welcome on list and tanks on your good new map. 2014-07-12 21:02 GMT+02.00, shaun everiss <sm.everiss@xxxxxxxxx>: > hi slj its crashmaster. > I read a lot of your posts on the forums. > I have a little time to look at your game today. > You are well supported on here. > I do a lot of testing, allan tompson has done a > lot of maps as well as a few others here. > greg bret handles some programming and a lot of > the scripts for the engine well the main ones. > I'll play your map and see what it does. > I usually run the dev version, the only reason > you would ever use the stable version is if you > were not testing, the dev is always more up to date. > > At 01:59 a.m. 13/07/2014, you wrote: >>Hi SLJ >> >>Welcome to the list. Its always nice to see new faces! >> >>I highly recommend that you download the latest development version, and >>then update your maps so that they work with it. The dev version has >>numerous new features and bug fixes. >> >>Set the range of attack to 1. You should make the wall terrain >> blocks_sight. >>Hope that fixes the issues you mentioned. >> >>Victorious >> >>-----Original Message----- >>From: ian-reeds-games-bounce@xxxxxxxxxxxxx >>[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Søren Jensen >>Sent: Saturday, July 12, 2014 8:49 PM >>To: ian-reeds-games@xxxxxxxxxxxxx >>Subject: [ian-reeds-games] New member, my very first map >> >>Hi all. >> >>I've just reasonly subscribed to this mailinglist. I don't know who's here >>yet, but you might know me as SLJ on the Audiogames forum or from other >>places. >> >>I have known about Tactical battle for very long time, but just reasonly >>realized how many possibilities there are when creating maps. So a few >> weeks >>ago, I spent some time to check it out, and realized how easy it is to >>create your own maps. I got so much surprised to see how creative maps we >>can make, and to see how many possibilities there are. >>I have dreamed about making games for many years, tried to learn some >>programming language, but always given up and got impationed. :) But >>Tactical Battle seemed to be pretty easy to learn, so I was very motivated >>to give it a try. >> >>I started to create something pretty small, and was really motivated to >>learn and keep working. I had so many ideas I would see if I could make >> into >>a map. There was a lot of things I couldn't get to work, so I looked in >>examples, trying to understand how others have made simular features. I >>asked on the Audiogames forum for some basic newbie stuff, got some very >>nice replies, checked out more examples to fully understand how things >> works >>and kept building on my map. >>I haven't get used to how all the features of the map creation works yet, >>but I've got used to a lot so far. >> >>Now, my first beta version is ready. This is just a very early beta, where >>most of the sounds are missing and there are known bugs. I must say I'm >>pretty proud of myself that I've made it so far. It might seem as nothing >>for you who have made many maps before, but for me who have tried to learn >>programming for so long time and have dreamed about releasing something >> for >>very long time, it feels so great to finally be able to make something >> from >>scratch, knowing that only your own ideas are your limits and not that you >>are unable to code. :) My map is made out from the getting started maps, >> and >>then I've cleaned up a bit, removed the things I don't use in my map. Then >> I >>started to make my own things. This is the reason for you'll see some >> things >>from the getting started map which is not used in mine. >> >>It would be really nice if you would give this beta version a try, and >> tell >>me what you think. As much feedback as possible would be great, and it >> would >>be great to hear how you like it, and if you think it's something I should >>continue to work on. >> >>I haven't wrote the documentation for the map yet, so here is the >>information to get you started: >> >>The story: >>It's war in your country. The war has come to your town, and soldiers has >>reached your house. >>A family is trapped in their house, one person is locked in each room. The >>soldiers have stolen the keys to the house and locked the doors. >> >>There is the following family members: >>Tom: The dad. A strong man who have a very powerful attacks and have lots >> of >>HP. >>Molly: The mother. >>James: the son >>Lilly: A three year old girl who's too young to attack. She have more >> turns >>than the others, and she's ment to run around and deal out medkits which >>heals the other players. >> >>Skils: >>There are both attack skills, a kicking skill and a weapon which can be >>picked up and used. the skills do random amount of damage to make >> attacking >>more interesting. >> >>strategies: >>I've tried my best to build the map so people can use many different >>strategies to beat the game. I think I'll let the player figure out most >> of >>the possibilities on the own and not mention those in the documentation. >> One >>tip I'll give though is that every furniture in the house can be used as >>protection, but keep in mind that they can get destroyed. >> >>Known bugs: >>The only bug I've found so far is the attack skils which have two tiles in >>range also works through the walls. I'm not sure on how to fix this. >> >>You can get the map here: >>https://dl.dropboxusercontent.com/u/9791433/Protect%20the%20house.zip >> >>Oh by the way, I've made my map in the latest official release of Tactical >>battle, not the developer version. I haven't tested if the developer >> version >>works with my map, and I'm not sure on how to update my map so it'll work. >> >>I look very much forward to hear your feedback, both good and bad. >> >>Have an awesome weekend. >>Best regards Søren. >> > > > >