Jarkko Lindblad wrote: > In addition to having the two different time alarm settings, there could > also be an option like: "Count down the last n seconds" - if selected > the last n seconds would always beep. Tango has a nifty time warning system. I don't like the client much otherwise, but the time warning is interesting. It's basically a relative instead absolute limit, so let's say warning at 20% of the 30 seconds is different than 20% of 10 minutes. But this doesn't work too well with canadian times. 10 seconds for 1 stone is different than 10 seconds for 10 stones. Will think about it, for 1.1 release I do the two seperate warning entries as mentioned before, and worry about a more sophisticated system later. > Also it would be nice if the beep > sound could be user defined - I find the current one to be a bit irritating. You can replace all glGo sounds. Just replace the *.wav files in the glGo\share directory with your own sound. Needs to be in WAV format and have exactly the same filename (1.0 had OGG, changed to WAV in 1.1). > I do think that the player list should be redesigned anyhow - it is kind > of messy now. Also the filter implementation is of limited usefullness - > even though I've defined a couple of filters, I actually never use them > as I am not that interested in only seeing the players who do not know > how to resign or whatever :) I for example have a flag "Interesting". Players I don't consider my Friends. I dont chat with them, I dont play with them, but I like to observe them. So I find it quite useful to switch the list to display those guys only when I am looking for a game to observe. Maybe having the possibility to define filters which do NOT show that player is an idea, so you can filter escapers etc. away. > I find the Match Settings-field to be especially messy. I agree. The info is too much to display everything in the table. But displaying nothing in the table is bad as well. If you are looking for some nmatch candidate, you'd want to see if that guy has defined slow or fast games *before* matching him. So something needs to be in the list. And you don't want to open 20 playerinfo dialogs first before sending a match. What I have in mind for somewhen later is to add a filter possibility which only shows players which fit your own nmatch settings (or possibily another user-defined range): "Show me all players from 3d-2k who play 1-10 mins + 8-10 mins for 20-25 stones and proper handicap". Basically that "scan" for the right match conditions manually you are doing now manually can be done by the client. I have a couple of ideas for the interface, but I will worry about that after 1.1 release. I'm happy if the thing basically works now. Implementing the new time system was quite tricky. Not because it's any complex, but to not break the old "match" command and keep compatibility with other clients. > Btw, what is Prebyoyomi, which always seems to be 0 - 0? No idea. Not used currently. Panda-Egg doesn't use it either, so if you'd set this, you'd not be able to find any opponent to play with. Peter