[ggo-discussion] Re: glGo on Mac OS 10

  • From: Peter Strempel <pstrempel@xxxxxx>
  • To: ggo-discussion@xxxxxxxxxxxxx
  • Date: Wed, 17 Nov 2004 20:28:38 +0100

William L. Brown wrote:

> It allows two games to open at the same time. Not often but it does 
> happen occasionally.

You have "toggle singlegame true" ?
Then theoretically the server should refuse to open two games at the 
same time. Or do you mean sort of doubled board for the same game? Never 
got this myself, but don't want to say it could never happen.


> on the game board there is a players/info/score box. When it goes to 
> "score" mode at the end of the game, the text there is too big, 
> making it unreadable.

For the 1.1 version I did a major interface overhaul for the Mac 
version. A lot of those small problems should be fixed, and the whole 
thing looks more "Mac-like", but it isn't perfect yet. The main problem 
here is, wxWidgets - the interface library I use for glGo - is very 
mature on Windows and Linux, but not yet mature on Mac. It's quite 
difficult to make it look the same on all three platforms. It's much 
easier with Java in gGo, but I personally hate gGo on the Mac because 
Java looks quite alien on it (uncommon keyboard shortcuts for example).


> When I sign off IGS and "Quit" glGo, I get an error message that 
> "glGo has quit unexpectedly" This does not happen if I quit the 
> program without signing off.

That's a stupid error in glGo, I fixed this meanwhile for the next version.


> I kind of miss the old "edit game" review feature on the old Ggo.

glGo has the same "Edit" button like gGo in observed games, which opens 
a local board to edit ongoing observed games. I'm not exactly sure what 
you mean here. gGo had that "Edit" button for _own_ games long ago, but 
I removed that after talking to some other client authors.


I am slowly finding myself using the Mac as my main machine, I 
absolutely love OS X. So it's quite likely glGo on Mac will improve. :)


Peter

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