I tried it and it worked fine but it locked up one time when I messing with the graphic option. I like the idea looks very great for a prototype. It has a lot of room to grow!! Hoang -----Original Message----- From: ggo-discussion-bounce@xxxxxxxxxxxxx [mailto:ggo-discussion-bounce@xxxxxxxxxxxxx] On Behalf Of Koushiro Izzy Izumi Sent: Wednesday, August 13, 2003 3:12 AM To: ggo-discussion@xxxxxxxxxxxxx Subject: [ggo-discussion] Re: gGo next generation ? I wanted to try it, but it crashed while trying to load it: AppName: glgo.exe AppVer: 0.0.0.0 ModName: ialmgicd.dll ModVer: 6.13.1.3069 Offset: 00009ee7 OS is Windows XP SP1 with all the latest patches.. P-4 1.8A, 504mb RAM, Intel Extreme Graphics (s***) Any idea what's the problem? Haley --- Peter Strempel <pstrempel@xxxxxx> wrote: > > For the curious, this the "maybe next generation gGo > prototype": > > http://panda-igs.joyjoy.net/java/gGo/glGo/ > > This is a new implementation written in C++ based on > OpenGL (and optional a > simple 2D display for those without proper > graphiccard), available for > Windows and Linux (probably OS X, too, but without > having a Mac myself I > cannot compile it). > > It is very much Work-In-Progress, rather > Work-In-Beginning-Progress. Right > now there is only a board and you can play with > yourself clicking stones, > not very thrilling. I focused on the OpenGL display > which is in the > available version not too bad. > > The Readme file contains some important information, > as you will need a > proper 3D driver installed, else the OpenGL board > will look just ugly and be > very slow. Please refer to the Requirements section > within this file or the > manual (both available online, too). > > The idea came up talking with Tweet, who obviously > would like to see more > people using gGo instead of the default PandaEgg > client. However, among most > users the resistance against Java is quite high. I > personally don't > understand the arguments though. But it seems clear > that a Java client will > never get full acceptance amongst the majority of > users, for whatever > reasons. I heard sentences like "gGo would be cool > if it were a real Windows > program" quite often - whatever "real Windows > program" means is unclear to > me. The majority of IGS users are not computer > engeneers and programmers. > > However, I will not abandon the availability of the > client on Linux. A > Windows version is fine and most important, but I am > not interested in a > Windows-only application at all. So the combination > of OpenGL and wxWindows, > which is available for Windows, Linux and OS X, > sounds pretty interesting. > > As mentioned above, the requirements for 3D drivers > are tough and probably a > serious limitation for the average computer user who > has no idea how to > install 3D drivers, unless he is a gamer (I doubt > most IGS users are). Much > has been said against Java, but when exchanging Java > with C++ one is also > exchanging Java related problems with other > problems. > > I don't know yet exactly where this will end and if > I will continue > development on this at all to a usable level. It is > a start and some > evaluation what might be possible at the moment. > However, it seems quite > clear to me I am not willing to invest another year > into client development > without any financial compensation at all. > > > Well, just some random thoughts. Give it a try or > look at the screenshots. > Feedback is very welcome. :) > > > Peter > > __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com