Hello all, the other day I had to make some changes to the DisplayDriver API, and I was just wondering if any of you are still using or will be using the "old" DisplayDriver implementation. Until recently the DisplayDriverPainter was not working under Haiku, but that seems to be solved (I don't have it running personally, but I couldn't boot with the old DisplayDriver either). I would certainly like to keep the previous implementation arround, because it contains lots of useful code. Especially if we should decide to finish that implementation and drop Painter in favor of a faster more hardware based approach. For the time being though, it is kind of a hinderance to keep DisplayDriverImpl compiling, so I would ask for your agreement on leaving it out of the build for now. If that's a problem, I will go ahead and keep it compiling... Best regards, -Stephan