[haiku-development] Re: Pairs game

  • From: Ralf Schuelke <teammaui@xxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Sun, 20 Apr 2008 21:11:49 +0200

On 2008-04-20 at 19:42:26 [+0200], Axel Dörfler <axeld@xxxxxxxxxxxxxxxx> 
wrote:
> Hi Ralf,
> 
> Ralf Schuelke <teammaui@xxxxxx> wrote:
> > here the new zip file with some fixed and a icon.
> > http://tm.kaldience.com/dir/members/stargater/CPP/pairs_v1.0.0.zip
> 
> Very well done!
> Just a few suggestions:
> * as already proposed, a BMessageRunner in order to temporarily show
> the second choice would be a very nice addition (it feels a bit strange
> now, as this game usually works differently)
Yes, i notif this, but n time i dont know, what can i do. I read the BeBook 
and its sound simple. But where do it? in the Button sub class ore in the 
PairsView ...

> * instead of using bitmaps (that are only large sized icons anyway),
> why not use the icons directly? That way, you could use all the icons
> and choose some of them randomly (makes the game a bit more
> interesting). Have a look at BIconUtils to see how one renders the icon
> into a bitmap.
Absolutly true :-) i will look later this.

All in all , i am learning and i will learning, this is in time my best.
 
-- 
Ralf Schülke aka Stargater

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