[ggo-discussion] Re: gGo next generation ?

  • From: "hoang < michael >" <hoang@xxxxxxxxxxxxx>
  • To: <ggo-discussion@xxxxxxxxxxxxx>
  • Date: Wed, 13 Aug 2003 06:24:08 -0500

I tried it and it worked fine but it locked up one time when I messing
with the graphic option.  I like the idea looks very great for a
prototype.  It has a lot of room to grow!!  

Hoang

-----Original Message-----
From: ggo-discussion-bounce@xxxxxxxxxxxxx
[mailto:ggo-discussion-bounce@xxxxxxxxxxxxx] On Behalf Of Koushiro Izzy
Izumi
Sent: Wednesday, August 13, 2003 3:12 AM
To: ggo-discussion@xxxxxxxxxxxxx
Subject: [ggo-discussion] Re: gGo next generation ?

I wanted to try it, but it crashed while trying to
load it:
AppName: glgo.exe        AppVer: 0.0.0.0         ModName:
ialmgicd.dll
ModVer: 6.13.1.3069      Offset: 00009ee7

OS is Windows XP SP1 with all the latest patches..
P-4 1.8A, 504mb RAM, Intel Extreme Graphics (s***)

Any idea what's the problem?

Haley

--- Peter Strempel <pstrempel@xxxxxx> wrote:
> 
> For the curious, this the "maybe next generation gGo
> prototype":
> 
> http://panda-igs.joyjoy.net/java/gGo/glGo/
> 
> This is a new implementation written in C++ based on
> OpenGL (and optional a
> simple 2D display for those without proper
> graphiccard), available for
> Windows and Linux (probably OS X, too, but without
> having a Mac myself I
> cannot compile it).
> 
> It is very much Work-In-Progress, rather
> Work-In-Beginning-Progress. Right
> now there is only a board and you can play with
> yourself clicking stones,
> not very thrilling. I focused on the OpenGL display
> which is in the
> available version not too bad.
> 
> The Readme file contains some important information,
> as you will need a
> proper 3D driver installed, else the OpenGL board
> will look just ugly and be
> very slow. Please refer to the Requirements section
> within this file or the
> manual (both available online, too).
> 
> The idea came up talking with Tweet, who obviously
> would like to see more
> people using gGo instead of the default PandaEgg
> client. However, among most
> users the resistance against Java is quite high. I
> personally don't
> understand the arguments though. But it seems clear
> that a Java client will
> never get full acceptance amongst the majority of
> users, for whatever
> reasons. I heard sentences like "gGo would be cool
> if it were a real Windows
> program" quite often - whatever "real Windows
> program" means is unclear to
> me. The majority of IGS users are not computer
> engeneers and programmers.
> 
> However, I will not abandon the availability of the
> client on Linux. A
> Windows version is fine and most important, but I am
> not interested in a
> Windows-only application at all. So the combination
> of OpenGL and wxWindows,
> which is available for Windows, Linux and OS X,
> sounds pretty interesting.
> 
> As mentioned above, the requirements for 3D drivers
> are tough and probably a
> serious limitation for the average computer user who
> has no idea how to
> install 3D drivers, unless he is a gamer (I doubt
> most IGS users are). Much
> has been said against Java, but when exchanging Java
> with C++ one is also
> exchanging Java related problems with other
> problems.
> 
> I don't know yet exactly where this will end and if
> I will continue
> development on this at all to a usable level. It is
> a start and some
> evaluation what might be possible at the moment.
> However, it seems quite
> clear to me I am not willing to invest another year
> into client development
> without any financial compensation at all.
> 
> 
> Well, just some random thoughts. Give it a try or
> look at the screenshots.
> Feedback is very welcome. :)
> 
> 
>  Peter
> 
> 


__________________________________
Do you Yahoo!?
Yahoo! SiteBuilder - Free, easy-to-use web site design software
http://sitebuilder.yahoo.com


Other related posts: