[openbeos] Re: Stuart's mockups
- From: Simon Taylor <simontaylor1@xxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Tue, 27 Jan 2004 8:32:11 +0000
> can someone send them to me?
> or, better, give me a link to them?
>
> mockups
A lot of them are archived:
http://web.archive.org/web/20030318033244/http://www.webhost-free.com/beadingo/index.html
Some of the links don't work, but most of the most recent ones do.
> Thanks,
> Adi.
As much as I like these mockups (you may well remember the thread :P),
I don't like the approach taken in Zeta, where limitations in the app
server (no antialiasing of the rounded corners, no shadows on windows)
have completely changed the whole look. Also the fact that it only
"skins" tabs and scrollbars means the whole thing is very inconsistent.
I would urge an "all or nothing" approach - a lot of elements in the
mockups mirror that in others (rounded corners on window tabs, rounded
corners on BTabView tabs, etc). I tried doing a mockup of Stuart's
controls with a rectangular tab - the look just didn't work. The same
is true of R5-style controls with a rounded tab - only one element of
the interface is rounded, and that makes it look quite inconsistent.
Although I think an updated look would be great for R1, I think
Stuart's design in its current form is really for when we can do it
properly (with the window shadows and rounded corners), which will
probably be when we are using a Hardware OpenGL-powered app server.
Simon
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- [openbeos] Re: Stuart's mockups
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