On Tue, Jun 01, 2004 at 06:01:14PM +0000, Justin wrote: > On 2004-06-01T05:28:37-0400, Adam Back wrote: > > I think we are already close to having a line-length issue, especially > > if we include sub-puzzles. Practically you want sub-80-chars. > > Isn't an 80 character limit unnecessary? [...] I have a handful of > messages with 90+ character Exchange-generated MID headers that > aren't line-wrapped. I just took a random sample. They mostly looked like below 80, plus a few a-little-but-not-too-much longer. > Is the length of the random field fixed in v1? In v0 it was fixed at 96 > bits, right? The current v1 code does not fix it. We have discussed on the list if it would be simpler / beneficial perhaps to fix it to 96 bits. v0 never did fix the random field. The early implementations used a 64-bit field (which is a bit small once you get to larger collisions because v0 combines counter and randomness field); later v0 implementations changed to 96-bit. But all v0 implementations would accept essentially any length (subject to some sanity check of overall stamp size). > > Well if the postage generation is done in the background probably > > doesn't matter so much. (Though there is some user expectation > > potential problem -- eg dialup, I want to know when its gone so I can > > hangup). > > Well that's a problem, but minting could also take much longer than > expected with sub-puzzles. Much less likely though. 8 or 16 sub-puzzles greatly reduces the variance. Adam