[ian-reeds-games] Re: New member, my very first map

  • From: Andrej Kukovec <kukovecandrej@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 13 Jul 2014 04:32:21 +0200

welcome on list and tanks on your good new map.

2014-07-12 21:02 GMT+02.00, shaun everiss <sm.everiss@xxxxxxxxx>:
> hi slj its crashmaster.
> I read a lot of your posts on the forums.
> I have a little time to look at your game today.
> You are well supported on here.
> I do a lot of testing, allan tompson has done a
> lot of maps as well as a few others here.
> greg bret handles some programming and a lot of
> the scripts for the engine well the main ones.
> I'll play your map and see what it does.
> I usually run the dev version, the only reason
> you would ever use the stable version is if you
> were not testing, the dev is always more up to date.
>
> At 01:59 a.m. 13/07/2014, you wrote:
>>Hi SLJ
>>
>>Welcome to the list. Its always nice to see new faces!
>>
>>I highly recommend that you download the latest development version, and
>>then update your maps so that they work with it. The dev version has
>>numerous new features and bug fixes.
>>
>>Set the range of attack to 1. You should make the wall terrain
>> blocks_sight.
>>Hope that fixes the issues you mentioned.
>>
>>Victorious
>>
>>-----Original Message-----
>>From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>>[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Søren Jensen
>>Sent: Saturday, July 12, 2014 8:49 PM
>>To: ian-reeds-games@xxxxxxxxxxxxx
>>Subject: [ian-reeds-games] New member, my very first map
>>
>>Hi all.
>>
>>I've just reasonly subscribed to this mailinglist. I don't know who's here
>>yet, but you might know me as SLJ on the Audiogames forum or from other
>>places.
>>
>>I have known about Tactical battle for very long time, but just reasonly
>>realized how many possibilities there are when creating maps. So a few
>> weeks
>>ago, I spent some time to check it out, and realized how easy it is to
>>create your own maps. I got so much surprised to see how creative maps we
>>can make, and to see how many possibilities there are.
>>I have dreamed about making games for many years, tried to learn some
>>programming language, but always given up and got impationed. :) But
>>Tactical Battle seemed to be pretty easy to learn, so I was very motivated
>>to give it a try.
>>
>>I started to create something pretty small, and was really motivated to
>>learn and keep working. I had so many ideas I would see if I could make
>> into
>>a map. There was a lot of things I couldn't get to work, so I looked in
>>examples, trying to understand how others have made simular features. I
>>asked on the Audiogames forum for some basic newbie stuff, got some very
>>nice replies, checked out more examples to fully understand how things
>> works
>>and kept building on my map.
>>I haven't get used to how all the features of the map creation works yet,
>>but I've got used to a lot so far.
>>
>>Now, my first beta version is ready. This is just a very early beta, where
>>most of the sounds are missing and there are known bugs. I must say I'm
>>pretty proud of myself that I've made it so far. It might seem as nothing
>>for you who have made many maps before, but for me who have tried to learn
>>programming for so long time and have dreamed about releasing something
>> for
>>very long time, it feels so great to finally be able to make something
>> from
>>scratch, knowing that only your own ideas are your limits and not that you
>>are unable to code. :) My map is made out from the getting started maps,
>> and
>>then I've cleaned up a bit, removed the things I don't use in my map. Then
>> I
>>started to make my own things. This is the reason for you'll see some
>> things
>>from the getting started map which is not used in mine.
>>
>>It would be really nice if you would give this beta version a try, and
>> tell
>>me what you think. As much feedback as possible would be great, and it
>> would
>>be great to hear how you like it, and if you think it's something I should
>>continue to work on.
>>
>>I haven't wrote the documentation for the map yet, so here is the
>>information to get you started:
>>
>>The story:
>>It's war in your country. The war has come to your town, and soldiers has
>>reached your house.
>>A family is trapped in their house, one person is locked in each room. The
>>soldiers have stolen the keys to the house and locked the doors.
>>
>>There is the following family members:
>>Tom: The dad. A strong man who have a very powerful attacks and have lots
>> of
>>HP.
>>Molly: The mother.
>>James: the son
>>Lilly: A three year old  girl who's too young to attack. She have more
>> turns
>>than the others, and she's ment to run around and deal out medkits which
>>heals the other players.
>>
>>Skils:
>>There are both attack skills, a kicking skill and a weapon which can be
>>picked up and used. the skills do random amount of damage to make
>> attacking
>>more interesting.
>>
>>strategies:
>>I've tried my best to build the map so people can use many different
>>strategies to beat the game. I think I'll let the player figure out most
>> of
>>the possibilities on the own and not mention those in the documentation.
>> One
>>tip I'll give though is that every furniture in the house can be used as
>>protection, but keep in mind that they can get destroyed.
>>
>>Known bugs:
>>The only bug I've found so far is the attack skils which have two tiles in
>>range also works through the walls. I'm not sure on how to fix this.
>>
>>You can get the map here:
>>https://dl.dropboxusercontent.com/u/9791433/Protect%20the%20house.zip
>>
>>Oh by the way, I've made my map in the latest official release of Tactical
>>battle, not the developer version. I haven't tested if the developer
>> version
>>works with my map, and I'm not sure on how to update my map so it'll work.
>>
>>I look very much forward to hear your feedback, both good and bad.
>>
>>Have an awesome weekend.
>>Best regards Søren.
>>
>
>
>
>

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