thompson wrote:
Below is a link to a rough draft of what has been done so far. There is a
town to destroy, and a few arena battles, I know it is in rough shape, but
take a gander and let me know if this is on the right track.


https://dl.dropboxusercontent.com/u/68028683/rampage%202.0.zip  ;

al"The truth will make you free"
Jesus Christ of Nazareth 33AD




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